Thatman_Blaze
[08] Mercenary
* the blue color indicates aGI usage. Sometimes aGi is the only way to "punish" opponent, so...
** If SW 6B9K is too difficult for you, use 8B+K,K instead, but keep in mind that it does less damage
Credits to Linkrkc and Ring for providing all this info about Ivy's Punishing Game. Also credits go to Orionics for his Yoshi punishment thread which was very helpful! I hope he doesn't mind if we make this thread in a similar way. Lets start with...
Algol
[A]
aB = SW 6B9K, CL AA, WP K
1A = SW 6B9K (22B up close), CL 66A, WP 66B
3A = SW 6B9K, CL_WP 6K
3AA = SW 6B9K, CL 66A, WP 6K
4A = SW 6B9K, CL AA, WP K
6A = SW 6B9K, CL_WP 6K
6AA = SW 4B (wall only)
6AAB = SW 6K, CL 66A, WP 6K
623AB = launch after the B whiffs
11A = SW 6B9K, CL_WP 6K
33_66A = SW 6B9K, CL AA, WP K
3B = SW 6B9K, CL_WP 6K
4B = SW 6B9K, CL_WP 6K
6BBB = SW 6B9K, CL_WP 6K
623B = SW 22B, CL 3B, WP 66B
11B = SW 6B9K, CL WS B/66A, WP 66B
33B = SW 6B9K, CL AA, WP K
66B = SW 6B9K, CL_WP K
66BA = SW 6K (22B close), CL 66A (3B at wall), WP 6K (66B at wall)
[K]
1K = SW 6B9K/WS B (launch distance dependent), CL 66A, WP 6K
2K = SW 6B
4K = SW 6B9K, CL_WP K
6K = SW 6B9K, CL AA, WP K
6KK = SW 6B9K, CL_WP 6K
WJ K = SW 4B
11K = SW 6B9K, CL_WP 6K
[Simultaneous]
A+B = SW 6B9K, CL_WP 6K
6B+K = SW 6B9K, CL AA, WP K (all at wall only)
8B+K = SW 22B, CL 3B, WP 66B
2A+K = SW_CL_WP 4K
66A+B = SW 22B, CL 3B, WP 66B
[Stance]
QI K = SW 22B, CL 3B, WP 66B
QI A+B = SW 3B+K, CL 66A, WP 22B
QI B+K = SW_CL 6K (at wall only), WP 3A
Amy
[A]
1A = SW WSB, CL WSB, WP WSB,B
4A = SW 6B9K, SW_CL_WP 6K
66A* = WP A+B (*66A is +5 on block but it is so slow that you can WP A+B on reaction)
44A = SW6B9K, CL_WP K
44ABA = last hit whiffs iyf you release G
6BBB = SW 6B9K, SW_CL_WP 6K
3B = SW 6B9K, CL A,A, WP K
3BA = WP A+B, WP 4A+B (use only near wall/edge)
1B = SW WS B, CL_WP 6K
4B = SW 6B9K, SW_CL_WP 6K
4B,B = CL 214B between 1st and 2nd B
FC 3B = SW 1K, CL_WP K
FC 1B = SW 6B9K, SW WSB, SW_CL_WP 6K
44B = SW 6B9K, SW_CL_WP 6K
[K]
1K = SW 6B9K, SW_CL_WP 6K
1KA = CL 6A+B between K and A - 75DMG!, WP A+B, duck A = SW_CL_WP WS B
4K = SW 1A
4KK = SW6B9K, CL_WP K
WS K = SW6B9K, CL_WP K
[A+B]
66A+B = SW6B9K, CL_WP K
6A+B = SW 6B9K, SW_CL_WP 6K
2A+B = SW 6
8A+B = SW 6
FC A+BA = SW BB, CL_WP 4K, WP 4A+B (between A+B and A, use only near wall/edge)
[B+K]
2B+K = SW WSB (wont launch..), CL_WP 4K
4B+KB = SW 6B9K, SW_CL_WP 6K
66B+K = SW_CL_WP 6K
[STANCE]
236A = SW 22_88B, SW_CL_WP 4K, CL 3B, WP 66B
236B_BB_BBBBB = SW 6B9K, SW_CL_WP 6K
236K = SW 6B9K, CL A,A, WP K
A+B,A = SW 1K, SW 6, CL AA, WP K
B+K,K = SW 1A (only near wall/edge)
B+K,B = SW 6B9K, CL A,A, WP K
Astaroth
[A]
1[A]A = SW_CL_WP 4K, CL_SW WS B (all against wall only)
2A = SW_CL_WP 4K
3A = SW 6B9K
6A = SW 6B9K, SW_CL_WP K
6AB = SW_CL_WP 6K, SW 22B, CL 3B
214A = SW 6B9K, SW_CL_WP K
214Ax2 = SW 22B, CL 3B, WP 66B
214Ax3 = SW 22B, CL 3B, WP 66B
214Ax4 = SW 6B9K, SW_CL_WP 6K
214Ax5 = SW 6B9K, SW_CL_WP 6K
214Ax6 = SW 6B9K, SW_CL_WP 6K
WJ A = SW 6B9K, SW_CL_WP K
22A = SW 6B9K, SW_CL_WP K, CL AA
22AA = SW 6B9K, SW_CL_WP K, CL AA (all depend on distance)
33A = SW 6B9K, SW_CL_WP K
44A = SW_CL_WP 6K (near wall)
66A = SW_CL_WP 6K (near wall)
66AB = SW 22B, CL 3B, WP 66B/6B (B also interruptable by moves around i20 or faster)
B = SW 6B9K, SW_CL_WP K, CL AA (all near wall only)
1B = SW 6B, SW_CL_WP WS K
3B = SW 4B (at wall only)
9B = SW 4B (at wall only)
WS B = SW 4B (at wall only)
11B = SW 6B9K, SW_CL_WP 6K
11BK = SW 6B9K, SW_CL_WP K, CL AA (all near wall only)
22B4 = SW 22B, CL 66A/3B, WP 66K
33B = SW 4B (at wall only)
[K]
1K = SW 6B, SW_CL_WP WS K
2K = SW 6B
4K = SW 6B9K, SW_CL_WP WS K
4KK = SW WS B, CL 66A, SW_CL_WP WS K/6K
6K = SW 6B9K, SW_CL_WP K, CL AA
WS K = SW 6B9K, CL AA, SW_CL_WP 6K
[Simultaneous]
A+B = SW 22B/66B, CL 3B/66A, WP 66B
2A+B = SW 22B, CL 3B, WP 66B
4A+B = SW 22B, CL 3B, WP 66B
2B+K = K trades with high throw followup (no grab) and beats low throw
6B+K = SW 6B9K, SW_CL_WP 6K
Cassandra
[A]
AK = SW 6B9K, CL_WP 6K
1A = SW WS B, CL_WP WS K
3A = SW 6B9K, CL_WP 6K
3AK = SW 22B, CL 3B, WP 66B
4A = SW 6B9K, CL 1B,B+K, WP 6K
2B = SW BB, CL 2A/2K, WP 2K
2BB = SW 22B, CL 3B, WP 66B
2B8B… = SW 22B, CL 3B, WP 66B
3B = SW 6B9K, CL_WP 6K
4B = SW 6B9K, CL_WP 6K
4BB = SW 6B9K, CL_WP K
FC 1B = SW 6B
FC 3B = SW BB, CL 2A/2K, WP 2K
11_44B = SW 6B9K, CL_WP 6K
[K]
1K = SW 6B9K, CL_WP 6K
2K = SW 6B
3K = SW 22B, CL 3B, WP 66B
6K = SW 6B9K, CL AA, WP K
WJ K = SW 66B, CL 66A, WP 3B
33K = SW WS B, CL_WP 6K
[Simultaneous]
8A+K,K = SW 6B (wall only)
B+K = SW 6B9K, CL AA, WP K
B+K,B = SW 6B9K, CL 3B, WP 6K
