Linkrkc
[10] Knight
Ivy Free Punishment Thread
I actually did this for most of the characters soon after the game came out. It was all before the frame data was figured out though, so I don't feel confident posting them all without rechecking. Here's a couple I did today since school was closed. I tried to emulate Ring's format so it can be copy/pasted easily.
Astaroth
[A]
1[A]A = SW_CL_WP 4K, CL_SW WS B (all against wall only)
2A = SW_CL_WP 4K
3A = SW 6B9K
6A = SW 6B9K, SW_CL_WP K
6AB = SW_CL_WP 6K, SW 22B, CL 3B
214A = SW 6B9K, SW_CL_WP K
214Ax2 = SW 22B, CL 3B, WP 66B
214Ax3 = SW 22B, CL 3B, WP 66B
214Ax4 = SW 6B9K, SW_CL_WP 6K
214Ax5 = SW 6B9K, SW_CL_WP 6K
214Ax6 = SW 6B9K, SW_CL_WP 6K
WJ A = SW 6B9K, SW_CL_WP K
22A = SW 6B9K, SW_CL_WP K, CL AA
22AA = SW 6B9K, SW_CL_WP K, CL AA (all depend on distance)
33A = SW 6B9K, SW_CL_WP K
44A = SW_CL_WP 6K (near wall)
66A = SW_CL_WP 6K (near wall)
66AB = SW 22B, CL 3B, WP 66B/6B (B also interruptable by moves around i20 or faster)
B = SW 6B9K, SW_CL_WP K, CL AA (all near wall only)
1B = SW 6B, SW_CL_WP WS K
3B = SW 4B (at wall only)
9B = SW 4B (at wall only)
WS B = SW 4B (at wall only)
11B = SW 6B9K, SW_CL_WP 6K
11BK = SW 6B9K, SW_CL_WP K, CL AA (all near wall only)
22B4 = SW 22B, CL 66A/3B, WP 66K
33B = SW 4B (at wall only)
[K]
1K = SW 6B, SW_CL_WP WS K
2K = SW 6B
4K = SW 6B9K, SW_CL_WP WS K
4KK = SW WS B, CL 66A, SW_CL_WP WS K/6K
6K = SW 6B9K, SW_CL_WP K, CL AA
WS K = SW 6B9K, CL AA, SW_CL_WP 6K
[Simultaneous]
A+B = SW 22B/66B, CL 3B/66A, WP 66B
2A+B = SW 22B, CL 3B, WP 66B
4A+B = SW 22B, CL 3B, WP 66B
2B+K = K trades with high throw followup (no grab) and beats low throw
6B+K = SW 6B9K, SW_CL_WP 6K
Xianghua
[A]
AAB = SW 6B9K, SW_CL_WP 6K, CL 66A
aKK = SW 6B9K, SW_CL_WP WS K/6K
aKB = SW_CL_WP WSK/4K, SW WS B (no launch)
1A = SW 6B
3A = SW_CL_WP 4K
33A = SW 6B9K, SW_CL_WP K
1B = SW 6B9K
1BB = SW 6B9K, SW_CL_WP 6K
3B = SW 6B9K, SW_CL_WP K, CL AA
4BB = SW 6B9K, SW_CL_WP K, CL AA
6BB = SW 6B9K, SW_CL_WP 6K, SW WS B (no launch), CL 66A
11BA = SW_CL_WP 6K
22B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
33B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
66BB = SW_CL_WP 6K, CL 1B,B+K
[K]
1K = SW 6B9K, SW_CL_WP WS K
2K = SW 6B
6K = SW 6B9K, SW_CL_WP 6K
1kAKK = SW 6B9K, SW_CL_WP WS K/6K
1kAKB = SW_CL_WP WSK/4K, SW WS B (no launch)
WJ K = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
WS K = SW 1K/3K, SW_CL_WP K (all range dependent)
11K = SW_CL_WP 4K, SW WS B (launch depends on distance blocked)
33K = SW_CL_WP 6K, CL 1B,B+K
33KA = SW_CL_WP 6K, SW 22B, CL 3B, WP 66B
44K = SW 6B9K, SW_CL_WP 6K
[Simultaneous]
A+B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
2A+B = SW_CL_WP 4K, SW WS B (launch depends on distance blocked)
B+K = SW_CL_WP WS K/6K, SW WS B (no launch)
66B+K = SW_CL_WP 6K, SW 22B, CL 3B, WP 66B (blockable at max range only)
2A+K = SW 6B9K, SW_CL_WP WS K/6K
2A+K,2K = SW 6B9K, SW_CL_WP WS K/6K
4A+K = SW 6B9K, SW_CL_WP K
WS A+B = SW_CL_WP WS B
WS A+B,2B = SW_CL_WP 4K
[Stance]
SXS B (when she doesn’t glow blue) = SW_CL_WP 6K
