Free Punishment

Ivy Free Punishment Thread

I actually did this for most of the characters soon after the game came out. It was all before the frame data was figured out though, so I don't feel confident posting them all without rechecking. Here's a couple I did today since school was closed. I tried to emulate Ring's format so it can be copy/pasted easily.

Astaroth

[A]

1[A]A = SW_CL_WP 4K, CL_SW WS B (all against wall only)
2A = SW_CL_WP 4K
3A = SW 6B9K
6A = SW 6B9K, SW_CL_WP K
6AB = SW_CL_WP 6K, SW 22B, CL 3B
214A = SW 6B9K, SW_CL_WP K
214Ax2 = SW 22B, CL 3B, WP 66B
214Ax3 = SW 22B, CL 3B, WP 66B
214Ax4 = SW 6B9K, SW_CL_WP 6K
214Ax5 = SW 6B9K, SW_CL_WP 6K
214Ax6 = SW 6B9K, SW_CL_WP 6K
WJ A = SW 6B9K, SW_CL_WP K
22A = SW 6B9K, SW_CL_WP K, CL AA
22AA = SW 6B9K, SW_CL_WP K, CL AA (all depend on distance)
33A = SW 6B9K, SW_CL_WP K
44A = SW_CL_WP 6K (near wall)
66A = SW_CL_WP 6K (near wall)
66AB = SW 22B, CL 3B, WP 66B/6B (B also interruptable by moves around i20 or faster)



B = SW 6B9K, SW_CL_WP K, CL AA (all near wall only)
1B = SW 6B, SW_CL_WP WS K
3B = SW 4B (at wall only)
9B = SW 4B (at wall only)
WS B = SW 4B (at wall only)
11B = SW 6B9K, SW_CL_WP 6K
11BK = SW 6B9K, SW_CL_WP K, CL AA (all near wall only)
22B4 = SW 22B, CL 66A/3B, WP 66K
33B = SW 4B (at wall only)

[K]

1K = SW 6B, SW_CL_WP WS K
2K = SW 6B
4K = SW 6B9K, SW_CL_WP WS K
4KK = SW WS B, CL 66A, SW_CL_WP WS K/6K
6K = SW 6B9K, SW_CL_WP K, CL AA
WS K = SW 6B9K, CL AA, SW_CL_WP 6K

[Simultaneous]

A+B = SW 22B/66B, CL 3B/66A, WP 66B
2A+B = SW 22B, CL 3B, WP 66B
4A+B = SW 22B, CL 3B, WP 66B
2B+K = K trades with high throw followup (no grab) and beats low throw
6B+K = SW 6B9K, SW_CL_WP 6K





















Xianghua

[A]

AAB = SW 6B9K, SW_CL_WP 6K, CL 66A
aKK = SW 6B9K, SW_CL_WP WS K/6K
aKB = SW_CL_WP WSK/4K, SW WS B (no launch)
1A = SW 6B
3A = SW_CL_WP 4K
33A = SW 6B9K, SW_CL_WP K



1B = SW 6B9K
1BB = SW 6B9K, SW_CL_WP 6K
3B = SW 6B9K, SW_CL_WP K, CL AA
4BB = SW 6B9K, SW_CL_WP K, CL AA
6BB = SW 6B9K, SW_CL_WP 6K, SW WS B (no launch), CL 66A
11BA = SW_CL_WP 6K
22B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
33B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
66BB = SW_CL_WP 6K, CL 1B,B+K

[K]

1K = SW 6B9K, SW_CL_WP WS K
2K = SW 6B
6K = SW 6B9K, SW_CL_WP 6K
1kAKK = SW 6B9K, SW_CL_WP WS K/6K
1kAKB = SW_CL_WP WSK/4K, SW WS B (no launch)
WJ K = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
WS K = SW 1K/3K, SW_CL_WP K (all range dependent)
11K = SW_CL_WP 4K, SW WS B (launch depends on distance blocked)
33K = SW_CL_WP 6K, CL 1B,B+K
33KA = SW_CL_WP 6K, SW 22B, CL 3B, WP 66B
44K = SW 6B9K, SW_CL_WP 6K

[Simultaneous]

A+B = SW 6B9K, SW_CL_WP 6K, CL 1B,B+K
2A+B = SW_CL_WP 4K, SW WS B (launch depends on distance blocked)