4B+K = SW 6B9K, CL 1B,B+K, WP 6K
8B+K = SW 6B9K, CL_WP 6K
4A+K = SW 6B9K, CL_WP 6K
8A+K = SW 4B
8A+K,K = SW 66B, CL 66A, WP 66A
11_44B+K = SW WS B (launch depends on angle), CL_WP 6K
66A+B = SW 6B9K, CL AA, WP K (all at wall only)
66B+KAB = SW 6B9K/WS B, CL 66A, WP 6K
66B+KAK = SW 6B9K/WS B, CL 66A, WP 6K
[Stance]
236A = SW 6B9K, CL 3B, WP 6K
236AB = SW 6B9K, CL_WP 6K
236B = SW 6B9K, CL 3B, WP 66B
236 = SW 6B9K, CL_WP 6K
Cervantes
[A]
aB = SW 6B9K, SW_CL_WP 6K, CL 3B, WP 66B
3AB = SW 6B9K, SW_CL_WP 6K, CL 3B
1A = SW WSB, CL_WP WS K
WS A = SW 6B9K, SW_CL_WP 6K, CL 3B, WP 66B
66A = SW 6B9K, CL AA, WP K
33_77A = SW 1A
88A = SW 6B9K, CL AA, WP K
11_77A = SW WSB, SW_CL_WP 6K
11_77AA = SW 6B9K, SW_CL_WP 6K
44aB = SW 6B9K, SW_CL_WP 6K
44aBB = SW_CL_WP 6K
BB = SW 6B9K, CL AA, WP K
BBB = SW 6B9K, SW_CL_WP 6K, CL WSB, WP 66B
bA = SW 6B9K, CL_WP K
66B = SW_CL_WP 6K
6BB = SW_CL_WP 6K
6 = only near wall/edge SW 1K, SW 4B, SW_CL_WP K
6B = only near wall/edge SW 1K, SW 4B, SW_CL_WP K
3B = SW 6B9K, CL_WP K
2B = SW 1K or SW 4B
1B = SW 6B9K, CL_WP K
4BK = duck K for free SW_CL_WP WS B
WS B = SW 22_88B, CL 3B, WP 66B
WS BB = SW_CL_WP WS K
8B = SW 6B9K, CL AA, WP K
44B = SW 6B9K, CL_WP K (only near wall/edge)
[K]
1K = SW_CL_WP WS K
11K = SW_CL_WP WS K
4KK = only near wall/edge SW 1A, CL 214B between 1st and 2nd K
421 K = SW_CL_WP WS B
[A+B]
A+B = SW 6B9K, SW_CL_WP 6K
6A+BB = SW SW 6B9K, CL 3B, WP 66K
6A+B:B = SW_CL_WP 6K
2A+B = SW 6, SW 2A
FC A+B = SW 22_88B, CL 3B, WP 66B
66A+B = SW 6B9K, SW_CL_WP 6K
[B+K]
2B+K = SW 6B9K, SW_CL_WP 6K
2[B+K] = SW 6B9K, SW_CL_WP 6K
8B+K = SW 6B9K, SW_CL_WP 6K
[STANCE]
GDR = SW 6B9K, SW_CL_WP 6K
iGDR = backthrow, SW 22_88B, CL 3B, WP 66B
214A+K = SW 6K, CL WS B, WP 66B
Darth Vader
[A]
WJ A = SW 6B9K, CL_WP K
11AB = SW 6B9K, CL_WP WS K
1B = SW 6B9K, CL_WP K
3B = SW 6B9K, CL_WP K
6BB = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP K
44B = SW 22B, CL 3B, WP 66B
66B = SW 6B9K, CL 1B,B+K, WP 6K
[K]
None…
[Simultaneous]
4A+B = SW 6B9K, CL AA, WP K
B+K,B = SW WS B, CL 66A, WP 6K
2B+K = SW 6B9K, CL AA, WP K (all at wall only)
4B+K = SW 6B9K, CL_WP 6K
44B+K = SW 6B9K, CL_WP 6K
Hilde
[A]
1A = SW WS B, CL_WP 4K
22A = SW 6B9K, CL_WP 6K
22AB = SW 6B9K, CL 3B, WP 6K
B = SW 6B9K, CL_WP 6K
BB = SW 6B9K, CL AA, WP K (all at wall only)
1B = SW 6K, CL 66A, WP 6K (close range)
3B = SW 6B9K, CL 66A, WP 6K
6BB = SW 6B9K, CL AA, WP K (close range)
6BBB = SW 6B9K, CL_WP 6K
11B = SW 6B9K, CL_WP 6K
33B = SW WS B/22B, CL WS B/66A, WP WS B/66B
44B = SW 66B, CL 66A, WP 3A
66B = SW 6B9K, CL_WP 6K (all at wall only)
[K]
1K = SW WS B/6B9K, CL WS B/66A, WP WS B/66B
1KK = SW_CL_WP 6K
2K = SW 6B
9K = SW 6B9K
33K = SW 6B9K, CL AA, WP K
[Simultaneous]
2A+BK = SW 6B9K, CL 3B, WP 66K
4A+B = SW_CL_WP 6K (close range)
6A+B = SW 6B9K, CL 66A, WP 6K
WS A+B = SW 6B9K, CL_WP 6K
2B+K = SW WS B/22B, CL WS B/66A, WP WS B/66B
4B+K = SW_CL_WP 6K
6B+K = SW 6B9K, CL_WP 6K
[Special]
C1 B = SW 4B
FC C3 AKA = SW 6B9K, CL_WP 6K
FC C3 BB = SW_CL_WP 6K (close range and at wall)
Lizardman
[A]
1A = SW_CL_WP WS B (SW’s won’t launch), SW_CL_WP 4K
1AK = SW 22B, CL 3B, WP 66B
11AK = SW 6B9K, SW_CL_WP 6K
44A = SW 6B9K, CL 3B, SW_CL_WP 6K (4K on charge version)
44AB = SW 6B9K, SW_CL_WP 6K
2B = SW BB, CL 2A, WP 2K
2BK = SW 22B, CL 3B, WP 66B
3B = SW_CL_WP 6K (CL 1B,B+K if at wall)
11B = SW 6B9K, CL AA, WP K
33B = SW 6B9K, SW_CL_WP 6K
[K]
1K = SW WS B (no launch) SW_CL_WP 4K (6K works, but 4K also beats LC shift)
2K = SW 6B
6K = SW 4B, SW_CL_WP K (all at wall only)
WS KK = SW 6B9K, SW_CL_WP K
WS KKK = SW 22B, CL 6B, WP 3A/2B
33_66K = SW 6B9K, SW_CL_WP 6K
44K = SW 6B9K, SW_CL_WP 6K
[Simultaneous]
4B+K~G = SW 214K, CL 2B, WP 3B
8B+K = SW 6B9K, SW_CL_WP 6K
BT B+K = SW 6B
33A+B = SW 6B9K, SW_CL_WP 6K, CL 66A
66A+B = SW_CL_WP 6K, CL 66A
66B+KA = SW 22B, CL 3B, WP 66B
66B+KAB = SW 6B9K, CL AA, WP K
[Stance]
LC A = SW_CL_WP 4K
LC B = SW 44K
LC B+K = SW 1K, SW_CL_WP 2K
LC A+K = SW_CL_WP 4K
LC A+KB = SW 6B9K, SW_CL_WP K (all against wall only)
Mitsurugi
[A]
1A = SW 6B, CL_WP WS K
11A = SW 6B
bA = SW 6B9K (close only), CL 1B,B+K, WP 6K
3B = SW 6B9K, SW_CL_WP 6K
4B = SW 6B9K, CL AA, WP K
6B = SW 6B9K, CL 1B,B+K, WP 6K
6B,A+G_B+G = K trades with throw attempt
FC 1B = SW 6B9K, CL AA, WP K
11B = SW 4B
33B = SW 22B, CL 3B, WP 66B
44B = SW_CL_WP 4K
66B = SW 6B9K, SW_CL_WP 6K
66BB = SW_CL_WP 6K, CL 66A
[K]
kB = SW 6B9K, SW_CL_WP 6K
1K = SW 6B
2K = SW_CL_WP WS B
2KB = SW 22B, CL 3B, WP 66B
4K = SW 6B9K, CL_WP K
4KB = SW 6B9K, CL_WP WS K
11K = SW_CL_WP 2K
[Simultaneous]
A+B = SW_CL_WP 6K
A+B6 = SW 22B, CL 3B, WP 66B
