D_Matt_Ma
[10] Knight
11_77A works, it comes out in 26 frames (meaning you have a 1 frame time frame to input it) and GI gives you 27 frames, the trick here is to buffer in the 11_77A once you press 4A+B+K, so as soon as you GI, Ezio will do 11A. This is the same as Algol with his 44B string (but it's a tighter link because his 44B is an i27 move, so you have to buffer it).
Can someone test this? In SC5, all 8way run moves that are not 44 or 66 should have a mandatory step animation, making the frames for the move much longer than what it would be.