Added 1-30
Lizardman
[A]
1A = SW_CL_WP WS B (SW’s won’t launch), SW_CL_WP 4K
1AK = SW 22B, CL 3B, WP 66B
11AK = SW 6B9K, SW_CL_WP 6K
44A = SW 6B9K, CL 3B, SW_CL_WP 6K (4K on charge version)
44AB = SW 6B9K, SW_CL_WP 6K
2B = SW BB, CL 2A, WP 2K
2BK = SW 22B, CL 3B, WP 66B
3B = SW_CL_WP 6K (CL 1B,B+K if at wall)
11B = SW 6B9K, CL AA, WP K
33B = SW 6B9K, SW_CL_WP 6K
[K]
1K = SW WS B (no launch) SW_CL_WP 4K (6K works, but 4K also beats LC shift)
2K = SW 6B
6K = SW 4B, SW_CL_WP K (all at wall only)
WS KK = SW 6B9K, SW_CL_WP K
WS KKK = SW 22B, CL 6B, WP 3A/2B
33_66K = SW 6B9K, SW_CL_WP 6K
44K = SW 6B9K, SW_CL_WP 6K
[Simultaneous]
4B+K~G = SW 214K, CL 2B, WP 3B
8B+K = SW 6B9K, SW_CL_WP 6K
BT B+K = SW 6B
33A+B = SW 6B9K, SW_CL_WP 6K, CL 66A
66A+B = SW_CL_WP 6K, CL 66A
66B+KA = SW 22B, CL 3B, WP 66B
66B+KAB = SW 6B9K, CL AA, WP K
[Stance]
LC A = SW_CL_WP 4K
LC B = SW 44K
LC B+K = SW 1K, SW_CL_WP 2K
LC A+K = SW_CL_WP 4K
LC A+KB = SW 6B9K, SW_CL_WP K (all against wall only)
Added 1-31
Sophitia
[A]
AK = SW 6B9K, SW_CL_WP 6K
1A = SW_CL_WP WS K
1AA = SW 22B, CL 3B, WP 66B
3A = SW 6B9K, SW_CL_WP K
4AA = SW_CL_WP WS K
4AAA = SW 22B, CL 3B, WP 66B
WS A = SW 4B
11AA = SW 6B9K, SW_CL_WP K (all at wall only)
33_66A = SW 4B (wall only)
B2 = SW 6B9K
2B = SW BB, CL 2A/2K, WP 2K
2BB = SW 22B, CL 3B, WP 66B
2B8B… = SW 22B, CL 3B, WP 66B
3B = SW 6B9K, CL 1B,B+K, WP 6K
FC 1B = SW BB, SW_CL_WP 2K
FC 1BB = SW 22B, CL 3B, WP 66B
FC 1B8B… = SW 22B, CL 3B, WP 66B
11B = SW 6B9K, SW_CL_WP 6K
33B = SW 6B9K, SW_CL_WP 6K
44B = SW 6B9K, SW_CL_WP K
[K]
1K = SW 6B9K, SW_CL_WP 6K
2K = SW 6B
4K = SW 6B9K, SW_CL_WP K
33K = SW 6B9K, SW_CL_WP K
66K = SW 6B9K, CL AA, WP K
[Simultaneous]
3A+B = SW 6B9K, SW_CL_WP 6K
WS A+B = SW 6B9K, SW_CL_WP 6K
B+KB = SW 22B, CL 3B, WP 66B
8B+K = SW 6B9K, CL_WP WS K/6K
WSB+K = SW 6B9K, CL_WP K
9A+K = SW 6B9K, CL AA, WP K
9A+KK = SW 44K, CL 66A, WP 3B
9A+KA = SW 22B/6B9K, CL WS B/66A, WP WS B
22A+B = SW 6B9K
66B+KA = SW 6B9K, CL 3B, WP 6K
66B+KAB = SW 6B9K, CL AA, WP K
[Stance]
236A = SW 22B, CL 3B, WP 66B
236AA = SW 6B9K, SW_CL_WP 6K
236B = SW 22B, CL 3B, WP 66B
236K = SW 6B9K, CL 1B,B+K, WP 6K
236236A = SW 22B, CL 3B, WP 66B
236~8BA = SW 6B9K, CL 3B, WP 6K
236~8BAB = SW 6B9K, CL AA, WP K
236~8A = SW 22B, CL 3B, WP 66B
236~8AA = SW 6B9K, SW_CL_WP 6K
Setsuka
[A]
aB = SW_CL_WP 6K (SW 6B9K at wall)
agB = SW 22B, CL 3B, WP 66B
1A = SW_CL_WP WS B
1AA = SW 22B, CL 66A, WP 66B
6AA = CL AA (SW 6B9K, WP K at wall only)
FC 3aB = SW 22B, CL 3B, WP 66B
11A = SW_CL_WP WS K
44A = SW 6B9K, SW_CL_WP 6K
bA = SW 22B, CL 3B, WP 66B
1B = SW 6B9K, CL 66A, WP 6K
4B = SW 6B9K, SW_CL_WP K (all at wall only)
FC 3B = SW 22B, CL 3B, WP 66B
22B = SW 6B9K, SW_CL_WP 6K
44B = SW 4B
44BA = SW_CL_WP 6K
66B = SW 6B9K, SW_CL_WP 6K
[K]
2K = SW 6B
6K = SW 6B9K, SW_CL_WP K
11K = SW WS B, SW_CL_WP 4K
44KB = SW_CL_WP 6K
[Simultaneous]
2A+B = SW_CL_WP WS K (at wall only)
FC 3A+B = SW 6B9K, CL 3B, WP 6K
B+K = SW 6B9K
BT B+K = SW 22B, CL 3B, WP 66B
BT B+K:B = SW_CL_WP 6K
22A+B = SW_CL_WP 6K, CL 66A (SW 22B, CL 3B at wall)