FC 1A+B = SW 6B9K, CL 6K/66A, WP 6K/66B
B+K = SW_CL_WP K
BT B+K = SW 6B9K, CL_WP K
A+K = SW 6B9K, CL_WP 6K
[Stance]
MST B = SW 4B
MST 6B = SW 22B, CL 3B, WP 66B
MST 6BB = SW 22B, CL 3B, WP 66B
MST 4B~G = SW 22B, CL 3B, WP 66B
MST K = SW WS B (no launch), SW_CL_WP 4K
MST KB = SW_CL_WP 6K (or just stay ducking and let the B go over you)
RLC A = SW 6B9K, CL 1B,B+K, WP 6K
RLC [A] = SW_CL_WP 4K
RLC B = SW 6B9K, CL_WP 6K, CL 66A
RLC K = SW 6B9K, CL_WP 6K
Raphael
[A]
1A = SW_CL_WP 6K
3A = SW 6B9K, CL_WP K
4A = SW 6B9K, CL 1B,B+K, WP 6K
11_44A = SW 6B9K, CL_WP 6K
11_44AB = SW 6B9K, CL_WP 6K
11_44A = SW 4B
22A = SW 6B9K, CL_WP K
22AB = SW 6K, CL 66A, WP 6K
22ABB = SW_CL_WP WS B
1B = SW 6B9K, CL_WP 6K
1BB = SW 6B9K, CL_WP 6K
3B = SW 6B9K, CL AA, WP K (all at wall only)
3 = SW 4B beats Prep A; K trades
4B = SW 6B9K, CL_WP K
4 = K beats Prep A; SW 6B trades
6BB = SW 6B9K, CL AA, WP K
6B = 6K trades with Prep A
6BBB = SW 22B, CL 3B, WP 6K
WJ B = SW 6B9K
WS B = SW 6B9K (close only)
FC 3B = SW 6B9K, CL 66A, WP 6K
FC 3BB = SW_CL_WP WS B
22B = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP 6K
66B = SW 6B9K, CL 1B,B+K, WP 6K
[K]
1K = SW 6B9K, CL_WP 6K
2K = SW 6B
33K = SW 6B9K, CL 3B, WP 6K
33KB = SW 6K, CL 66A, WP 6K
[Simultaneous]
A+B = SW 6B9K, CL 1B,B+K, WP 6K
2A+B = SW 6B9K (at wall), SW_CL_WP 6K (close only)
[Stance]
VE B = SW 6B9K, CL_WP K
VE BB = SW_CL_WP WS B
VE K = SW 6B9K, CL_WP 6K
Prep A = SW 6B9K, CL_WP 6K
Prep BB = SW 6B9K, CL_WP 6K
Prep BBB = SW 22B, CL 3B, WP 66B
Prep BBB:B = SW_CL_WP WS B
Prep K = SW 6B9K (WS B launches sometimes), CL 66A, WP 6K
Prep K:K = 6B9K (WS B launches sometimes), CL 66A, WP 6K
Prep A+B = SW 22B, CL 3B, WP 66B
SEA B = SW 6B9K
SEA K = SW 22B (strict timing; 6B9K probably better), CL 3B, WP 66B
Setsuka
[A]
aB = SW_CL_WP 6K (SW 6B9K at wall)
agB = SW 22B, CL 3B, WP 66B
1A = SW_CL_WP WS B
1AA = SW 22B, CL 66A, WP 66B
6AA = CL AA (SW 6B9K, WP K at wall only)
FC 3aB = SW 22B, CL 3B, WP 66B
11A = SW_CL_WP WS K
44A = SW 6B9K, SW_CL_WP 6K
bA = SW 22B, CL 3B, WP 66B
1B = SW 6B9K, CL 66A, WP 6K
4B = SW 6B9K, SW_CL_WP K (all at wall only)
FC 3B = SW 22B, CL 3B, WP 66B
22B = SW 6B9K, SW_CL_WP 6K
44B = SW 4B
44BA = SW_CL_WP 6K
66B = SW 6B9K, SW_CL_WP 6K
[K]
2K = SW 6B
6K = SW 6B9K, SW_CL_WP K
11K = SW WS B, SW_CL_WP 4K
44KB = SW_CL_WP 6K
[Simultaneous]
2A+B = SW_CL_WP WS K (at wall only)
FC 3A+B = SW 6B9K, CL 3B, WP 6K
B+K = SW 6B9K
BT B+K = SW 22B, CL 3B, WP 66B
BT B+K:B = SW_CL_WP 6K
22A+B = SW_CL_WP 6K, CL 66A (SW 22B, CL 3B at wall)
44B+K = SW 6B9K, SW_CL_WP 6K
[Stance]
A+K,B = SW 6B9K, CL_WP WS K
Siegfried
[A]
AA = SW 6B9K (at wall only), CL AA, WP K
AAB = SW 6B9K
1A = SW 6B9K, CL_WP 6K
1AA = SW 6B9K, CL_WP 6K
2A = SW WS B (close only), CL_WP 4K
3A = SW 6B9K, CL_WP K
6A = SW_CL_WP 6K
WS A = SW 22B, CL 3B, WP 66B
WS AA = SW WS B/22B, CL WS B/66A, WP WS B/66B
22A = SW 6K, CL 66A, WP 6K
33_66A = SW 6B9K, CL_WP K (all at close range only)
BB = SW 6B9K, CL AA, WP K
BBB = SW 22B, CL 3B, WP 66B
B2A = SW WS B (launches up close)/6B9K, CL_WP 6K
1B = SW_CL_WP 6K
3B = SW 22B, CL 3B, WP 66B
3 = SW 6B9K, CL AA, WP K
4B = SW 6B9K, CL AA, WP K
4BB = SW 6B9K, CL AA, WP K
4BBB = SW 6B9K
6B = SW 6B9K, CL 66A, WP 6K
WS B = SW 22B, CL 3B, WP 66B
22_88B = SW 22B, CL 3B, WP 66B
44B = SW 6B9K, CL 66A, WP 6K
44BB = SW 22B, CL 3B, WP 66B
66B = SW FC 3B, CL 6B, WP 2B
>K = CL A+B,A+K, WP 3B+K combo, SW 22B; SW iWS B for RO
[K]
1K = SW 6B
2K = SW 6B9K, CL 66A, WP 6K
3K = SW 6B9K
3KK = SW WS B/22B, CL WS B, WP WS B/66B
3KKB = SW 6B9K, CL_WP 6K
6K = SW 6B9K, CL AA, WP K
11K = SW 4B
22KK = SW 6B9K, CL_WP 6K
33_66K = SW_CL_WP 6K
[Simultaneous]
2A+B = SW 6B9K (close only), CL_WP 6K
A+KAAB = SW WS B/22B, CL WS B/66A, WP WS B/66B
A+KA2AA = SW WS B/22B, CL WS B/66A, WP WS B/66B
a+kA:2A = SW 6B9K, CL_WP WS K
66A+B = SW 6B9K, CL_WP 6K
FC throw = SW_CL_WP WS K
[Stance]
SBH K = SW 22B, CL 3B, WP 66B
RSH A = SW 22B, CL 3B, WP 66B
RSH B = SW 22B, CL 3B, WP 66B
RSH K = SW WS B/22B, CL WS B/66A, WP WS B/66B
SCH K = SW 6B9K, CL AA, WP K
SCH kB = SW 22B, CL WS B, WP WS B/66B
SSH A = SW 6B9K, CL_WP 6K
SSH AA = SW 6B9K, CL_WP 6K
SSH B = SW 6B9K
SSH K = SW 6B9K, CL AA, WP K
SSH A+B = SW 22B, CL 3B, WP 66B (all near wall only)
Sophitia
[A]
AK = SW 6B9K, SW_CL_WP 6K
1A = SW_CL_WP WS K
1AA = SW 22B, CL 3B, WP 66B
3A = SW 6B9K, SW_CL_WP K
4AA = SW_CL_WP WS K
4AAA = SW 22B, CL 3B, WP 66B
WS A = SW 4B
11AA = SW 6B9K, SW_CL_WP K (all at wall only)
33_66A = SW 4B (wall only)
B2 = SW 6B9K
2B = SW BB, CL 2A/2K, WP 2K
2BB = SW 22B, CL 3B, WP 66B
2B8B… = SW 22B, CL 3B, WP 66B
3B = SW 6B9K, CL 1B,B+K, WP 6K
