Pleportamee
[08] Mercenary
What's up guys. After playing a crap load of ranked games, I've come to the conclusion that the system could really use a little tweaking.
My complaint: The way the system works, if you play enough matches--you'll eventually be an A1 regardless of how good you actually are.
Why I think this: You're not really punished for losing. The amount of points you get when you win/lose varies, but in general--you lose 50 points for losing and gain about 100 points for winning. As you're always gaining extra points for winning, you'd have to do really really bad to be in danger of demotion. All you really need to do to rank up is maintain about a 40% win ratio--and be able to beat C/B/A level player at certain times. Even if you don't win your promotion match--just win 1 or 2 more matches and you get another chance. It's more of a waiting game than anything.
Why this is important: I know that right off the bat some folks are going to say "Online rank dosen't mean anything anyway so why worry about it--just play player matches." I'd counter that argument by reminding everyone that the best SC players online are the best--and are going to win regardless what online mode they are in. Why not make being an A1 actually mean something other than an indicator of how many ranked matches you've played?
Ideas: You lose/gain the same amount of points for a win loss when playing someone of your own rank group....At the A/B level you only gain points when beating someone in your rank group...etc
Note that I commend Namco on the job they did with online this time, but I think a few adjustments in the ranking system would make ranked a lot more fun
My complaint: The way the system works, if you play enough matches--you'll eventually be an A1 regardless of how good you actually are.
Why I think this: You're not really punished for losing. The amount of points you get when you win/lose varies, but in general--you lose 50 points for losing and gain about 100 points for winning. As you're always gaining extra points for winning, you'd have to do really really bad to be in danger of demotion. All you really need to do to rank up is maintain about a 40% win ratio--and be able to beat C/B/A level player at certain times. Even if you don't win your promotion match--just win 1 or 2 more matches and you get another chance. It's more of a waiting game than anything.
Why this is important: I know that right off the bat some folks are going to say "Online rank dosen't mean anything anyway so why worry about it--just play player matches." I'd counter that argument by reminding everyone that the best SC players online are the best--and are going to win regardless what online mode they are in. Why not make being an A1 actually mean something other than an indicator of how many ranked matches you've played?
Ideas: You lose/gain the same amount of points for a win loss when playing someone of your own rank group....At the A/B level you only gain points when beating someone in your rank group...etc
Note that I commend Namco on the job they did with online this time, but I think a few adjustments in the ranking system would make ranked a lot more fun