44B+K = SW 6B9K, SW_CL_WP 6K
[Stance]
A+K,B = SW 6B9K, CL_WP WS K
Mitsurugi
[A]
1A = SW 6B, CL_WP WS K
11A = SW 6B
bA = SW 6B9K (close only), CL 1B,B+K, WP 6K
3B = SW 6B9K, SW_CL_WP 6K
4B = SW 6B9K, CL AA, WP K
6B = SW 6B9K, CL 1B,B+K, WP 6K
6B,A+G_B+G = K trades with throw attempt
FC 1B = SW 6B9K, CL AA, WP K
11B = SW 4B
33B = SW 22B, CL 3B, WP 66B
44B = SW_CL_WP 4K
66B = SW 6B9K, SW_CL_WP 6K
66BB = SW_CL_WP 6K, CL 66A
[K]
kB = SW 6B9K, SW_CL_WP 6K
1K = SW 6B
2K = SW_CL_WP WS B
2KB = SW 22B, CL 3B, WP 66B
4K = SW 6B9K, CL_WP K
4KB = SW 6B9K, CL_WP WS K
11K = SW_CL_WP 2K
[Simultaneous]
A+B = SW_CL_WP 6K
A+B6 = SW 22B, CL 3B, WP 66B
FC 1A+B = SW 6B9K, CL 6K/66A, WP 6K/66B
B+K = SW_CL_WP K
BT B+K = SW 6B9K, CL_WP K
A+K = SW 6B9K, CL_WP 6K
[Stance]
MST B = SW 4B
MST 6B = SW 22B, CL 3B, WP 66B
MST 6BB = SW 22B, CL 3B, WP 66B
MST 4B~G = SW 22B, CL 3B, WP 66B
MST K = SW WS B (no launch), SW_CL_WP 4K
MST KB = SW_CL_WP 6K (or just stay ducking and let the B go over you)
RLC A = SW 6B9K, CL 1B,B+K, WP 6K
RLC [A] = SW_CL_WP 4K
RLC B = SW 6B9K, CL_WP 6K, CL 66A
RLC K = SW 6B9K, CL_WP 6K
Darth Vader
[A]
WJ A = SW 6B9K, CL_WP K
11AB = SW 6B9K, CL_WP WS K
1B = SW 6B9K, CL_WP K
3B = SW 6B9K, CL_WP K
6BB = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP K
44B = SW 22B, CL 3B, WP 66B
66B = SW 6B9K, CL 1B,B+K, WP 6K
[K]
None….
[Simultaneous]
4A+B = SW 6B9K, CL AA, WP K
B+K,B = SW WS B, CL 66A, WP 6K
2B+K = SW 6B9K, CL AA, WP K (all at wall only)
4B+K = SW 6B9K, CL_WP 6K
44B+K = SW 6B9K, CL_WP 6K
Added 2-06
Apprentice
[A]
AAB = SW 6B9K, CL 66A, WP 6K
1A = SW 6B9K, CL_WP 6K
22A = SW 6B9K, CL_WP K
33_66A = SW_ CL_WP 6K
33_66AB = SW 6B9K, CL_WP 6K (all at wall only)
1B = SW 22B, CL 3B, WP 66B
3B = SW 22B, CL 3B, WP 66B
6B = SW 6B9K, CL_WP 6K
6BB = SW 6B9K, CL 3B, WP 6K
6B3B = SW 22B, CL 3B, WP 66B
236B = SW 6B9K, CL_WP WS K (all at wall only)
WS B = SW 1K
11B = SW 6B9K
33B = SW 22B, CL 3B, WP 66B
66A = SW_CL_WP 6K
[K]
1K = SW 22B, CL 3B, WP 66B
1KK = SW 6B9K, CL AA, WP K
1KKK = SW 6B9K, CL 66A, WP 6K
2K = SW WS B (launch distance dependent), CL 66A, WP 6K
2KB = SW 6K (at wall only), CL B, WP 3A
3K = SW 6B9K, CL AA, WP K
WJ K = SW 6B9K, CL_WP K
FC K = SW 6B
FC 8K = SW 22B, CL 3B, WP 66B
22K = SW 6B9K, CL_WP 6K
33K = SW 6B9K
[Simultaneous]
B+K = SW 22B, CL 3B, WP 66B
B+KB = SW 22B, CL 3B, WP 66B
B+KB6B = SW 6B9K, CL_WP 6K
B+KB6BB = SW 6B9K, CL 3B, WP 6K
B+BB6B3B = SW 6A, CL_WP 66K (these are air hits for some reason)
2B+K = SW_CL_WP WS B
[Stance]
LEV AABB = SW_CL_WP WS B (all at wall only)
Added 2-7
Raphael
[A]
1A = SW_CL_WP 6K
3A = SW 6B9K, CL_WP K
4A = SW 6B9K, CL 1B,B+K, WP 6K
11_44A = SW 6B9K, CL_WP 6K
11_44AB = SW 6B9K, CL_WP 6K
11_44A = SW 4B
22A = SW 6B9K, CL_WP K
22AB = SW 6K, CL 66A, WP 6K
22ABB = SW_CL_WP WS B
1B = SW 6B9K, CL_WP 6K
1BB = SW 6B9K, CL_WP 6K
3B = SW 6B9K, CL AA, WP K (all at wall only)
3 = SW 4B beats Prep A; K trades
4B = SW 6B9K, CL_WP K
4 = K beats Prep A; SW 6B trades
6BB = SW 6B9K, CL AA, WP K
6B = 6K trades with Prep A
6BBB = SW 22B, CL 3B, WP 6K