FC 1B = SW BB, SW_CL_WP 2K
FC 1BB = SW 22B, CL 3B, WP 66B
FC 1B8B… = SW 22B, CL 3B, WP 66B
11B = SW 6B9K, SW_CL_WP 6K
33B = SW 6B9K, SW_CL_WP 6K
44B = SW 6B9K, SW_CL_WP K
[K]
1K = SW 6B9K, SW_CL_WP 6K
2K = SW 6B
4K = SW 6B9K, SW_CL_WP K
33K = SW 6B9K, SW_CL_WP K
66K = SW 6B9K, CL AA, WP K
[Simultaneous]
3A+B = SW 6B9K, SW_CL_WP 6K
WS A+B = SW 6B9K, SW_CL_WP 6K
B+KB = SW 22B, CL 3B, WP 66B
8B+K = SW 6B9K, CL_WP WS K/6K
WSB+K = SW 6B9K, CL_WP K
9A+K = SW 6B9K, CL AA, WP K
9A+KK = SW 44K, CL 66A, WP 3B
9A+KA = SW 22B/6B9K, CL WS B/66A, WP WS B
22A+B = SW 6B9K
66B+KA = SW 6B9K, CL 3B, WP 6K
66B+KAB = SW 6B9K, CL AA, WP K
[Stance]
236A = SW 22B, CL 3B, WP 66B
236AA = SW 6B9K, SW_CL_WP 6K
236B = SW 22B, CL 3B, WP 66B
236K = SW 6B9K, CL 1B,B+K, WP 6K
236236A = SW 22B, CL 3B, WP 66B
236~8BA = SW 6B9K, CL 3B, WP 6K
236~8BAB = SW 6B9K, CL AA, WP K
236~8A = SW 22B, CL 3B, WP 66B
236~8AA = SW 6B9K, SW_CL_WP 6K
Taki
[A]
AAB = SW BB, CL 1B,B+K, WP 6K
1A = SW 22B, CL WS B, WP 66B
3A = SW 6B
3AK = SW 6B
4A = SW_CL_WP WS B
6A = SW 6B9K, CL AA, WP K
A6 = SW 6B9K, CL AA (near wall only), WP K
WS AAA = SW 6B9K, CL 3B, WP 66B
66A = SW 6B9K, CL AA, WP K
BA = SW 4B
BBB = SW 6B9K, CL_WP 6K
BA6K = SW 6B9K, CL 66A/WS B, WP 6K
BAA = SW 22B, CL_WP WS B
1B = SW 6B9K, CL AA, WP K
1BA = SW 6B9K, CL_WP K
3bK = SW 6B9K, CL AA, WP K
4B = SW 22B, CL 66A, WP 6K
WS B = SW 6B9K, CL_WP K
WS BB = SW 6K, CL 66A, WP 6K
22B = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP 6K
66B = SW 6K, CL 66A, WP 6K
[K]
KK2K = SW 6B
1K = SW 6B
2K = SW 6K, CL 66A, WP 6K
3KKK = SW 6B9K, CL 1B,B+K, WP 6K
6K = SW 6B9K, CL_WP 6K
22K = SW 6K, CL 66A, WP 6K
66K = SW 6B9K, CL 1B,B+K, WP 6K
[Simultaneous]
2A+B = CL 6A+B, WP 6B+K
FC 1A+B = SW 6B9K, CL_WP 6K
[Stance]
PO 8K = SW 22B/2B+K, CL 66A, WP 3/66B
The Apprentice
[A]
AAB = SW 6B9K, CL 66A, WP 6K
1A = SW 6B9K, CL_WP 6K
22A = SW 6B9K, CL_WP K
33_66A = SW_ CL_WP 6K
33_66AB = SW 6B9K, CL_WP 6K (all at wall only)
1B = SW 22B, CL 3B, WP 66B
3B = SW 22B, CL 3B, WP 66B
6B = SW 6B9K, CL_WP 6K
6BB = SW 6B9K, CL 3B, WP 6K
6B3B = SW 22B, CL 3B, WP 66B
236B = SW 6B9K, CL_WP WS K (all at wall only)
WS B = SW 1K
11B = SW 6B9K
33B = SW 22B, CL 3B, WP 66B
66A = SW_CL_WP 6K
[K]
1K = SW 22B, CL 3B, WP 66B
1KK = SW 6B9K, CL AA, WP K
1KKK = SW 6B9K, CL 66A, WP 6K
2K = SW WS B (launch distance dependent), CL 66A, WP 6K
2KB = SW 6K (at wall only), CL B, WP 3A
3K = SW 6B9K, CL AA, WP K
WJ K = SW 6B9K, CL_WP K
FC K = SW 6B
FC 8K = SW 22B, CL 3B, WP 66B
22K = SW 6B9K, CL_WP 6K
33K = SW 6B9K
[Simultaneous]
B+K = SW 22B, CL 3B, WP 66B
B+KB = SW 22B, CL 3B, WP 66B
B+KB6B = SW 6B9K, CL_WP 6K
B+KB6BB = SW 6B9K, CL 3B, WP 6K
B+BB6B3B = SW 6A, CL_WP 66K (these are air hits for some reason)
2B+K = SW_CL_WP WS B
[Stance]
LEV AABB = SW_CL_WP WS B (all at wall only)
Xianghua
[A]
AAB = SW 6B9K, SW_CL_WP 6K, CL 66A
aKK = SW 6B9K, SW_CL_WP WS K/6K
aKB = SW_CL_WP WSK/4K, SW WS B (no launch)
1A = SW 6B
3A = SW_CL_WP 4K
33A = SW 6B9K, SW_CL_WP K
1B = SW 6B9K
1BB = SW 6B9K, SW_CL_WP 6K
3B = SW 6B9K, SW_CL_WP K, CL AA
4BB = SW 6B9K, SW_CL_WP K, CL AA
6BB = SW 6B9K, SW_CL_WP 6K, SW WS B (no launch), CL 66A
11BA = SW_CL_WP 6K
11B2A = SW 6K, CL 66A, WP 6K
22B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
33B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
66BB = SW_CL_WP 6K, CL 1B,B+K
[K]
1K = SW 6B9K, SW_CL_WP WS K
2K = SW 6B
6K = SW 6B9K, SW_CL_WP 6K
1kAKK = SW 6B9K, SW_CL_WP WS K/6K
1kAKB = SW_CL_WP WSK/4K, SW WS B (no launch)
WJ K = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
WS K = SW 1K/3K, SW_CL_WP K (all range dependent)
11K = SW_CL_WP 4K, SW WS B (launch depends on distance blocked)
33K = SW_CL_WP 6K, CL 1B,B+K
33KA = SW_CL_WP 6K, SW 22B, CL 3B, WP 66B
44K = SW 6B9K, SW_CL_WP 6K
[Simultaneous]
A+B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
2A+B = SW_CL_WP 4K, SW WS B (launch depends on distance blocked)
B+K = SW_CL_WP WS K/6K, SW WS B (no launch)
66B+K = SW_CL_WP 6K, SW 22B, CL 3B, WP 66B (blockable at max range only)
2A+K = SW 6B9K, SW_CL_WP WS K/6K
2A+K,2K = SW 6B9K, SW_CL_WP WS K/6K
4A+K = SW 6B9K, SW_CL_WP K
WS A+B = SW_CL_WP WS B
WS A+B,2B = SW_CL_WP 4K
[Stance]
SXS B (when she doesn’t glow blue) = SW_CL_WP 6K
** If SW 6B9K is too difficult for you, use 8B+K,K instead, but keep in mind that it does less damage
Credits to Linkrkc and Ring for providing all this info about Ivy's Punishing Game. Also credits go to Orionics for his Yoshi punishment thread which was very helpful! I hope he doesn't mind if we make this thread in a similar way. Lets start with...
