Despising characters discussion. Start!

I think his 22B can be sidestepped if you're far enough away from him. Is this true? Whenever I try to sidestep him for very close (even when obviously doing it at the right time), I still get raped. x_x
OOOH, also, I was watching a Leixia vs. Astaroth match yesterday. Astaroth was attempting to do his bull rush from far away, but Leixia countered with a WR B BE. You want to know the outcome? While Leixia was OBVIOUSLY on Asta's right side, she STILL got hit. When it looks like Asta's bull rush ends, he defies physics by keeping invisible "momentum". I could perfectly see that there was a distance between Asta and Leixia and she STILL got hit. I find that very screwed up.

Asta's hit box from a fully charged bull rush is beyond retarded. He can recover completely and be standing but the hitbox will still be laying there and get you. I've learned not just not even try to hit him out of a fully charged bull rush.
 
I cringe whenever I see an Astaroth, and I always feel "lucky" when I do beat one, smooth game or not. Other than his freaking long-range, tracking nonsense, he's overall a really bad match-up against my ZWEI (as in, there's a 1/5 chance I'll ever win).
 
-Siegfried Players: MOST. Can't stand how they complain that the character whiffs. Ummm, hello? The guy hardly ever whiffs...at all. He has good tracking verticals, LOTS of mids, punishes grounded characters, has crazy mix-ups, a dumb 3B go-to move (that's annoying as hell), a good quick-step game, and does a lot of damage. Bitch, please. If anyone needs any whiffing and tracking issues fixed, it's ZWEI.

(Ok, last one was kind of a joke, but at the same time it's true. Too many Siegfried players feel like their main is bottom-tier somehow lol).
Don't want to be a dick but the majority of that statement is...not correct. There's a lot of complaining from siegried scrubs that don't know how to play the character but if anything is justified it's the complaining about his whiffing.
Don't believe me? Look at this post - there you have videoproofs of the majority of his more severe whiffing issues. The list is HUGE and definitely outshines everyones whiffing (even though a lot of chars have whiffing issues).

You may not be able to recognize his whiffs in a heated battle but they are there. To put it quite frankly, for the most of the stuff you wrote, rather the opposite is true and i encourage you to gain some more knowledge about sieg and maybe reconsider some of the points you made.
some hints:
- stepping (actually his step is the shortest of the whole cast, no joke)
- tracking (practically non-existend, and even completely removed auto-align for some moves, a feature fairly unique to sieg)
- lots of mids (actually he has a lack of mids, most of his stuff are in fact highs)
- grounded game (his oki is widely considered to be one of his weaknesses)

Sry this post got a little longer and its not meant to be offensive or anything but complaining should be justified and not based on superficial knowledge and i were kind of annoyed because it has become quite a common sight in the last weeks.

Sieg is a great character, complain about the stuff that is actually true - like his range, his counterhit damage, his very good aGI or (as you did correctly) his extremely strong 3(B).
 
<.> It's cool, dood.

Though, any and every time I go up against Siegs (in the Colesseo) I never ever have anything negative to say about the guy. I dunno, I guess I just get really unlucky match-ups with the Siegs I run into, since some I face come from the lag environment. I like every thing about the character and really, not hating on the character at all. I thought this is a despising thread, btw. Even if I were bashing the character, I'm simply following thread rules :B

Aside from that, you really shouldn't take my "rant" about him seriously. Like I said, I juuuust have really bad luck facing him cause 90% of his "whiffs" don't "whiff" like Siegs commonly experience, and I know the pain of whiffing...Scumbag Soulcalibur :P

P.S. Funny how my experience in this game is drastically different from the common folk within the community. While the majority run into Ichigos and Sephiroths and have whiffing issues, I'm running into default, unedited Nightmares, Natsus, Mitsus, and Siegfrieds. Fortunately, I'm running into more creations and edited defaults. It's definitely nice seeing what people can do when it comes to the CAS mode (I dig Nightmare and Siegfried alternates the most. People get badass with those).