WJ B = SW 6B9K
WS B = SW 6B9K (close only)
FC 3B = SW 6B9K, CL 66A, WP 6K
FC 3BB = SW_CL_WP WS B
22B = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP 6K
66B = SW 6B9K, CL 1B,B+K, WP 6K
[K]
1K = SW 6B9K, CL_WP 6K
2K = SW 6B
33K = SW 6B9K, CL 3B, WP 6K
33KB = SW 6K, CL 66A, WP 6K
[Simultaneous]
A+B = SW 6B9K, CL 1B,B+K, WP 6K
2A+B = SW 6B9K (at wall), SW_CL_WP 6K (close only)
[Stance]
VE B = SW 6B9K, CL_WP K
VE BB = SW_CL_WP WS B
VE K = SW 6B9K, CL_WP 6K
Prep A = SW 6B9K, CL_WP 6K
Prep BB = SW 6B9K, CL_WP 6K
Prep BBB = SW 22B, CL 3B, WP 66B
Prep BBB:B = SW_CL_WP WS B
Prep K = SW 6B9K (WS B launches sometimes), CL 66A, WP 6K
Prep K:K = 6B9K (WS B launches sometimes), CL 66A, WP 6K
Prep A+B = SW 22B, CL 3B, WP 66B
SEA B = SW 6B9K
SEA K = SW 22B (strict timing; 6B9K probably better), CL 3B, WP 66B
Taki
[A]
AAB = SW BB, CL 1B,B+K, WP 6K
1A = SW 22B, CL WS B, WP 66B
3A = SW 6B
3AK = SW 6B
4A = SW_CL_WP WS B
6A = SW 6B9K, CL AA, WP K
A6 = SW 6B9K, CL AA (near wall only), WP K
WS AAA = SW 6B9K, CL 3B, WP 66B
66A = SW 6B9K, CL AA, WP K
BA = SW 4B
BBB = SW 6B9K, CL_WP 6K
BA6K = SW 6B9K, CL 66A/WS B, WP 6K
BAA = SW 22B, CL_WP WS B
1B = SW 6B9K, CL AA, WP K
1BA = SW 6B9K, CL_WP K
3bK = SW 6B9K, CL AA, WP K
4B = SW 22B, CL 66A, WP 6K
WS B = SW 6B9K, CL_WP K
WS BB = SW 6K, CL 66A, WP 6K
22B = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP 6K
66B = SW 6K, CL 66A, WP 6K
[K]
KK2K = SW 6B
1K = SW 6B
2K = SW 6K, CL 66A, WP 6K
3KKK = SW 6B9K, CL 1B,B+K, WP 6K
6K = SW 6B9K, CL_WP 6K
22K = SW 6K, CL 66A, WP 6K
66K = SW 6B9K, CL 1B,B+K, WP 6K
[Simultaneous]
2A+B = CL 6A+B, WP 6B+K
FC 1A+B = SW 6B9K, CL_WP 6K
[Stance]
PO 8K = SW 22B/2B+K, CL 66A, WP 3/66B
Added 2-10
Algol
[A]
aB = SW 6B9K, CL AA, WP K
1A = SW 6B9K (22B up close), CL 66A, WP 66B
3A = SW 6B9K, CL_WP 6K
3AA = SW 6B9K, CL 66A, WP 6K
4A = SW 6B9K, CL AA, WP K
6A = SW 6B9K, CL_WP 6K
6AA = SW 4B (wall only)
6AAB = SW 6K, CL 66A, WP 6K
623AB = launch after the B whiffs
11A = SW 6B9K, CL_WP 6K
33_66A = SW 6B9K, CL AA, WP K
3B = SW 6B9K, CL_WP 6K
4B = SW 6B9K, CL_WP 6K
6BBB = SW 6B9K, CL_WP 6K
623B = SW 22B, CL 3B, WP 66B
11B = SW 6B9K, CL WS B/66A, WP 66B
33B = SW 6B9K, CL AA, WP K
66B = SW 6B9K, CL_WP K
66BA = SW 6K (22B close), CL 66A (3B at wall), WP 6K (66B at wall)
[K]
1K = SW 6B9K/WS B (launch distance dependent), CL 66A, WP 6K
2K = SW 6B
4K = SW 6B9K, CL_WP K
6K = SW 6B9K, CL AA, WP K
6KK = SW 6B9K, CL_WP 6K
WJ K = SW 4B
11K = SW 6B9K, CL_WP 6K
[Simultaneous]
A+B = SW 6B9K, CL_WP 6K
6B+K = SW 6B9K, CL AA, WP K (all at wall only)
8B+K = SW 22B, CL 3B, WP 66B
2A+K = SW_CL_WP 4K
66A+B = SW 22B, CL 3B, WP 66B
[Stance]
QI K = SW 22B, CL 3B, WP 66B
QI A+B = SW 3B+K, CL 66A, WP 22B
QI B+K = SW_CL 6K (at wall only), WP 3A
I actually did this for most of the characters soon after the game came out. It was all before the frame data was figured out though, so I don't feel confident posting them all without rechecking. Here's a couple I did today since school was closed. I tried to emulate Ring's format so it can be copy/pasted easily.