Algol
[A]
aB = SW 6B9K, CL AA, WP K
1A = SW 6B9K (22B up close), CL 66A, WP 66B
3A = SW 6B9K, CL_WP 6K
3AA = SW 6B9K, CL 66A, WP 6K
4A = SW 6B9K, CL AA, WP K
6A = SW 6B9K, CL_WP 6K
6AA = SW 4B (wall only)
6AAB = SW 6K, CL 66A, WP 6K
623AB = launch after the B whiffs
11A = SW 6B9K, CL_WP 6K
33_66A = SW 6B9K, CL AA, WP K
3B = SW 6B9K, CL_WP 6K
4B = SW 6B9K, CL_WP 6K
6BBB = SW 6B9K, CL_WP 6K
623B = SW 22B, CL 3B, WP 66B
11B = SW 6B9K, CL WS B/66A, WP 66B
33B = SW 6B9K, CL AA, WP K
66B = SW 6B9K, CL_WP K
66BA = SW 6K (22B close), CL 66A (3B at wall), WP 6K (66B at wall)
[K]
1K = SW 6B9K/WS B (launch distance dependent), CL 66A, WP 6K
2K = SW 6B
4K = SW 6B9K, CL_WP K
6K = SW 6B9K, CL AA, WP K
6KK = SW 6B9K, CL_WP 6K
WJ K = SW 4B
11K = SW 6B9K, CL_WP 6K
[Simultaneous]
A+B = SW 6B9K, CL_WP 6K
6B+K = SW 6B9K, CL AA, WP K (all at wall only)
8B+K = SW 22B, CL 3B, WP 66B
2A+K = SW_CL_WP 4K
66A+B = SW 22B, CL 3B, WP 66B
[Stance]
QI K = SW 22B, CL 3B, WP 66B
QI A+B = SW 3B+K, CL 66A, WP 22B
QI B+K = SW_CL 6K (at wall only), WP 3A
Amy
[A]
1A = SW WSB, CL WSB, WP WSB,B
4A = SW 6B9K, SW_CL_WP 6K
66A* = WP A+B (*66A is +5 on block but it is so slow that you can WP A+B on reaction)
44A = SW6B9K, CL_WP K
44ABA = last hit whiffs iyf you release G
6BBB = SW 6B9K, SW_CL_WP 6K
3B = SW 6B9K, CL A,A, WP K
3BA = WP A+B, WP 4A+B (use only near wall/edge)
1B = SW WS B, CL_WP 6K
4B = SW 6B9K, SW_CL_WP 6K
4B,B = CL 214B between 1st and 2nd B
FC 3B = SW 1K, CL_WP K
FC 1B = SW 6B9K, SW WSB, SW_CL_WP 6K
44B = SW 6B9K, SW_CL_WP 6K
[K]
1K = SW 6B9K, SW_CL_WP 6K
1KA = CL 6A+B between K and A - 75DMG!, WP A+B, duck A = SW_CL_WP WS B
4K = SW 1A
4KK = SW6B9K, CL_WP K
WS K = SW6B9K, CL_WP K
[A+B]
66A+B = SW6B9K, CL_WP K
6A+B = SW 6B9K, SW_CL_WP 6K
2A+B = SW 6
8A+B = SW 6
FC A+BA = SW BB, CL_WP 4K, WP 4A+B (between A+B and A, use only near wall/edge)
[B+K]
2B+K = SW WSB (wont launch..), CL_WP 4K
4B+KB = SW 6B9K, SW_CL_WP 6K
66B+K = SW_CL_WP 6K
[STANCE]
236A = SW 22_88B, SW_CL_WP 4K, CL 3B, WP 66B
236B_BB_BBBBB = SW 6B9K, SW_CL_WP 6K
236K = SW 6B9K, CL A,A, WP K
A+B,A = SW 1K, SW 6, CL AA, WP K
B+K,K = SW 1A (only near wall/edge)
B+K,B = SW 6B9K, CL A,A, WP K
Astaroth
[A]
1[A]A = SW_CL_WP 4K, CL_SW WS B (all against wall only)
2A = SW_CL_WP 4K
3A = SW 6B9K
6A = SW 6B9K, SW_CL_WP K
6AB = SW_CL_WP 6K, SW 22B, CL 3B
214A = SW 6B9K, SW_CL_WP K
214Ax2 = SW 22B, CL 3B, WP 66B
214Ax3 = SW 22B, CL 3B, WP 66B
214Ax4 = SW 6B9K, SW_CL_WP 6K
214Ax5 = SW 6B9K, SW_CL_WP 6K
214Ax6 = SW 6B9K, SW_CL_WP 6K
WJ A = SW 6B9K, SW_CL_WP K
22A = SW 6B9K, SW_CL_WP K, CL AA
22AA = SW 6B9K, SW_CL_WP K, CL AA (all depend on distance)
33A = SW 6B9K, SW_CL_WP K
44A = SW_CL_WP 6K (near wall)
66A = SW_CL_WP 6K (near wall)
66AB = SW 22B, CL 3B, WP 66B/6B (B also interruptable by moves around i20 or faster)
B = SW 6B9K, SW_CL_WP K, CL AA (all near wall only)
1B = SW 6B, SW_CL_WP WS K
3B = SW 4B (at wall only)
9B = SW 4B (at wall only)
WS B = SW 4B (at wall only)
11B = SW 6B9K, SW_CL_WP 6K
11BK = SW 6B9K, SW_CL_WP K, CL AA (all near wall only)
22B4 = SW 22B, CL 66A/3B, WP 66K
33B = SW 4B (at wall only)
[K]
1K = SW 6B, SW_CL_WP WS K
2K = SW 6B
4K = SW 6B9K, SW_CL_WP WS K
4KK = SW WS B, CL 66A, SW_CL_WP WS K/6K
6K = SW 6B9K, SW_CL_WP K, CL AA
WS K = SW 6B9K, CL AA, SW_CL_WP 6K
[Simultaneous]
A+B = SW 22B/66B, CL 3B/66A, WP 66B
2A+B = SW 22B, CL 3B, WP 66B
4A+B = SW 22B, CL 3B, WP 66B
2B+K = K trades with high throw followup (no grab) and beats low throw
6B+K = SW 6B9K, SW_CL_WP 6K
Cassandra
[A]
AK = SW 6B9K, CL_WP 6K
1A = SW WS B, CL_WP WS K
3A = SW 6B9K, CL_WP 6K
3AK = SW 22B, CL 3B, WP 66B
4A = SW 6B9K, CL 1B,B+K, WP 6K
2B = SW BB, CL 2A/2K, WP 2K
2BB = SW 22B, CL 3B, WP 66B
2B8B… = SW 22B, CL 3B, WP 66B
3B = SW 6B9K, CL_WP 6K
4B = SW 6B9K, CL_WP 6K
4BB = SW 6B9K, CL_WP K
FC 1B = SW 6B
FC 3B = SW BB, CL 2A/2K, WP 2K
11_44B = SW 6B9K, CL_WP 6K
[K]
1K = SW 6B9K, CL_WP 6K
2K = SW 6B
3K = SW 22B, CL 3B, WP 66B
6K = SW 6B9K, CL AA, WP K
WJ K = SW 66B, CL 66A, WP 3B
33K = SW WS B, CL_WP 6K
[Simultaneous]
8A+K,K = SW 6B (wall only)
B+K = SW 6B9K, CL AA, WP K
B+K,B = SW 6B9K, CL 3B, WP 6K
4B+K = SW 6B9K, CL 1B,B+K, WP 6K
8B+K = SW 6B9K, CL_WP 6K
4A+K = SW 6B9K, CL_WP 6K
8A+K = SW 4B
8A+K,K = SW 66B, CL 66A, WP 66A
11_44B+K = SW WS B (launch depends on angle), CL_WP 6K
66A+B = SW 6B9K, CL AA, WP K (all at wall only)
66B+KAB = SW 6B9K/WS B, CL 66A, WP 6K
