As now imho
Justice Bieber's, is flashy, full combo even after launchers and may cause decent far RO even with low walls
Nightmare's, it seriously have auto-GI at begin? if yes is some serious awesome shit
Ezio's,seem easy to put(comboable too?),take good damage and put enemy at a range where you can chose both to keep distance and throw arrows (low arrow possible punishment?) or assault the waking up opponent, seem very nice for come-back imho
As now the one i like less is probably Mitsu's
I get that 2K BE BE CE is uber (but so much uber?) damage starting with a quick low, but as meter management it cost the entire fucking 200% (50+50+100),to add a CE ender that maybe get even damage scaled too.
Plus it take time build a 200% meter and you must avoid use BE for it.
Personally i think at the same price i prefer do two times 2K BE BE, that lil 3 hit combo is not so different damage,cost half, need half time to build it, and maybe you can even add some damage with a not-CE combo ender (i don't know)
To me it seem a lot like SF4 Ryu's Super -> Ultra, great damage but too much meter cost(also in Ryu's case the price is ALL).
It make sense maybe if you're in a 0-2 loss rounds streak and you get meter bonus,but in this scenario you're yet in deep shit