MorrowsWings
[13] Hero
She a lot harder to play as than seig or mistsu and does lot less damage per hit.She is just like Seigfried, Voldo and Mitsurugi to me.
Where can i find the re 6 demo ?
Its already out for some people
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
She a lot harder to play as than seig or mistsu and does lot less damage per hit.She is just like Seigfried, Voldo and Mitsurugi to me.
Where can i find the re 6 demo ?
I'm not comparing them in damage or speed. I was saying my secondaries are subject to change every time a new game in a series is released. You are reading too far into it. She could do Algol damage with that speed and I still wouldn't like her in DOA5.She a lot harder to play as than seig or mistsu and does lot less damage per hit.
Its already out for some people
K just wanted to clear that.stuff
Are you talking the one with Ada in it right?That is the old Resident Evil Demo. Their will be a brand new demo out Sept 18th.
That is the old Resident Evil Demo. Their will be a brand new demo out Sept 18th.
"reads the previous posts" (thoughts:...!)
...
Ok here is a lil something to read for ya folks.
VG247 managed to catch up to Team Ninja's Hayashi to discuss the upcoming Dead or Alive 5 game which will be releasing on September 25th in North America (September 28 in Europe). In the interview they discuss a host of things regarding crossovers, character balancing and implementation and porting the title to the 3DS or Wii U.
A piece of the interview is below, and the rest is at the link.
VG247: Balancing is another area that must have needed a lot of work to make Dead or Alive 5 run as smoothly and as fairly as possible. How challenging has it been to strike a solid balance this time around?
Hayashi: In terms of balancing the most difficult thing for us was balancing the Virtua Fighter characters. Obviously, characters coming from a different game also come from a different fighting system, and so putting them in the game required a lot of work actually.
In the Virtua Fighter system, the recovery period after you get hit is much shorter than in Dead or Alive 5, so I think we had to work around with the frames to make sure the cameo characters fit within our engine.
We had to really adjust them but in the end we’ve preserved the originality of those Virtua Fighter characters, and I think we got very, very close to the way they actually play in Virtua Fighter.
Sega’s team spent a lot of time with us actually and discussed the game’s development, about how we should adjust and balance the game. We also consulted a pro Virtua Fighter player during the process, and got a lot of community input as well.
pretty cool. an MMA fighter. much better than straight up boxing. man. this month is going slow. and that Accent Tina has! I like the english dub for this. oh. and Brad Wong's a dick. didn't even ask nicely for another drink.MILA!!!! Her style is confirmed as well!
Man, the pace of the dialogue is just...off. But I like Tina's accent. Liking Mila's look too, though it seems they give her a big chest just for the sake of it. Dem jiggle physics don't really fit with her being an MMA fighter, still she'll probably become my main. Also, TN needs to open their mouths and get this game in everyone's heads. Been super quiet recently while Bamco have been pushing TT2 out there day after day.
Hayate is so badass with his sidestep punch.
New Video...
You can see the Mila video here:
http://www.allgamesbeta.com/2012/09/dead-or-alive-5-mila-and-tina-cutscene.html