B+K = SW_CL_WP WS K/6K, SW WS B (no launch)
66B+K = SW_CL_WP 6K, SW 22B, CL 3B, WP 66B (blockable at max range only)

2A+K = SW 6B9K, SW_CL_WP WS K/6K
2A+K,2K = SW 6B9K, SW_CL_WP WS K/6K
4A+K = SW 6B9K, SW_CL_WP K

WS A+B = SW_CL_WP WS B
WS A+B,2B = SW_CL_WP 4K

[Stance]

SXS B (when she doesn’t glow blue) = SW_CL_WP 6K




Added 1-30

Lizardman

[A]

1A = SW_CL_WP WS B (SW’s won’t launch), SW_CL_WP 4K
1AK = SW 22B, CL 3B, WP 66B
11AK = SW 6B9K, SW_CL_WP 6K
44A = SW 6B9K, CL 3B, SW_CL_WP 6K (4K on charge version)
44AB = SW 6B9K, SW_CL_WP 6K



2B = SW BB, CL 2A, WP 2K
2BK = SW 22B, CL 3B, WP 66B
3B = SW_CL_WP 6K (CL 1B,B+K if at wall)
11B = SW 6B9K, CL AA, WP K
33B = SW 6B9K, SW_CL_WP 6K

[K]

1K = SW WS B (no launch) SW_CL_WP 4K (6K works, but 4K also beats LC shift)
2K = SW 6B
6K = SW 4B, SW_CL_WP K (all at wall only)
WS KK = SW 6B9K, SW_CL_WP K
WS KKK = SW 22B, CL 6B, WP 3A/2B
33_66K = SW 6B9K, SW_CL_WP 6K
44K = SW 6B9K, SW_CL_WP 6K

[Simultaneous]

4B+K~G = SW 214K, CL 2B, WP 3B
8B+K = SW 6B9K, SW_CL_WP 6K
BT B+K = SW 6B
33A+B = SW 6B9K, SW_CL_WP 6K, CL 66A
66A+B = SW_CL_WP 6K, CL 66A
66B+KA = SW 22B, CL 3B, WP 66B
66B+KAB = SW 6B9K, CL AA, WP K

[Stance]

LC A = SW_CL_WP 4K
LC B = SW 44K
LC B+K = SW 1K, SW_CL_WP 2K
LC A+K = SW_CL_WP 4K
LC A+KB = SW 6B9K, SW_CL_WP K (all against wall only)




Added 1-31

Sophitia

[A]

AK = SW 6B9K, SW_CL_WP 6K
1A = SW_CL_WP WS K
1AA = SW 22B, CL 3B, WP 66B
3A = SW 6B9K, SW_CL_WP K
4AA = SW_CL_WP WS K
4AAA = SW 22B, CL 3B, WP 66B
WS A = SW 4B
11AA = SW 6B9K, SW_CL_WP K (all at wall only)
33_66A = SW 4B (wall only)



B2 = SW 6B9K
2B = SW BB, CL 2A/2K, WP 2K
2BB = SW 22B, CL 3B, WP 66B
2B8B… = SW 22B, CL 3B, WP 66B
3B = SW 6B9K, CL 1B,B+K, WP 6K
FC 1B = SW BB, SW_CL_WP 2K
FC 1BB = SW 22B, CL 3B, WP 66B
FC 1B8B… = SW 22B, CL 3B, WP 66B
11B = SW 6B9K, SW_CL_WP 6K
33B = SW 6B9K, SW_CL_WP 6K
44B = SW 6B9K, SW_CL_WP K

[K]

1K = SW 6B9K, SW_CL_WP 6K
2K = SW 6B
4K = SW 6B9K, SW_CL_WP K
33K = SW 6B9K, SW_CL_WP K
66K = SW 6B9K, CL AA, WP K

[Simultaneous]

3A+B = SW 6B9K, SW_CL_WP 6K
WS A+B = SW 6B9K, SW_CL_WP 6K
B+KB = SW 22B, CL 3B, WP 66B
8B+K = SW 6B9K, CL_WP WS K/6K
WSB+K = SW 6B9K, CL_WP K
9A+K = SW 6B9K, CL AA, WP K
9A+KK = SW 44K, CL 66A, WP 3B
9A+KA = SW 22B/6B9K, CL WS B/66A, WP WS B
22A+B = SW 6B9K
66B+KA = SW 6B9K, CL 3B, WP 6K
66B+KAB = SW 6B9K, CL AA, WP K