Astaroth
[A]
1[A]A = SW_CL_WP 4K, CL_SW WS B (all against wall only)
2A = SW_CL_WP 4K
3A = SW 6B9K
6A = SW 6B9K, SW_CL_WP K
6AB = SW_CL_WP 6K, SW 22B, CL 3B
214A = SW 6B9K, SW_CL_WP K
214Ax2 = SW 22B, CL 3B, WP 66B
214Ax3 = SW 22B, CL 3B, WP 66B
214Ax4 = SW 6B9K, SW_CL_WP 6K
214Ax5 = SW 6B9K, SW_CL_WP 6K
214Ax6 = SW 6B9K, SW_CL_WP 6K
WJ A = SW 6B9K, SW_CL_WP K
22A = SW 6B9K, SW_CL_WP K, CL AA
22AA = SW 6B9K, SW_CL_WP K, CL AA (all depend on distance)
33A = SW 6B9K, SW_CL_WP K
44A = SW_CL_WP 6K (near wall)
66A = SW_CL_WP 6K (near wall)
66AB = SW 22B, CL 3B, WP 66B/6B (B also interruptable by moves around i20 or faster)
B = SW 6B9K, SW_CL_WP K, CL AA (all near wall only)
1B = SW 6B, SW_CL_WP WS K
3B = SW 4B (at wall only)
9B = SW 4B (at wall only)
WS B = SW 4B (at wall only)
11B = SW 6B9K, SW_CL_WP 6K
11BK = SW 6B9K, SW_CL_WP K, CL AA (all near wall only)
22B4 = SW 22B, CL 66A/3B, WP 66K
33B = SW 4B (at wall only)
[K]
1K = SW 6B, SW_CL_WP WS K
2K = SW 6B
4K = SW 6B9K, SW_CL_WP WS K
4KK = SW WS B, CL 66A, SW_CL_WP WS K/6K
6K = SW 6B9K, SW_CL_WP K, CL AA
WS K = SW 6B9K, CL AA, SW_CL_WP 6K
[Simultaneous]
A+B = SW 22B/66B, CL 3B/66A, WP 66B
2A+B = SW 22B, CL 3B, WP 66B
4A+B = SW 22B, CL 3B, WP 66B
2B+K = K trades with high throw followup (no grab) and beats low throw
6B+K = SW 6B9K, SW_CL_WP 6K
Xianghua
[A]
AAB = SW 6B9K, SW_CL_WP 6K, CL 66A
aKK = SW 6B9K, SW_CL_WP WS K/6K
aKB = SW_CL_WP WSK/4K, SW WS B (no launch)
1A = SW 6B
3A = SW_CL_WP 4K
33A = SW 6B9K, SW_CL_WP K
1B = SW 6B9K
1BB = SW 6B9K, SW_CL_WP 6K
3B = SW 6B9K, SW_CL_WP K, CL AA
4BB = SW 6B9K, SW_CL_WP K, CL AA
6BB = SW 6B9K, SW_CL_WP 6K, SW WS B (no launch), CL 66A
11BA = SW_CL_WP 6K
22B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
33B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
66BB = SW_CL_WP 6K, CL 1B,B+K
[K]
1K = SW 6B9K, SW_CL_WP WS K
2K = SW 6B
6K = SW 6B9K, SW_CL_WP 6K
1kAKK = SW 6B9K, SW_CL_WP WS K/6K
1kAKB = SW_CL_WP WSK/4K, SW WS B (no launch)
WJ K = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
WS K = SW 1K/3K, SW_CL_WP K (all range dependent)
11K = SW_CL_WP 4K, SW WS B (launch depends on distance blocked)
33K = SW_CL_WP 6K, CL 1B,B+K
33KA = SW_CL_WP 6K, SW 22B, CL 3B, WP 66B
44K = SW 6B9K, SW_CL_WP 6K
[Simultaneous]
A+B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
2A+B = SW_CL_WP 4K, SW WS B (launch depends on distance blocked)
B+K = SW_CL_WP WS K/6K, SW WS B (no launch)
66B+K = SW_CL_WP 6K, SW 22B, CL 3B, WP 66B (blockable at max range only)
2A+K = SW 6B9K, SW_CL_WP WS K/6K
2A+K,2K = SW 6B9K, SW_CL_WP WS K/6K
4A+K = SW 6B9K, SW_CL_WP K
WS A+B = SW_CL_WP WS B
WS A+B,2B = SW_CL_WP 4K
[Stance]
SXS B (when she doesn’t glow blue) = SW_CL_WP 6K
Added 1-30
Lizardman
[A]
1A = SW_CL_WP WS B (SW’s won’t launch), SW_CL_WP 4K
1AK = SW 22B, CL 3B, WP 66B
11AK = SW 6B9K, SW_CL_WP 6K
44A = SW 6B9K, CL 3B, SW_CL_WP 6K (4K on charge version)