66B+KAK = SW 6B9K/WS B, CL 66A, WP 6K
[Stance]
236A = SW 6B9K, CL 3B, WP 6K
236AB = SW 6B9K, CL_WP 6K
236B = SW 6B9K, CL 3B, WP 66B
236 = SW 6B9K, CL_WP 6K
Cervantes
[A]
aB = SW 6B9K, SW_CL_WP 6K, CL 3B, WP 66B
3AB = SW 6B9K, SW_CL_WP 6K, CL 3B
1A = SW WSB, CL_WP WS K
WS A = SW 6B9K, SW_CL_WP 6K, CL 3B, WP 66B
66A = SW 6B9K, CL AA, WP K
33_77A = SW 1A
88A = SW 6B9K, CL AA, WP K
11_77A = SW WSB, SW_CL_WP 6K
11_77AA = SW 6B9K, SW_CL_WP 6K
44aB = SW 6B9K, SW_CL_WP 6K
44aBB = SW_CL_WP 6K
BB = SW 6B9K, CL AA, WP K
BBB = SW 6B9K, SW_CL_WP 6K, CL WSB, WP 66B
bA = SW 6B9K, CL_WP K
66B = SW_CL_WP 6K
6BB = SW_CL_WP 6K
6 = only near wall/edge SW 1K, SW 4B, SW_CL_WP K
6B = only near wall/edge SW 1K, SW 4B, SW_CL_WP K
3B = SW 6B9K, CL_WP K
2B = SW 1K or SW 4B
1B = SW 6B9K, CL_WP K
4BK = duck K for free SW_CL_WP WS B
WS B = SW 22_88B, CL 3B, WP 66B
WS BB = SW_CL_WP WS K
8B = SW 6B9K, CL AA, WP K
44B = SW 6B9K, CL_WP K (only near wall/edge)
[K]
1K = SW_CL_WP WS K
11K = SW_CL_WP WS K
4KK = only near wall/edge SW 1A, CL 214B between 1st and 2nd K
421 K = SW_CL_WP WS B
[A+B]
A+B = SW 6B9K, SW_CL_WP 6K
6A+BB = SW SW 6B9K, CL 3B, WP 66K
6A+B:B = SW_CL_WP 6K
2A+B = SW 6, SW 2A
FC A+B = SW 22_88B, CL 3B, WP 66B
66A+B = SW 6B9K, SW_CL_WP 6K
[B+K]
2B+K = SW 6B9K, SW_CL_WP 6K
2[B+K] = SW 6B9K, SW_CL_WP 6K
8B+K = SW 6B9K, SW_CL_WP 6K
[STANCE]
GDR = SW 6B9K, SW_CL_WP 6K
iGDR = backthrow, SW 22_88B, CL 3B, WP 66B
214A+K = SW 6K, CL WS B, WP 66B
Darth Vader
[A]
WJ A = SW 6B9K, CL_WP K
11AB = SW 6B9K, CL_WP WS K
1B = SW 6B9K, CL_WP K
3B = SW 6B9K, CL_WP K
6BB = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP K
44B = SW 22B, CL 3B, WP 66B
66B = SW 6B9K, CL 1B,B+K, WP 6K
[K]
None…
[Simultaneous]
4A+B = SW 6B9K, CL AA, WP K
B+K,B = SW WS B, CL 66A, WP 6K
2B+K = SW 6B9K, CL AA, WP K (all at wall only)
4B+K = SW 6B9K, CL_WP 6K
44B+K = SW 6B9K, CL_WP 6K
Hilde
[A]
1A = SW WS B, CL_WP 4K
22A = SW 6B9K, CL_WP 6K
22AB = SW 6B9K, CL 3B, WP 6K
B = SW 6B9K, CL_WP 6K
BB = SW 6B9K, CL AA, WP K (all at wall only)
1B = SW 6K, CL 66A, WP 6K (close range)
3B = SW 6B9K, CL 66A, WP 6K
6BB = SW 6B9K, CL AA, WP K (close range)
6BBB = SW 6B9K, CL_WP 6K
11B = SW 6B9K, CL_WP 6K
33B = SW WS B/22B, CL WS B/66A, WP WS B/66B
44B = SW 66B, CL 66A, WP 3A
66B = SW 6B9K, CL_WP 6K (all at wall only)
[K]
1K = SW WS B/6B9K, CL WS B/66A, WP WS B/66B
1KK = SW_CL_WP 6K
2K = SW 6B
9K = SW 6B9K
33K = SW 6B9K, CL AA, WP K
[Simultaneous]
2A+BK = SW 6B9K, CL 3B, WP 66K
4A+B = SW_CL_WP 6K (close range)
6A+B = SW 6B9K, CL 66A, WP 6K
WS A+B = SW 6B9K, CL_WP 6K
2B+K = SW WS B/22B, CL WS B/66A, WP WS B/66B
4B+K = SW_CL_WP 6K
6B+K = SW 6B9K, CL_WP 6K
[Special]
C1 B = SW 4B
FC C3 AKA = SW 6B9K, CL_WP 6K
FC C3 BB = SW_CL_WP 6K (close range and at wall)
Lizardman
[A]
1A = SW_CL_WP WS B (SW’s won’t launch), SW_CL_WP 4K
1AK = SW 22B, CL 3B, WP 66B
11AK = SW 6B9K, SW_CL_WP 6K
44A = SW 6B9K, CL 3B, SW_CL_WP 6K (4K on charge version)
44AB = SW 6B9K, SW_CL_WP 6K
2B = SW BB, CL 2A, WP 2K
2BK = SW 22B, CL 3B, WP 66B
3B = SW_CL_WP 6K (CL 1B,B+K if at wall)
11B = SW 6B9K, CL AA, WP K
33B = SW 6B9K, SW_CL_WP 6K
[K]
1K = SW WS B (no launch) SW_CL_WP 4K (6K works, but 4K also beats LC shift)
2K = SW 6B
6K = SW 4B, SW_CL_WP K (all at wall only)
WS KK = SW 6B9K, SW_CL_WP K
WS KKK = SW 22B, CL 6B, WP 3A/2B
33_66K = SW 6B9K, SW_CL_WP 6K
44K = SW 6B9K, SW_CL_WP 6K
[Simultaneous]
4B+K~G = SW 214K, CL 2B, WP 3B
8B+K = SW 6B9K, SW_CL_WP 6K
BT B+K = SW 6B
33A+B = SW 6B9K, SW_CL_WP 6K, CL 66A
66A+B = SW_CL_WP 6K, CL 66A
66B+KA = SW 22B, CL 3B, WP 66B
66B+KAB = SW 6B9K, CL AA, WP K
[Stance]
LC A = SW_CL_WP 4K
LC B = SW 44K
LC B+K = SW 1K, SW_CL_WP 2K
LC A+K = SW_CL_WP 4K
LC A+KB = SW 6B9K, SW_CL_WP K (all against wall only)
Mitsurugi
[A]
1A = SW 6B, CL_WP WS K
11A = SW 6B
bA = SW 6B9K (close only), CL 1B,B+K, WP 6K
3B = SW 6B9K, SW_CL_WP 6K
4B = SW 6B9K, CL AA, WP K
6B = SW 6B9K, CL 1B,B+K, WP 6K
6B,A+G_B+G = K trades with throw attempt
FC 1B = SW 6B9K, CL AA, WP K
11B = SW 4B
33B = SW 22B, CL 3B, WP 66B
44B = SW_CL_WP 4K
66B = SW 6B9K, SW_CL_WP 6K
66BB = SW_CL_WP 6K, CL 66A
[K]
kB = SW 6B9K, SW_CL_WP 6K
1K = SW 6B
2K = SW_CL_WP WS B
2KB = SW 22B, CL 3B, WP 66B
4K = SW 6B9K, CL_WP K
4KB = SW 6B9K, CL_WP WS K
11K = SW_CL_WP 2K
[Simultaneous]
A+B = SW_CL_WP 6K
A+B6 = SW 22B, CL 3B, WP 66B
FC 1A+B = SW 6B9K, CL 6K/66A, WP 6K/66B
B+K = SW_CL_WP K