[Stance]

236A = SW 22B, CL 3B, WP 66B
236AA = SW 6B9K, SW_CL_WP 6K
236B = SW 22B, CL 3B, WP 66B
236K = SW 6B9K, CL 1B,B+K, WP 6K
236236A = SW 22B, CL 3B, WP 66B
236~8BA = SW 6B9K, CL 3B, WP 6K
236~8BAB = SW 6B9K, CL AA, WP K
236~8A = SW 22B, CL 3B, WP 66B
236~8AA = SW 6B9K, SW_CL_WP 6K




Setsuka

[A]

aB = SW_CL_WP 6K (SW 6B9K at wall)
agB = SW 22B, CL 3B, WP 66B
1A = SW_CL_WP WS B
1AA = SW 22B, CL 66A, WP 66B
6AA = CL AA (SW 6B9K, WP K at wall only)
FC 3aB = SW 22B, CL 3B, WP 66B
11A = SW_CL_WP WS K
44A = SW 6B9K, SW_CL_WP 6K



bA = SW 22B, CL 3B, WP 66B
1B = SW 6B9K, CL 66A, WP 6K
4B = SW 6B9K, SW_CL_WP K (all at wall only)
FC 3B = SW 22B, CL 3B, WP 66B
22B = SW 6B9K, SW_CL_WP 6K
44B = SW 4B
44BA = SW_CL_WP 6K
66B = SW 6B9K, SW_CL_WP 6K

[K]

2K = SW 6B
6K = SW 6B9K, SW_CL_WP K
11K = SW WS B, SW_CL_WP 4K
44KB = SW_CL_WP 6K

[Simultaneous]

2A+B = SW_CL_WP WS K (at wall only)
FC 3A+B = SW 6B9K, CL 3B, WP 6K
B+K = SW 6B9K
BT B+K = SW 22B, CL 3B, WP 66B
BT B+K:B = SW_CL_WP 6K
22A+B = SW_CL_WP 6K, CL 66A (SW 22B, CL 3B at wall)
44B+K = SW 6B9K, SW_CL_WP 6K

[Stance]

A+K,B = SW 6B9K, CL_WP WS K



Mitsurugi

[A]

1A = SW 6B, CL_WP WS K
11A = SW 6B



bA = SW 6B9K (close only), CL 1B,B+K, WP 6K
3B = SW 6B9K, SW_CL_WP 6K
4B = SW 6B9K, CL AA, WP K
6B = SW 6B9K, CL 1B,B+K, WP 6K
6B,A+G_B+G = K trades with throw attempt
FC 1B = SW 6B9K, CL AA, WP K
11B = SW 4B
33B = SW 22B, CL 3B, WP 66B
44B = SW_CL_WP 4K
66B = SW 6B9K, SW_CL_WP 6K
66BB = SW_CL_WP 6K, CL 66A

[K]

kB = SW 6B9K, SW_CL_WP 6K
1K = SW 6B
2K = SW_CL_WP WS B
2KB = SW 22B, CL 3B, WP 66B
4K = SW 6B9K, CL_WP K
4KB = SW 6B9K, CL_WP WS K
11K = SW_CL_WP 2K

[Simultaneous]

A+B = SW_CL_WP 6K
A+B6 = SW 22B, CL 3B, WP 66B
FC 1A+B = SW 6B9K, CL 6K/66A, WP 6K/66B
B+K = SW_CL_WP K
BT B+K = SW 6B9K, CL_WP K
A+K = SW 6B9K, CL_WP 6K

[Stance]

MST B = SW 4B
MST 6B = SW 22B, CL 3B, WP 66B
MST 6BB = SW 22B, CL 3B, WP 66B
MST 4B~G = SW 22B, CL 3B, WP 66B
MST K = SW WS B (no launch), SW_CL_WP 4K
MST KB = SW_CL_WP 6K (or just stay ducking and let the B go over you)
RLC A = SW 6B9K, CL 1B,B+K, WP 6K
RLC [A] = SW_CL_WP 4K
RLC B = SW 6B9K, CL_WP 6K, CL 66A
RLC K = SW 6B9K, CL_WP 6K





Darth Vader

[A]

WJ A = SW 6B9K, CL_WP K
11AB = SW 6B9K, CL_WP WS K



1B = SW 6B9K, CL_WP K
3B = SW 6B9K, CL_WP K
6BB = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP K
44B = SW 22B, CL 3B, WP 66B
66B = SW 6B9K, CL 1B,B+K, WP 6K

[K]

None….