44AB = SW 6B9K, SW_CL_WP 6K
2B = SW BB, CL 2A, WP 2K
2BK = SW 22B, CL 3B, WP 66B
3B = SW_CL_WP 6K (CL 1B,B+K if at wall)
11B = SW 6B9K, CL AA, WP K
33B = SW 6B9K, SW_CL_WP 6K
[K]
1K = SW WS B (no launch) SW_CL_WP 4K (6K works, but 4K also beats LC shift)
2K = SW 6B
6K = SW 4B, SW_CL_WP K (all at wall only)
WS KK = SW 6B9K, SW_CL_WP K
WS KKK = SW 22B, CL 6B, WP 3A/2B
33_66K = SW 6B9K, SW_CL_WP 6K
44K = SW 6B9K, SW_CL_WP 6K
[Simultaneous]
4B+K~G = SW 214K, CL 2B, WP 3B
8B+K = SW 6B9K, SW_CL_WP 6K
BT B+K = SW 6B
33A+B = SW 6B9K, SW_CL_WP 6K, CL 66A
66A+B = SW_CL_WP 6K, CL 66A
66B+KA = SW 22B, CL 3B, WP 66B
66B+KAB = SW 6B9K, CL AA, WP K
[Stance]
LC A = SW_CL_WP 4K
LC B = SW 44K
LC B+K = SW 1K, SW_CL_WP 2K
LC A+K = SW_CL_WP 4K
LC A+KB = SW 6B9K, SW_CL_WP K (all against wall only)
Added 1-31
Sophitia
[A]
AK = SW 6B9K, SW_CL_WP 6K
1A = SW_CL_WP WS K
1AA = SW 22B, CL 3B, WP 66B
3A = SW 6B9K, SW_CL_WP K
4AA = SW_CL_WP WS K
4AAA = SW 22B, CL 3B, WP 66B
WS A = SW 4B
11AA = SW 6B9K, SW_CL_WP K (all at wall only)
33_66A = SW 4B (wall only)
B2 = SW 6B9K
2B = SW BB, CL 2A/2K, WP 2K
2BB = SW 22B, CL 3B, WP 66B
2B8B… = SW 22B, CL 3B, WP 66B
3B = SW 6B9K, CL 1B,B+K, WP 6K
FC 1B = SW BB, SW_CL_WP 2K
FC 1BB = SW 22B, CL 3B, WP 66B
FC 1B8B… = SW 22B, CL 3B, WP 66B
11B = SW 6B9K, SW_CL_WP 6K
33B = SW 6B9K, SW_CL_WP 6K
44B = SW 6B9K, SW_CL_WP K
[K]
1K = SW 6B9K, SW_CL_WP 6K
2K = SW 6B
4K = SW 6B9K, SW_CL_WP K
33K = SW 6B9K, SW_CL_WP K
66K = SW 6B9K, CL AA, WP K
[Simultaneous]
3A+B = SW 6B9K, SW_CL_WP 6K
WS A+B = SW 6B9K, SW_CL_WP 6K
B+KB = SW 22B, CL 3B, WP 66B
8B+K = SW 6B9K, CL_WP WS K/6K
WSB+K = SW 6B9K, CL_WP K
9A+K = SW 6B9K, CL AA, WP K
9A+KK = SW 44K, CL 66A, WP 3B
9A+KA = SW 22B/6B9K, CL WS B/66A, WP WS B
22A+B = SW 6B9K
66B+KA = SW 6B9K, CL 3B, WP 6K
66B+KAB = SW 6B9K, CL AA, WP K
[Stance]
236A = SW 22B, CL 3B, WP 66B
236AA = SW 6B9K, SW_CL_WP 6K
236B = SW 22B, CL 3B, WP 66B
236K = SW 6B9K, CL 1B,B+K, WP 6K
236236A = SW 22B, CL 3B, WP 66B
236~8BA = SW 6B9K, CL 3B, WP 6K
236~8BAB = SW 6B9K, CL AA, WP K
236~8A = SW 22B, CL 3B, WP 66B
236~8AA = SW 6B9K, SW_CL_WP 6K
Setsuka
[A]
aB = SW_CL_WP 6K (SW 6B9K at wall)
agB = SW 22B, CL 3B, WP 66B
1A = SW_CL_WP WS B
1AA = SW 22B, CL 66A, WP 66B
6AA = CL AA (SW 6B9K, WP K at wall only)
FC 3aB = SW 22B, CL 3B, WP 66B
11A = SW_CL_WP WS K
44A = SW 6B9K, SW_CL_WP 6K
bA = SW 22B, CL 3B, WP 66B
1B = SW 6B9K, CL 66A, WP 6K
4B = SW 6B9K, SW_CL_WP K (all at wall only)
FC 3B = SW 22B, CL 3B, WP 66B
22B = SW 6B9K, SW_CL_WP 6K
44B = SW 4B
44BA = SW_CL_WP 6K
66B = SW 6B9K, SW_CL_WP 6K
[K]
2K = SW 6B
6K = SW 6B9K, SW_CL_WP K
11K = SW WS B, SW_CL_WP 4K
44KB = SW_CL_WP 6K
[Simultaneous]
2A+B = SW_CL_WP WS K (at wall only)
FC 3A+B = SW 6B9K, CL 3B, WP 6K
B+K = SW 6B9K
BT B+K = SW 22B, CL 3B, WP 66B
BT B+K:B = SW_CL_WP 6K
22A+B = SW_CL_WP 6K, CL 66A (SW 22B, CL 3B at wall)
