thinkingofaname
[09] Warrior
Sorry I don't know where exactly to put this, its not just impressions but its not professional frame data either, feel free to move thing or whatever.
Got the game and played with Ralph a bit, here are my thoughts.
22B is safe, thank god. At least safe to Ralph own 6BB which is i13 (from SC4). Considering its range, I can safely say its a mid you can rely on.
6AB, the new 6A follow up, is pure garbage. Its high, high, and you can duck 2nd hit after blocking the first. Heck, Ralph can 4B under it after blocking the first hit. Using it against non-idiots like begging to say "launch me please".
22A isn't very good step killer, it will have its uses for Ralph since he is so bad at step killing, but really ... Its not very fast, gets nothing on normal hit, and only combo with super on CH, for only 75 damage. I rather use 22K instead for all except tip range. Sure its a little slower, but at least you can 60+ damage on CH without any meter, or 77 with brave edge, that's a heck alot better than spending a full meter and pray you didn't mess up the strict timing.
1K the new or should I say old roundhouse kick is lackluster as well. It tracks great, but on CH only give ~38 damage with a ground followup. Can not combo into 3B or any of his standing attacks. The lackluster part its it give nothing on normal hit, and is unsafe as heck (I consider anything punishable by Ralph 3B(i16 in SC4) stupid unsafe), which it is.
His normal prep option are garbage as well. You can step everything Ralph does in prep to the right (the side holding the sword) like you could in SC4. Yes this include the prep K which is his old B+K K, oh and by the way the K is also stupid unsafe.
His B+K evade is a joke. You must attack right after the first evade, which means a simple BB will kill it. Does not work against 2A. Unless opponent is stupid and let you B+K a launcher or something, I don't see much use for this. It can however evade some telegraphed attacks, which is good I suppose.
Now some good news. AA tracks great, unlike the retarded tracking in SC4. I was not able to step his AA (left or right) at all, and it deals a solid 20 damage on hit.
Ralph SE prep is beefed up. His SE B is advantage on block, but not by much. Ralph own BB/AA get stuffed by his 3B after block, but get beaten by his 6BB. So I assume about +2 to +3 advantage. SE A is +0 on block. Doing the same move will result in a clash. His new SE K is actually an worthy addition (for once). It tracks 100% !!!! I was stepping almost all the way to Ralph's back, and I still get tagged by it. Also its a low, so combine it with SE A and you can flip a middle finger to anyone that step G your SE prep. It is unsafe on block, but force TC and also give Ralph full TC, very few characters will be able to effectively punish it. The sad part is, the range is horrible. You must be at throw range when you SE to actually hit anybody with it, and whiffing is bad of course.
Final worthy mention is his 44B. Its like X's except without the GI option for a chance to not get launched if it didn't hit, but hey we take what we can get.
Everything else feel the same TBH. Unless Namco tweaked some specific frames then I would not know.
Got the game and played with Ralph a bit, here are my thoughts.
22B is safe, thank god. At least safe to Ralph own 6BB which is i13 (from SC4). Considering its range, I can safely say its a mid you can rely on.
6AB, the new 6A follow up, is pure garbage. Its high, high, and you can duck 2nd hit after blocking the first. Heck, Ralph can 4B under it after blocking the first hit. Using it against non-idiots like begging to say "launch me please".
22A isn't very good step killer, it will have its uses for Ralph since he is so bad at step killing, but really ... Its not very fast, gets nothing on normal hit, and only combo with super on CH, for only 75 damage. I rather use 22K instead for all except tip range. Sure its a little slower, but at least you can 60+ damage on CH without any meter, or 77 with brave edge, that's a heck alot better than spending a full meter and pray you didn't mess up the strict timing.
1K the new or should I say old roundhouse kick is lackluster as well. It tracks great, but on CH only give ~38 damage with a ground followup. Can not combo into 3B or any of his standing attacks. The lackluster part its it give nothing on normal hit, and is unsafe as heck (I consider anything punishable by Ralph 3B(i16 in SC4) stupid unsafe), which it is.
His normal prep option are garbage as well. You can step everything Ralph does in prep to the right (the side holding the sword) like you could in SC4. Yes this include the prep K which is his old B+K K, oh and by the way the K is also stupid unsafe.
His B+K evade is a joke. You must attack right after the first evade, which means a simple BB will kill it. Does not work against 2A. Unless opponent is stupid and let you B+K a launcher or something, I don't see much use for this. It can however evade some telegraphed attacks, which is good I suppose.
Now some good news. AA tracks great, unlike the retarded tracking in SC4. I was not able to step his AA (left or right) at all, and it deals a solid 20 damage on hit.
Ralph SE prep is beefed up. His SE B is advantage on block, but not by much. Ralph own BB/AA get stuffed by his 3B after block, but get beaten by his 6BB. So I assume about +2 to +3 advantage. SE A is +0 on block. Doing the same move will result in a clash. His new SE K is actually an worthy addition (for once). It tracks 100% !!!! I was stepping almost all the way to Ralph's back, and I still get tagged by it. Also its a low, so combine it with SE A and you can flip a middle finger to anyone that step G your SE prep. It is unsafe on block, but force TC and also give Ralph full TC, very few characters will be able to effectively punish it. The sad part is, the range is horrible. You must be at throw range when you SE to actually hit anybody with it, and whiffing is bad of course.
Final worthy mention is his 44B. Its like X's except without the GI option for a chance to not get launched if it didn't hit, but hey we take what we can get.
Everything else feel the same TBH. Unless Namco tweaked some specific frames then I would not know.