[Simultaneous]

4A+B = SW 6B9K, CL AA, WP K
B+K,B = SW WS B, CL 66A, WP 6K
2B+K = SW 6B9K, CL AA, WP K (all at wall only)
4B+K = SW 6B9K, CL_WP 6K
44B+K = SW 6B9K, CL_WP 6K



Added 2-06

Apprentice

[A]

AAB = SW 6B9K, CL 66A, WP 6K
1A = SW 6B9K, CL_WP 6K
22A = SW 6B9K, CL_WP K
33_66A = SW_ CL_WP 6K
33_66AB = SW 6B9K, CL_WP 6K (all at wall only)



1B = SW 22B, CL 3B, WP 66B
3B = SW 22B, CL 3B, WP 66B
6B = SW 6B9K, CL_WP 6K
6BB = SW 6B9K, CL 3B, WP 6K
6B3B = SW 22B, CL 3B, WP 66B
236B = SW 6B9K, CL_WP WS K (all at wall only)
WS B = SW 1K
11B = SW 6B9K
33B = SW 22B, CL 3B, WP 66B
66A = SW_CL_WP 6K

[K]

1K = SW 22B, CL 3B, WP 66B
1KK = SW 6B9K, CL AA, WP K
1KKK = SW 6B9K, CL 66A, WP 6K
2K = SW WS B (launch distance dependent), CL 66A, WP 6K
2KB = SW 6K (at wall only), CL B, WP 3A
3K = SW 6B9K, CL AA, WP K
WJ K = SW 6B9K, CL_WP K
FC K = SW 6B
FC 8K = SW 22B, CL 3B, WP 66B
22K = SW 6B9K, CL_WP 6K
33K = SW 6B9K

[Simultaneous]

B+K = SW 22B, CL 3B, WP 66B
B+KB = SW 22B, CL 3B, WP 66B
B+KB6B = SW 6B9K, CL_WP 6K
B+KB6BB = SW 6B9K, CL 3B, WP 6K
B+BB6B3B = SW 6A, CL_WP 66K (these are air hits for some reason)
2B+K = SW_CL_WP WS B

[Stance]

LEV AABB = SW_CL_WP WS B (all at wall only)




Added 2-7

Raphael


[A]

1A = SW_CL_WP 6K
3A = SW 6B9K, CL_WP K
4A = SW 6B9K, CL 1B,B+K, WP 6K
11_44A = SW 6B9K, CL_WP 6K
11_44AB = SW 6B9K, CL_WP 6K
11_44A = SW 4B
22A = SW 6B9K, CL_WP K
22AB = SW 6K, CL 66A, WP 6K
22ABB = SW_CL_WP WS B



1B = SW 6B9K, CL_WP 6K
1BB = SW 6B9K, CL_WP 6K
3B = SW 6B9K, CL AA, WP K (all at wall only)
3 = SW 4B beats Prep A; K trades
4B = SW 6B9K, CL_WP K
4 = K beats Prep A; SW 6B trades
6BB = SW 6B9K, CL AA, WP K
6B = 6K trades with Prep A
6BBB = SW 22B, CL 3B, WP 6K
WJ B = SW 6B9K
WS B = SW 6B9K (close only)
FC 3B = SW 6B9K, CL 66A, WP 6K
FC 3BB = SW_CL_WP WS B
22B = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP 6K
66B = SW 6B9K, CL 1B,B+K, WP 6K

[K]

1K = SW 6B9K, CL_WP 6K
2K = SW 6B
33K = SW 6B9K, CL 3B, WP 6K
33KB = SW 6K, CL 66A, WP 6K

[Simultaneous]

A+B = SW 6B9K, CL 1B,B+K, WP 6K
2A+B = SW 6B9K (at wall), SW_CL_WP 6K (close only)

[Stance]