44B+K = SW 6B9K, SW_CL_WP 6K
[Stance]
A+K,B = SW 6B9K, CL_WP WS K
Mitsurugi
[A]
1A = SW 6B, CL_WP WS K
11A = SW 6B
bA = SW 6B9K (close only), CL 1B,B+K, WP 6K
3B = SW 6B9K, SW_CL_WP 6K
4B = SW 6B9K, CL AA, WP K
6B = SW 6B9K, CL 1B,B+K, WP 6K
6B,A+G_B+G = K trades with throw attempt
FC 1B = SW 6B9K, CL AA, WP K
11B = SW 4B
33B = SW 22B, CL 3B, WP 66B
44B = SW_CL_WP 4K
66B = SW 6B9K, SW_CL_WP 6K
66BB = SW_CL_WP 6K, CL 66A
[K]
kB = SW 6B9K, SW_CL_WP 6K
1K = SW 6B
2K = SW_CL_WP WS B
2KB = SW 22B, CL 3B, WP 66B
4K = SW 6B9K, CL_WP K
4KB = SW 6B9K, CL_WP WS K
11K = SW_CL_WP 2K
[Simultaneous]
A+B = SW_CL_WP 6K
A+B6 = SW 22B, CL 3B, WP 66B
FC 1A+B = SW 6B9K, CL 6K/66A, WP 6K/66B
B+K = SW_CL_WP K
BT B+K = SW 6B9K, CL_WP K
A+K = SW 6B9K, CL_WP 6K
[Stance]
MST B = SW 4B
MST 6B = SW 22B, CL 3B, WP 66B
MST 6BB = SW 22B, CL 3B, WP 66B
MST 4B~G = SW 22B, CL 3B, WP 66B
MST K = SW WS B (no launch), SW_CL_WP 4K
MST KB = SW_CL_WP 6K (or just stay ducking and let the B go over you)
RLC A = SW 6B9K, CL 1B,B+K, WP 6K
RLC [A] = SW_CL_WP 4K
RLC B = SW 6B9K, CL_WP 6K, CL 66A
RLC K = SW 6B9K, CL_WP 6K
Darth Vader
[A]
WJ A = SW 6B9K, CL_WP K
11AB = SW 6B9K, CL_WP WS K
1B = SW 6B9K, CL_WP K
3B = SW 6B9K, CL_WP K
6BB = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP K
44B = SW 22B, CL 3B, WP 66B
66B = SW 6B9K, CL 1B,B+K, WP 6K
[K]
None….
[Simultaneous]
4A+B = SW 6B9K, CL AA, WP K
B+K,B = SW WS B, CL 66A, WP 6K
2B+K = SW 6B9K, CL AA, WP K (all at wall only)
4B+K = SW 6B9K, CL_WP 6K
44B+K = SW 6B9K, CL_WP 6K
Added 2-06
Apprentice
[A]
AAB = SW 6B9K, CL 66A, WP 6K
1A = SW 6B9K, CL_WP 6K
22A = SW 6B9K, CL_WP K
33_66A = SW_ CL_WP 6K
33_66AB = SW 6B9K, CL_WP 6K (all at wall only)
1B = SW 22B, CL 3B, WP 66B
3B = SW 22B, CL 3B, WP 66B
6B = SW 6B9K, CL_WP 6K
6BB = SW 6B9K, CL 3B, WP 6K
6B3B = SW 22B, CL 3B, WP 66B
236B = SW 6B9K, CL_WP WS K (all at wall only)
WS B = SW 1K
11B = SW 6B9K
33B = SW 22B, CL 3B, WP 66B
66A = SW_CL_WP 6K
[K]
1K = SW 22B, CL 3B, WP 66B
1KK = SW 6B9K, CL AA, WP K
1KKK = SW 6B9K, CL 66A, WP 6K
2K = SW WS B (launch distance dependent), CL 66A, WP 6K
2KB = SW 6K (at wall only), CL B, WP 3A
3K = SW 6B9K, CL AA, WP K
WJ K = SW 6B9K, CL_WP K
FC K = SW 6B
FC 8K = SW 22B, CL 3B, WP 66B
22K = SW 6B9K, CL_WP 6K
33K = SW 6B9K
[Simultaneous]
B+K = SW 22B, CL 3B, WP 66B
B+KB = SW 22B, CL 3B, WP 66B
B+KB6B = SW 6B9K, CL_WP 6K
B+KB6BB = SW 6B9K, CL 3B, WP 6K
B+BB6B3B = SW 6A, CL_WP 66K (these are air hits for some reason)
2B+K = SW_CL_WP WS B
[Stance]
LEV AABB = SW_CL_WP WS B (all at wall only)
Added 2-7
Raphael
[A]
1A = SW_CL_WP 6K
3A = SW 6B9K, CL_WP K
4A = SW 6B9K, CL 1B,B+K, WP 6K
11_44A = SW 6B9K, CL_WP 6K
11_44AB = SW 6B9K, CL_WP 6K
11_44A = SW 4B
22A = SW 6B9K, CL_WP K
22AB = SW 6K, CL 66A, WP 6K
22ABB = SW_CL_WP WS B
1B = SW 6B9K, CL_WP 6K
1BB = SW 6B9K, CL_WP 6K
3B = SW 6B9K, CL AA, WP K (all at wall only)
3 = SW 4B beats Prep A; K trades