BT B+K = SW 6B9K, CL_WP K
A+K = SW 6B9K, CL_WP 6K
[Stance]
MST B = SW 4B
MST 6B = SW 22B, CL 3B, WP 66B
MST 6BB = SW 22B, CL 3B, WP 66B
MST 4B~G = SW 22B, CL 3B, WP 66B
MST K = SW WS B (no launch), SW_CL_WP 4K
MST KB = SW_CL_WP 6K (or just stay ducking and let the B go over you)
RLC A = SW 6B9K, CL 1B,B+K, WP 6K
RLC [A] = SW_CL_WP 4K
RLC B = SW 6B9K, CL_WP 6K, CL 66A
RLC K = SW 6B9K, CL_WP 6K
Raphael
[A]
1A = SW_CL_WP 6K
3A = SW 6B9K, CL_WP K
4A = SW 6B9K, CL 1B,B+K, WP 6K
11_44A = SW 6B9K, CL_WP 6K
11_44AB = SW 6B9K, CL_WP 6K
11_44A = SW 4B
22A = SW 6B9K, CL_WP K
22AB = SW 6K, CL 66A, WP 6K
22ABB = SW_CL_WP WS B
1B = SW 6B9K, CL_WP 6K
1BB = SW 6B9K, CL_WP 6K
3B = SW 6B9K, CL AA, WP K (all at wall only)
3 = SW 4B beats Prep A; K trades
4B = SW 6B9K, CL_WP K
4 = K beats Prep A; SW 6B trades
6BB = SW 6B9K, CL AA, WP K
6B = 6K trades with Prep A
6BBB = SW 22B, CL 3B, WP 6K
WJ B = SW 6B9K
WS B = SW 6B9K (close only)
FC 3B = SW 6B9K, CL 66A, WP 6K
FC 3BB = SW_CL_WP WS B
22B = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP 6K
66B = SW 6B9K, CL 1B,B+K, WP 6K
[K]
1K = SW 6B9K, CL_WP 6K
2K = SW 6B
33K = SW 6B9K, CL 3B, WP 6K
33KB = SW 6K, CL 66A, WP 6K
[Simultaneous]
A+B = SW 6B9K, CL 1B,B+K, WP 6K
2A+B = SW 6B9K (at wall), SW_CL_WP 6K (close only)
[Stance]
VE B = SW 6B9K, CL_WP K
VE BB = SW_CL_WP WS B
VE K = SW 6B9K, CL_WP 6K
Prep A = SW 6B9K, CL_WP 6K
Prep BB = SW 6B9K, CL_WP 6K
Prep BBB = SW 22B, CL 3B, WP 66B
Prep BBB:B = SW_CL_WP WS B
Prep K = SW 6B9K (WS B launches sometimes), CL 66A, WP 6K
Prep K:K = 6B9K (WS B launches sometimes), CL 66A, WP 6K
Prep A+B = SW 22B, CL 3B, WP 66B
SEA B = SW 6B9K
SEA K = SW 22B (strict timing; 6B9K probably better), CL 3B, WP 66B
Setsuka
[A]
aB = SW_CL_WP 6K (SW 6B9K at wall)
agB = SW 22B, CL 3B, WP 66B
1A = SW_CL_WP WS B
1AA = SW 22B, CL 66A, WP 66B
6AA = CL AA (SW 6B9K, WP K at wall only)
FC 3aB = SW 22B, CL 3B, WP 66B
11A = SW_CL_WP WS K
44A = SW 6B9K, SW_CL_WP 6K
bA = SW 22B, CL 3B, WP 66B
1B = SW 6B9K, CL 66A, WP 6K
4B = SW 6B9K, SW_CL_WP K (all at wall only)
FC 3B = SW 22B, CL 3B, WP 66B
22B = SW 6B9K, SW_CL_WP 6K
44B = SW 4B
44BA = SW_CL_WP 6K
66B = SW 6B9K, SW_CL_WP 6K
[K]
2K = SW 6B
6K = SW 6B9K, SW_CL_WP K
11K = SW WS B, SW_CL_WP 4K
44KB = SW_CL_WP 6K
[Simultaneous]
2A+B = SW_CL_WP WS K (at wall only)
FC 3A+B = SW 6B9K, CL 3B, WP 6K
B+K = SW 6B9K
BT B+K = SW 22B, CL 3B, WP 66B
BT B+K:B = SW_CL_WP 6K
22A+B = SW_CL_WP 6K, CL 66A (SW 22B, CL 3B at wall)
44B+K = SW 6B9K, SW_CL_WP 6K
[Stance]
A+K,B = SW 6B9K, CL_WP WS K
Siegfried
[A]
AA = SW 6B9K (at wall only), CL AA, WP K
AAB = SW 6B9K
1A = SW 6B9K, CL_WP 6K
1AA = SW 6B9K, CL_WP 6K
2A = SW WS B (close only), CL_WP 4K
3A = SW 6B9K, CL_WP K
6A = SW_CL_WP 6K
WS A = SW 22B, CL 3B, WP 66B
WS AA = SW WS B/22B, CL WS B/66A, WP WS B/66B
22A = SW 6K, CL 66A, WP 6K
33_66A = SW 6B9K, CL_WP K (all at close range only)
BB = SW 6B9K, CL AA, WP K
BBB = SW 22B, CL 3B, WP 66B
B2A = SW WS B (launches up close)/6B9K, CL_WP 6K
1B = SW_CL_WP 6K
3B = SW 22B, CL 3B, WP 66B
3 = SW 6B9K, CL AA, WP K
4B = SW 6B9K, CL AA, WP K
4BB = SW 6B9K, CL AA, WP K
4BBB = SW 6B9K
6B = SW 6B9K, CL 66A, WP 6K
WS B = SW 22B, CL 3B, WP 66B
22_88B = SW 22B, CL 3B, WP 66B
44B = SW 6B9K, CL 66A, WP 6K
44BB = SW 22B, CL 3B, WP 66B
66B = SW FC 3B, CL 6B, WP 2B
>K = CL A+B,A+K, WP 3B+K combo, SW 22B; SW iWS B for RO
[K]
1K = SW 6B
2K = SW 6B9K, CL 66A, WP 6K
3K = SW 6B9K
3KK = SW WS B/22B, CL WS B, WP WS B/66B
3KKB = SW 6B9K, CL_WP 6K
6K = SW 6B9K, CL AA, WP K
11K = SW 4B
22KK = SW 6B9K, CL_WP 6K
33_66K = SW_CL_WP 6K
[Simultaneous]
2A+B = SW 6B9K (close only), CL_WP 6K
A+KAAB = SW WS B/22B, CL WS B/66A, WP WS B/66B
A+KA2AA = SW WS B/22B, CL WS B/66A, WP WS B/66B
a+kA:2A = SW 6B9K, CL_WP WS K
66A+B = SW 6B9K, CL_WP 6K
FC throw = SW_CL_WP WS K
[Stance]
SBH K = SW 22B, CL 3B, WP 66B
RSH A = SW 22B, CL 3B, WP 66B
RSH B = SW 22B, CL 3B, WP 66B
RSH K = SW WS B/22B, CL WS B/66A, WP WS B/66B
SCH K = SW 6B9K, CL AA, WP K
SCH kB = SW 22B, CL WS B, WP WS B/66B
SSH A = SW 6B9K, CL_WP 6K
SSH AA = SW 6B9K, CL_WP 6K
SSH B = SW 6B9K
SSH K = SW 6B9K, CL AA, WP K
SSH A+B = SW 22B, CL 3B, WP 66B (all near wall only)
Sophitia
[A]
AK = SW 6B9K, SW_CL_WP 6K
1A = SW_CL_WP WS K
1AA = SW 22B, CL 3B, WP 66B
3A = SW 6B9K, SW_CL_WP K
4AA = SW_CL_WP WS K
4AAA = SW 22B, CL 3B, WP 66B
WS A = SW 4B
11AA = SW 6B9K, SW_CL_WP K (all at wall only)