VE B = SW 6B9K, CL_WP K
VE BB = SW_CL_WP WS B
VE K = SW 6B9K, CL_WP 6K

Prep A = SW 6B9K, CL_WP 6K
Prep BB = SW 6B9K, CL_WP 6K
Prep BBB = SW 22B, CL 3B, WP 66B
Prep BBB:B = SW_CL_WP WS B
Prep K = SW 6B9K (WS B launches sometimes), CL 66A, WP 6K
Prep K:K = 6B9K (WS B launches sometimes), CL 66A, WP 6K
Prep A+B = SW 22B, CL 3B, WP 66B

SEA B = SW 6B9K
SEA K = SW 22B (strict timing; 6B9K probably better), CL 3B, WP 66B


Taki

[A]

AAB = SW BB, CL 1B,B+K, WP 6K
1A = SW 22B, CL WS B, WP 66B
3A = SW 6B
3AK = SW 6B
4A = SW_CL_WP WS B
6A = SW 6B9K, CL AA, WP K
A6 = SW 6B9K, CL AA (near wall only), WP K
WS AAA = SW 6B9K, CL 3B, WP 66B
66A = SW 6B9K, CL AA, WP K



BA = SW 4B
BBB = SW 6B9K, CL_WP 6K
BA6K = SW 6B9K, CL 66A/WS B, WP 6K
BAA = SW 22B, CL_WP WS B
1B = SW 6B9K, CL AA, WP K
1BA = SW 6B9K, CL_WP K
3bK = SW 6B9K, CL AA, WP K
4B = SW 22B, CL 66A, WP 6K
WS B = SW 6B9K, CL_WP K
WS BB = SW 6K, CL 66A, WP 6K
22B = SW 6B9K, CL_WP K
33B = SW 6B9K, CL_WP 6K
66B = SW 6K, CL 66A, WP 6K


[K]

KK2K = SW 6B
1K = SW 6B
2K = SW 6K, CL 66A, WP 6K
3KKK = SW 6B9K, CL 1B,B+K, WP 6K
6K = SW 6B9K, CL_WP 6K
22K = SW 6K, CL 66A, WP 6K
66K = SW 6B9K, CL 1B,B+K, WP 6K

[Simultaneous]

2A+B = CL 6A+B, WP 6B+K
FC 1A+B = SW 6B9K, CL_WP 6K

[Stance]

PO 8K = SW 22B/2B+K, CL 66A, WP 3/66B



Added 2-10



Algol

[A]

aB = SW 6B9K, CL AA, WP K
1A = SW 6B9K (22B up close), CL 66A, WP 66B
3A = SW 6B9K, CL_WP 6K
3AA = SW 6B9K, CL 66A, WP 6K
4A = SW 6B9K, CL AA, WP K
6A = SW 6B9K, CL_WP 6K
6AA = SW 4B (wall only)
6AAB = SW 6K, CL 66A, WP 6K
623AB = launch after the B whiffs
11A = SW 6B9K, CL_WP 6K
33_66A = SW 6B9K, CL AA, WP K



3B = SW 6B9K, CL_WP 6K
4B = SW 6B9K, CL_WP 6K
6BBB = SW 6B9K, CL_WP 6K
623B = SW 22B, CL 3B, WP 66B
11B = SW 6B9K, CL WS B/66A, WP 66B
33B = SW 6B9K, CL AA, WP K
66B = SW 6B9K, CL_WP K
66BA = SW 6K (22B close), CL 66A (3B at wall), WP 6K (66B at wall)

[K]

1K = SW 6B9K/WS B (launch distance dependent), CL 66A, WP 6K
2K = SW 6B
4K = SW 6B9K, CL_WP K
6K = SW 6B9K, CL AA, WP K
6KK = SW 6B9K, CL_WP 6K
WJ K = SW 4B
11K = SW 6B9K, CL_WP 6K

[Simultaneous]

A+B = SW 6B9K, CL_WP 6K
6B+K = SW 6B9K, CL AA, WP K (all at wall only)
8B+K = SW 22B, CL 3B, WP 66B
2A+K = SW_CL_WP 4K
66A+B = SW 22B, CL 3B, WP 66B

[Stance]

QI K = SW 22B, CL 3B, WP 66B
QI A+B = SW 3B+K, CL 66A, WP 22B
QI B+K = SW_CL 6K (at wall only), WP 3A
 
Ivy Free Punishment Thread

Wow, the list have grown longer. Props to Link. keep it up man! Sorry, Im at HK atm, would help if I could.
 
