Does anyone else think the ranking system should be patched?

Pleportamee

[08] Mercenary
What's up guys. After playing a crap load of ranked games, I've come to the conclusion that the system could really use a little tweaking.

My complaint: The way the system works, if you play enough matches--you'll eventually be an A1 regardless of how good you actually are.

Why I think this: You're not really punished for losing. The amount of points you get when you win/lose varies, but in general--you lose 50 points for losing and gain about 100 points for winning. As you're always gaining extra points for winning, you'd have to do really really bad to be in danger of demotion. All you really need to do to rank up is maintain about a 40% win ratio--and be able to beat C/B/A level player at certain times. Even if you don't win your promotion match--just win 1 or 2 more matches and you get another chance. It's more of a waiting game than anything.

Why this is important: I know that right off the bat some folks are going to say "Online rank dosen't mean anything anyway so why worry about it--just play player matches." I'd counter that argument by reminding everyone that the best SC players online are the best--and are going to win regardless what online mode they are in. Why not make being an A1 actually mean something other than an indicator of how many ranked matches you've played?

Ideas: You lose/gain the same amount of points for a win loss when playing someone of your own rank group....At the A/B level you only gain points when beating someone in your rank group...etc

Note that I commend Namco on the job they did with online this time, but I think a few adjustments in the ranking system would make ranked a lot more fun
 
The best SC players online are the best online. Eh... Even if A1 "actually meant something", it wouldn't mean anything at all. Go play the real thing...

Now what they need to do, is make Ranked two matches out of three. I think that would lend more credence to ranking meaning anything at all.


And can a brother get a rematch button?!
 
Now what they need to do, is make Ranked two matches out of three. I think that would lend more credence to ranking meaning anything at all.

This.

Did you realise that once you reach the top of A1 rank and hit first place, the moment another A1 plays and wins they shift to the top. It's based purely on the the last A1 to win.
 
This.

Did you realise that once you reach the top of A1 rank and hit first place, the moment another A1 plays and wins they shift to the top. It's based purely on the the last A1 to win.

No, that's crappy.

So you guys really don't think that if for example---A/B ranks only gained points when fighting their own ranks, yet still lost points when fighting any rank---it would give more credence to having an A/B rank?

I really don't think there would be anyone with an A rank that wasn't a good player if that was the case. A handful of spammers might slip through--but they would have to be damn good spammers.....

A rematch option would be cool. Of course, you'd have a whole lot of "cherry picking" going on. Players like us would want it to rematch people we lost against--but most of the online population would only re-match if they think they're going to win.

If you've played online at all you've seen---player manages to squeak out a win against you by the skin of their teeth---each time your card comes up in ranked---"connection to opponent has been lost"
 
So you guys really don't think that if for example---A/B ranks only gained points when fighting their own ranks, yet still lost points when fighting any rank---it would give more credence to having an A/B rank?
Well, I mean... I guess, but it's not that important. I know quite a few guys who are rank E5 that can mop the floor with you. If you care that much about your e-peen, then...

Like I said before, that's not really the problem. Only playing one match is kind of ridiculous. That, and it trains you to twitch duck like a mother%^&*er. Bad habit to have.

Players like us would want it to rematch people we lost against--but most of the online population would only re-match if they think they're going to win.
Exactly. Same reason why you would have two out of three matches.

Guy knocks me out cold with some gimmicks (as is common in Ranked), hits the rematch button 'cause he thinks it'll be an easy win. He's bound to use the same gimmicks in the next match.

Instead of sitting there salty after one match where you never see the guy again, I can actually learn something. I mean, the replay function helps, but it's not the same.

as for the cherry-pickers, well, like I said, this is why rank isn't so important. if bad players like to hide behind a high rank it doesn't really matter to me.

plus, having an online pretend Korean-style deathmatch would be pretty fun.
 
Would be a nice idea if players could be grouped from rankings 1-10/11-20/ etc

Each week a tournament is available to those who want to enter from each bracket, sets of 3 games. 1st/2nd/3rd places get tourney trophies for that bracket (maybe unique items to equip in CaS) and results would also affect the positions in the ranking table. Each bracket could also hold a title that each player displays in everyday ranked matches.

Would probably make the top ranks far more interesting being able to enter weekly tournaments with a 3 set layout.
 
Wish I had read this thread before posting a whole new one addressing some of the same concerns, lol.
 
These matters aside, I hate the fact that people are able to "fish" for lower ranked players. I can't tell you how often I've seen other players back out before we're able to even start a match--there are some players online that I've come across multiple times but have never fought because of this. Can't help but think they're only leveling up by playing less experienced people.
 
all i got to say is that the best players play player matches sometimes and can most often be found in that global collesium. (or however you spell it). i've smashed several A1 ranked players without even trying much. i personally thing that getting a high rank will only keep you from playing other people. since online keeps track of people's win ratios imagine the intimidation factor when someone sees another player with 700wins - 80losses. rank:A1. i'm an E3 and a lot of people say my win ratio in the global place and then next thing i know i'm hardly getting to play any matches accept with similar ratio-ed people. and 95% of them use the standard mid-high to high-tier characters; Sieg, mitsu, or one other high tier character. i've faced two (2!) high ratio-ed people that used a yoshi and the other a maxi which was Krayzie.
 