4B = SW 6B9K, CL_WP K
4 = K beats Prep A; SW 6B trades
6BB = SW 6B9K, CL AA, WP K
6B = 6K trades with Prep A
6BBB = SW 22B, CL 3B, WP 6K
WJ B = SW 6B9K
WS B = SW 6B9K (close only)
FC 3B = SW 6B9K, CL 66A, WP 6K
FC 3BB = SW_CL_WP WS B
22B = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP 6K
66B = SW 6B9K, CL 1B,B+K, WP 6K
[K]
1K = SW 6B9K, CL_WP 6K
2K = SW 6B
33K = SW 6B9K, CL 3B, WP 6K
33KB = SW 6K, CL 66A, WP 6K
[Simultaneous]
A+B = SW 6B9K, CL 1B,B+K, WP 6K
2A+B = SW 6B9K (at wall), SW_CL_WP 6K (close only)
[Stance]
VE B = SW 6B9K, CL_WP K
VE BB = SW_CL_WP WS B
VE K = SW 6B9K, CL_WP 6K
Prep A = SW 6B9K, CL_WP 6K
Prep BB = SW 6B9K, CL_WP 6K
Prep BBB = SW 22B, CL 3B, WP 66B
Prep BBB:B = SW_CL_WP WS B
Prep K = SW 6B9K (WS B launches sometimes), CL 66A, WP 6K
Prep K:K = 6B9K (WS B launches sometimes), CL 66A, WP 6K
Prep A+B = SW 22B, CL 3B, WP 66B
SEA B = SW 6B9K
SEA K = SW 22B (strict timing; 6B9K probably better), CL 3B, WP 66B
Taki
[A]
AAB = SW BB, CL 1B,B+K, WP 6K
1A = SW 22B, CL WS B, WP 66B
3A = SW 6B
3AK = SW 6B
4A = SW_CL_WP WS B
6A = SW 6B9K, CL AA, WP K
A6 = SW 6B9K, CL AA (near wall only), WP K
WS AAA = SW 6B9K, CL 3B, WP 66B
66A = SW 6B9K, CL AA, WP K
BA = SW 4B
BBB = SW 6B9K, CL_WP 6K
BA6K = SW 6B9K, CL 66A/WS B, WP 6K
BAA = SW 22B, CL_WP WS B
1B = SW 6B9K, CL AA, WP K
1BA = SW 6B9K, CL_WP K
3bK = SW 6B9K, CL AA, WP K
4B = SW 22B, CL 66A, WP 6K
WS B = SW 6B9K, CL_WP K
WS BB = SW 6K, CL 66A, WP 6K
22B = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP 6K
66B = SW 6K, CL 66A, WP 6K
[K]
KK2K = SW 6B
1K = SW 6B
2K = SW 6K, CL 66A, WP 6K
3KKK = SW 6B9K, CL 1B,B+K, WP 6K
6K = SW 6B9K, CL_WP 6K
22K = SW 6K, CL 66A, WP 6K
66K = SW 6B9K, CL 1B,B+K, WP 6K
[Simultaneous]
2A+B = CL 6A+B, WP 6B+K
FC 1A+B = SW 6B9K, CL_WP 6K
[Stance]
PO 8K = SW 22B/2B+K, CL 66A, WP 3/66B
Added 2-10
Algol
[A]
aB = SW 6B9K, CL AA, WP K
1A = SW 6B9K (22B up close), CL 66A, WP 66B
3A = SW 6B9K, CL_WP 6K
3AA = SW 6B9K, CL 66A, WP 6K
4A = SW 6B9K, CL AA, WP K
6A = SW 6B9K, CL_WP 6K
6AA = SW 4B (wall only)
6AAB = SW 6K, CL 66A, WP 6K
623AB = launch after the B whiffs
11A = SW 6B9K, CL_WP 6K
33_66A = SW 6B9K, CL AA, WP K
3B = SW 6B9K, CL_WP 6K
4B = SW 6B9K, CL_WP 6K
6BBB = SW 6B9K, CL_WP 6K
623B = SW 22B, CL 3B, WP 66B
11B = SW 6B9K, CL WS B/66A, WP 66B
33B = SW 6B9K, CL AA, WP K
66B = SW 6B9K, CL_WP K
66BA = SW 6K (22B close), CL 66A (3B at wall), WP 6K (66B at wall)
[K]
1K = SW 6B9K/WS B (launch distance dependent), CL 66A, WP 6K
2K = SW 6B
4K = SW 6B9K, CL_WP K
6K = SW 6B9K, CL AA, WP K
6KK = SW 6B9K, CL_WP 6K
WJ K = SW 4B
11K = SW 6B9K, CL_WP 6K
[Simultaneous]
A+B = SW 6B9K, CL_WP 6K
6B+K = SW 6B9K, CL AA, WP K (all at wall only)
8B+K = SW 22B, CL 3B, WP 66B
2A+K = SW_CL_WP 4K
66A+B = SW 22B, CL 3B, WP 66B
[Stance]
QI K = SW 22B, CL 3B, WP 66B
QI A+B = SW 3B+K, CL 66A, WP 22B
QI B+K = SW_CL 6K (at wall only), WP 3A