33_66A = SW 4B (wall only)
B2 = SW 6B9K
2B = SW BB, CL 2A/2K, WP 2K
2BB = SW 22B, CL 3B, WP 66B
2B8B… = SW 22B, CL 3B, WP 66B
3B = SW 6B9K, CL 1B,B+K, WP 6K
FC 1B = SW BB, SW_CL_WP 2K
FC 1BB = SW 22B, CL 3B, WP 66B
FC 1B8B… = SW 22B, CL 3B, WP 66B
11B = SW 6B9K, SW_CL_WP 6K
33B = SW 6B9K, SW_CL_WP 6K
44B = SW 6B9K, SW_CL_WP K
[K]
1K = SW 6B9K, SW_CL_WP 6K
2K = SW 6B
4K = SW 6B9K, SW_CL_WP K
33K = SW 6B9K, SW_CL_WP K
66K = SW 6B9K, CL AA, WP K
[Simultaneous]
3A+B = SW 6B9K, SW_CL_WP 6K
WS A+B = SW 6B9K, SW_CL_WP 6K
B+KB = SW 22B, CL 3B, WP 66B
8B+K = SW 6B9K, CL_WP WS K/6K
WSB+K = SW 6B9K, CL_WP K
9A+K = SW 6B9K, CL AA, WP K
9A+KK = SW 44K, CL 66A, WP 3B
9A+KA = SW 22B/6B9K, CL WS B/66A, WP WS B
22A+B = SW 6B9K
66B+KA = SW 6B9K, CL 3B, WP 6K
66B+KAB = SW 6B9K, CL AA, WP K
[Stance]
236A = SW 22B, CL 3B, WP 66B
236AA = SW 6B9K, SW_CL_WP 6K
236B = SW 22B, CL 3B, WP 66B
236K = SW 6B9K, CL 1B,B+K, WP 6K
236236A = SW 22B, CL 3B, WP 66B
236~8BA = SW 6B9K, CL 3B, WP 6K
236~8BAB = SW 6B9K, CL AA, WP K
236~8A = SW 22B, CL 3B, WP 66B
236~8AA = SW 6B9K, SW_CL_WP 6K
Taki
[A]
AAB = SW BB, CL 1B,B+K, WP 6K
1A = SW 22B, CL WS B, WP 66B
3A = SW 6B
3AK = SW 6B
4A = SW_CL_WP WS B
6A = SW 6B9K, CL AA, WP K
A6 = SW 6B9K, CL AA (near wall only), WP K
WS AAA = SW 6B9K, CL 3B, WP 66B
66A = SW 6B9K, CL AA, WP K
BA = SW 4B
BBB = SW 6B9K, CL_WP 6K
BA6K = SW 6B9K, CL 66A/WS B, WP 6K
BAA = SW 22B, CL_WP WS B
1B = SW 6B9K, CL AA, WP K
1BA = SW 6B9K, CL_WP K
3bK = SW 6B9K, CL AA, WP K
4B = SW 22B, CL 66A, WP 6K
WS B = SW 6B9K, CL_WP K
WS BB = SW 6K, CL 66A, WP 6K
22B = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP 6K
66B = SW 6K, CL 66A, WP 6K
[K]
KK2K = SW 6B
1K = SW 6B
2K = SW 6K, CL 66A, WP 6K
3KKK = SW 6B9K, CL 1B,B+K, WP 6K
6K = SW 6B9K, CL_WP 6K
22K = SW 6K, CL 66A, WP 6K
66K = SW 6B9K, CL 1B,B+K, WP 6K
[Simultaneous]
2A+B = CL 6A+B, WP 6B+K
FC 1A+B = SW 6B9K, CL_WP 6K
[Stance]
PO 8K = SW 22B/2B+K, CL 66A, WP 3/66B
The Apprentice
[A]
AAB = SW 6B9K, CL 66A, WP 6K
1A = SW 6B9K, CL_WP 6K
22A = SW 6B9K, CL_WP K
33_66A = SW_ CL_WP 6K
33_66AB = SW 6B9K, CL_WP 6K (all at wall only)
1B = SW 22B, CL 3B, WP 66B
3B = SW 22B, CL 3B, WP 66B
6B = SW 6B9K, CL_WP 6K
6BB = SW 6B9K, CL 3B, WP 6K
6B3B = SW 22B, CL 3B, WP 66B
236B = SW 6B9K, CL_WP WS K (all at wall only)
WS B = SW 1K
11B = SW 6B9K
33B = SW 22B, CL 3B, WP 66B
66A = SW_CL_WP 6K
[K]
1K = SW 22B, CL 3B, WP 66B
1KK = SW 6B9K, CL AA, WP K
1KKK = SW 6B9K, CL 66A, WP 6K
2K = SW WS B (launch distance dependent), CL 66A, WP 6K
2KB = SW 6K (at wall only), CL B, WP 3A
3K = SW 6B9K, CL AA, WP K
WJ K = SW 6B9K, CL_WP K
FC K = SW 6B
FC 8K = SW 22B, CL 3B, WP 66B
22K = SW 6B9K, CL_WP 6K
33K = SW 6B9K
[Simultaneous]
B+K = SW 22B, CL 3B, WP 66B
B+KB = SW 22B, CL 3B, WP 66B
B+KB6B = SW 6B9K, CL_WP 6K
B+KB6BB = SW 6B9K, CL 3B, WP 6K
B+BB6B3B = SW 6A, CL_WP 66K (these are air hits for some reason)
2B+K = SW_CL_WP WS B
[Stance]
LEV AABB = SW_CL_WP WS B (all at wall only)
Xianghua
[A]
AAB = SW 6B9K, SW_CL_WP 6K, CL 66A
aKK = SW 6B9K, SW_CL_WP WS K/6K
aKB = SW_CL_WP WSK/4K, SW WS B (no launch)
1A = SW 6B
3A = SW_CL_WP 4K
33A = SW 6B9K, SW_CL_WP K
1B = SW 6B9K
1BB = SW 6B9K, SW_CL_WP 6K
3B = SW 6B9K, SW_CL_WP K, CL AA
4BB = SW 6B9K, SW_CL_WP K, CL AA
6BB = SW 6B9K, SW_CL_WP 6K, SW WS B (no launch), CL 66A
11BA = SW_CL_WP 6K
11B2A = SW 6K, CL 66A, WP 6K
22B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
33B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
66BB = SW_CL_WP 6K, CL 1B,B+K
[K]
1K = SW 6B9K, SW_CL_WP WS K
2K = SW 6B
6K = SW 6B9K, SW_CL_WP 6K
1kAKK = SW 6B9K, SW_CL_WP WS K/6K
1kAKB = SW_CL_WP WSK/4K, SW WS B (no launch)
WJ K = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
WS K = SW 1K/3K, SW_CL_WP K (all range dependent)
11K = SW_CL_WP 4K, SW WS B (launch depends on distance blocked)
33K = SW_CL_WP 6K, CL 1B,B+K
33KA = SW_CL_WP 6K, SW 22B, CL 3B, WP 66B
44K = SW 6B9K, SW_CL_WP 6K
[Simultaneous]
A+B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
2A+B = SW_CL_WP 4K, SW WS B (launch depends on distance blocked)
B+K = SW_CL_WP WS K/6K, SW WS B (no launch)
66B+K = SW_CL_WP 6K, SW 22B, CL 3B, WP 66B (blockable at max range only)
2A+K = SW 6B9K, SW_CL_WP WS K/6K
2A+K,2K = SW 6B9K, SW_CL_WP WS K/6K
4A+K = SW 6B9K, SW_CL_WP K
WS A+B = SW_CL_WP WS B
WS A+B,2B = SW_CL_WP 4K
[Stance]
SXS B (when she doesn’t glow blue) = SW_CL_WP 6K