P.S.S. Long post is long.
 
No problem dude, its a character despising thread so i have no issue with hating on siegfried as its the purpose of this thread.
It was just, that there were quite some misconceptions spreading around lately about sieg (both from sieg fanboys and sieg haters) and i just felt it was important to correct you there to prevent other new players from believing such misconceptions.

About lag, don't play laggy matches. Its horrible for both players and i myself never play matches with below 4 bars as it makes literally no sense.

Play in player matches - this is were the cool guys hang around 8)
 
Ahhh, matches below 4 bars are a guilty pleasure of mine xD . Wanna know why I torture myself anyway? Because I freaking love this game and I get challengers with 3-bar connections most of the time. I just can't deny those games cause some of them are actually friends of mine. They want to fight like gentlemen? I say we fight like gentlemen! :D
 
3 bars are usually fine for me actually. In most 3 bar matches i never feel like lag was an issue.

Even 2 bars can sometimes be pleasant. But i still try to avoid those whenever possible.
 
3 bars is kinda mixed. Sometimes they are literally lag free and sometimes they are horrible. I don't want to risk playing a laggy match so i only enter matches with 4 bars.
Its a little sad though, since people from other continents are mostly around 3 bars.
 
3 bars is kinda mixed. Sometimes they are literally lag free and sometimes they are horrible. I don't want to risk playing a laggy match so i only enter matches with 4 bars.
Its a little sad though, since people from other continents are mostly around 3 bars.

Yeah, it really restricts the amount of people you can play with. 3 Bars is the average. I've only ever fought a handful of people with 5.
 
I'm fine with disliking or even hating a character but to call that character broken just because you dont like them is shitty. I hate astaroth, you dont see me calling him broken do you?
Lol ok, I see what you mean. Near the beginning of SCV, I actually thought Nightmare was broken since his damage was so high. But after a bit of time in training mode, I realized that with his risks, the damage needed to be high. So yea, people just need to practice alittle more. Unless the match-ups are completely terrible. Idk, but whenever I fight Viola with Zwei, it feels like I'm fighting an uphill battle while carrying E.I.N on my back. So I still dislike Viola because that.
 
I despise characters whose entire strategy revolves around 1 really really good move.

Omega 236B4 JF, or DNS version. (standard punisher, long range, universal combo finisher, DNS version has re-alignment properties and ridiculous range, TC'ing, ridiculous damage for i14). Only disadvantage? It's unsafe. (-18 or -19 I don't remember which).

A-Pat FC 3a:B. Double twister combo shouldn't even be possible. The JF version hitting grounded opponents is just bananas IMO. No move should link with itself in combos. Sadly, A-Pat has a few more of these "move links with itself" combos. It's only 12 frames, and for the speed, x2 twister does a stupid amount of damage. It TC's AND TJ's, covers a lot of distance, and even has some tracking to boot. It's his "everything" move. It's a standard punisher, standard combo finisher, some tracking, ridiculous range, ridiculous damage. Thank god this move is -22 on block, it deserves it! It also deserves it's ridiculous execution!

The reason I say that these 2 characters have a poor/uncreative move set design is because they both have a single move that covers so many purposes and defines their entire game plan. Pretty much all of the other characters need to utilize more move diversity than these 2. Even Sieg's 3B doesn't have the nearly the same level of universal usefulness as the 2 moves above.
 