These matters aside, I hate the fact that people are able to "fish" for lower ranked players. I can't tell you how often I've seen other players back out before we're able to even start a match--there are some players online that I've come across multiple times but have never fought because of this. Can't help but think they're only leveling up by playing less experienced people.
You can't "fish" for low level players. You can either do someone of the same rank or a higher one. One thing I'm curious about is how severe is quitting early to the ragequitters. xD
 
You can't "fish" for low level players. You can either do someone of the same rank or a higher one. One thing I'm curious about is how severe is quitting early to the ragequitters. xD

By using the term "fish" I'm not just referring to the use of setting search parameters. I'm speaking directly of people who deliberately back out of potential matches whenever they see an opponent with a similar or higher rank. Granted, it's a free world and players should be able to choose the level of competition they'd like to compete at; but not simply for the sake of maintaining a misleading W/L ratio--as I'm sure many do. Countermeasures for this type of activity have been implemented in other games and could have easily been used in this one.
 
This has always bothered me too. While online doesn't matter and I easily main the worst online character by far....online is playable this time around unlike SC4 where being terrible gave u lag super powers. What they need is a weighted system that checks the opponents rank to each other. The Magic The Gathering DCI rating is the best system I've seen for this. A few losses to a scrub if ur high level can realy kill you. Lose to equal rank? Not much.
 
I'd counter that argument by reminding everyone that the best SC players online are the best--and are going to win regardless what online mode they are in.

LOL wtf is this? you know I read all your post and I only payed attention to this line. I'd counter THAT argument by reminding you that if you put the best online players against the best offline players... they get raped and will most likely ragequit. And no matter what mode they play, they'll always lose.
 
LOL wtf is this? you know I read all your post and I only payed attention to this line. I'd counter THAT argument by reminding you that if you put the best online players against the best offline players... they get raped and will most likely ragequit. And no matter what mode they play, they'll always lose.
i think that was the case in SC4. that counter argument doesn't have much weight in SC5 since it plays like Virtua Fighter 5 online where there really isn't any notably lag unless you have a bad connection. i can now jump lows and break grapples on reaction like i can do offline in SC5 online. i couldn't even consider that online in SC4. SC4 online was like playing battleship. you just had to guess at almost everything that came at you.
 
Play viola online...I'll wait..

How much shit didn't go as planned?

SC5 is a vast improvement over SC4s online, but it's still online. I lose a lot of matches to bad players because of violas dropped combos and set ups and whenever everyone else is nettin 50 dmg a poke and I'm getting 14...let's just say most of those losses should be offline wins.

Online is a good training tool, but it's still flawed and even in a good connection people play like it's online. You'll notice very few people go for JG or certain timing intensive moves and combos
 
LOL wtf is this? you know I read all your post and I only payed attention to this line. I'd counter THAT argument by reminding you that if you put the best online players against the best offline players... they get raped and will most likely ragequit. And no matter what mode they play, they'll always lose.

?? This thread isn't about online vs offline play. It's about the fact that the way ranked is currently set up, it promotes based more off of how many games you've played more so than skill level. It's more like a Halo/Call of Duty type system than your standard fighting game system.

My comment about "online players being the best"--I was talking about online only. (LOL I didnt mean that online players are the best period..)

For example, I'm sure everyone that posted in this thread is at different skill levels. If we were all in a player match room, I'm sure some of you would absolutley demolish everyone else, some of you would win about half the time, and maybe some of you would lose most of the time. (Probably me) My point is, it would be easy to see that there are different skill levels between all of us---and of course the best players would come out on top.

This being said, if all of us played ranked for 2 hours a day every day, we'd all be the same rank eventually---even if there are MAJOR skill gaps between all of us. That's my gripe with the ranking system.

At the end of the day, I use ranked more as a "talent scout" type of thing. As soon as I play a good player---- win or lose, I send a private player match invite so I can get more practice. I totally agree that the fun is in the actual gameplay itself, and your rank isnt really that important. So even though I created this thread, the way ranked works isnt a MAJOR issue for me.

However, I think if you're going to have a ranking system---hell, why not have it actually Rank players?
 
Play viola online...I'll wait..

How much shit didn't go as planned?

SC5 is a vast improvement over SC4s online, but it's still online. I lose a lot of matches to bad players because of violas dropped combos and set ups and whenever everyone else is nettin 50 dmg a poke and I'm getting 14...let's just say most of those losses should be offline wins.

Online is a good training tool, but it's still flawed and even in a good connection people play like it's online. You'll notice very few people go for JG or certain timing intensive moves and combos

I tried maining ZWEI/Viola when SC 5 first came out. It didnt go well. I think my win % was like 16 %. Switched to Nightmare--immediatley started winning 75% of my matches,

Viola-- does 23 hit combo with 2 CEs----winning the match---Natsu-- bomb to teleport---Natsu is now winning. Of course Im exaggerating a little here---but not much!!
 
so having a 95% winning % in ranked :O it could mean i am really good :O
having lost just once to nightmare and twice to natsu means that raphael is sooo strong.....

Or maybe online connection or tier are not guilty, and people in ranked are just bad >.> and you lost because you were learning difficult characters that needs more time to be effective compared to other characters (mitsu anyone) you can win with after 10 min of practice.

best players are in non ranked...and if they play ranked they are low level because they prefer to train against experienced people they know rather than facing tons of random players in ranked.

Moreover there has to be a way of boosting >_> so many players refuses to play....and too many people reached A1...then when you play against them you find they lacks basics.....i mean to get a level even in B you need about 40 wins....and even playing hours you cannot find so many opponents in few days.
 
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