To be fair, Maxi and Astaroth aren't the only ones who lost appeal to me. Ivy lost her appeal. In my opinion, she was so cool in SCI, II, & III but by SCIV, she just went down. She isn't all that better in SCV even though her outfit looks way mor better then thee IV one and her moveset is pretty fun. But personality-wise and story-wise, I don't see where she can go now. I mean, I think SCIV gave her a rather nice ending considering her sword saved her. What more can they do with her in SCVI?
I also think Aeon lost his appeal. He looks awesome in SCV but story-wise, eeh... Can't see him going anywhere either... but yeah, as for the Maxi comment, I'm hoping that they either find something exciting for him to do other than being Astaroth's rival or drop him and come up with a new character to represent the nunchaku style.
And I also want to add Cervantes. I mean, I did like him in SCII & SCIII but after that, that's when I personally lost interest in him as a character. I really don't know what more they can do with him. Even his moveset doesn't interest me like it used to...

And yeah, Raphael definitely ran his course too soon. I'm still trying to adjust to his vampire persona but it just is too... I can't explain it but I'm hoping this new story to finding Amy (*cough* Viola *cough*) will spruce him up and make things interesting again since Amy is really important to him.
 
There´s just one character I hate: Ivy

Is she trying to be sexy? Because she looks like a guy, seriously...
Haha well to be fair, I think she looked her best in the SCII/SCIII era. At least she looked more womanly. :3
I'm not sure if they are reusing her SCIV model in SCV but she doesn't look as manly...
 
To be fair, Maxi and Astaroth aren't the only ones who lost appeal to me. Ivy lost her appeal. In my opinion, she was so cool in SCI, II, & III but by SCIV, she just went down. She isn't all that better in SCV even though her outfit looks way mor better then thee IV one and her moveset is pretty fun. But personality-wise and story-wise, I don't see where she can go now. I mean, I think SCIV gave her a rather nice ending considering her sword saved her. What more can they do with her in SCVI?

I think Ivy's goal is being set up to destroy Astral Chaos. Which to me sounds like a big under taking. Since she learned the soul swords always retreat back to Astral Chaos to repair whenever they get sealed or damaged, she surmises the only way to end the swords forever is to destroy Astral Chaos for good, and then destroy the blades.

Honestly i think it sounds really cool and has loads of potential so i want to see where they go with her. She has the means to achieve this goal, she's one of the smartest characters in the game and knows Alchemy. It really opens up a world of possibilities for the characters and the story.
 
DAMN I HATE VIOLA!

I played one last night who was just doing simple SET AAB's and other orb callback moves and she just LOCKS YOU DOWN SO HARD YOU CAN'T DO CRAP!

And when you finally think you have an opening, she just 2A's you. (What is that for her, like i-F***ING-7? Because it interrupts EVERYTHING I do.)

Yes, I realize this is scrub talk.
 
At least Ivy has something meaningful to her story arch. But she isn't the only one that wants to destroy Astral Chaos. In Kilik's stage in SCV, there seems to be Astral Chaos looming in the background and in Kilik's bio for SCV, he using the Kali Yuga to seal up Astral Chaos but at the same time, he's collecting weapon styles from there as well. As a matter of fact, why don't SCVI takes place entirely in Astral Chaos since Patroklos and Pyrrha both "destroyed" the swords and opened Astral Chaos.
 
DAMN I HATE VIOLA!

I played one last night who was just doing simple SET AAB's and other orb callback moves and she just LOCKS YOU DOWN SO HARD YOU CAN'T DO CRAP!
I'm fairly certain Natsu can just 66B during the orb callback of AAB and BBB. Her 2A and Set 6B+K are obnoxious though.

Also, why do all of her claw attacks have to have a nails-on-a-chalkboard sound effect?
 
I'm fairly certain Natsu can just 66B during the orb callback of AAB and BBB. Her 2A and Set 6B+K are obnoxious though.

Also, why do all of her claw attacks have to have a nails-on-a-chalkboard sound effect?

It's not just Natsu, auto techs in general shut down those AAB and BBB set ups. If you can keep the threat of those auto techs it helps keep her honest and prevents her from doing those recall into 6B+K shenanigans.

As for the claw thing i guess they figured that's what metal claws would sound like when scraping against armor.

On naked and clothed people it doesnt make that much sense though.
 
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