Ivy Free Punishment Thread

hey guys
What's the best punisher for astaroth's bullrush charged version
I couldn't find 66K on the list.
It seems I can't sidestep it, and the negative frame on block pretty much guarantees a throw
 
Thanks for updating the main post, dittO. I was beginning to wonder if anyone realized I was still plugging away.

I realized I overlooked a Xianghua move, however. Add this to her "B" listing, under 11BA.

11B2A = SW 6K, CL 66A, WP 6K



And now that I'm mostly over the flu, hopefully I can finish this in the next week or two.


Cassandra

[A]

AK = SW 6B9K, CL_WP 6K
1A = SW WS B, CL_WP WS K
3A = SW 6B9K, CL_WP 6K
3AK = SW 22B, CL 3B, WP 66B
4A = SW 6B9K, CL 1B,B+K, WP 6K



2B = SW BB, CL 2A/2K, WP 2K
2BB = SW 22B, CL 3B, WP 66B
2B8B… = SW 22B, CL 3B, WP 66B
3B = SW 6B9K, CL_WP 6K
4B = SW 6B9K, CL_WP 6K
4BB = SW 6B9K, CL_WP K
FC 1B = SW 6B
FC 3B = SW BB, CL 2A/2K, WP 2K
11_44B = SW 6B9K, CL_WP 6K

[K]

1K = SW 6B9K, CL_WP 6K
2K = SW 6B
3K = SW 22B, CL 3B, WP 66B
6K = SW 6B9K, CL AA, WP K
WJ K = SW 66B, CL 66A, WP 3B
33K = SW WS B, CL_WP 6K

[Simultaneous]

8A+K,K = SW 6B (wall only)
B+K = SW 6B9K, CL AA, WP K
B+K,B = SW 6B9K, CL 3B, WP 6K
4B+K = SW 6B9K, CL 1B,B+K, WP 6K
8B+K = SW 6B9K, CL_WP 6K
4A+K = SW 6B9K, CL_WP 6K
8A+K = SW 4B
8A+K,K = SW 66B, CL 66A, WP 66A
11_44B+K = SW WS B (launch depends on angle), CL_WP 6K
66A+B = SW 6B9K, CL AA, WP K (all at wall only)
66B+KAB = SW 6B9K/WS B, CL 66A, WP 6K
66B+KAK = SW 6B9K/WS B, CL 66A, WP 6K

[Stance]

236A = SW 6B9K, CL 3B, WP 6K
236AB = SW 6B9K, CL_WP 6K
236B = SW 6B9K, CL 3B, WP 66B
236 = SW 6B9K, CL_WP 6K





Siegfried

[A]

AA = SW 6B9K (at wall only), CL AA, WP K
AAB = SW 6B9K
1A = SW 6B9K, CL_WP 6K
1AA = SW 6B9K, CL_WP 6K
2A = SW WS B (close only), CL_WP 4K
3A = SW 6B9K, CL_WP K
6A = SW_CL_WP 6K
WS A = SW 22B, CL 3B, WP 66B
WS AA = SW WS B/22B, CL WS B/66A, WP WS B/66B
22A = SW 6K, CL 66A, WP 6K
33_66A = SW 6B9K, CL_WP K (all at close range only)



BB = SW 6B9K, CL AA, WP K
BBB = SW 22B, CL 3B, WP 66B
B2A = SW WS B (launches up close)/6B9K, CL_WP 6K
1B = SW_CL_WP 6K
3B = SW 22B, CL 3B, WP 66B
3 = SW 6B9K, CL AA, WP K
4B = SW 6B9K, CL AA, WP K
4BB = SW 6B9K, CL AA, WP K
4BBB = SW 6B9K
6B = SW 6B9K, CL 66A, WP 6K
WS B = SW 22B, CL 3B, WP 66B
22_88B = SW 22B, CL 3B, WP 66B
44B = SW 6B9K, CL 66A, WP 6K
44BB = SW 22B, CL 3B, WP 66B
66B = SW FC 3B, CL 6B, WP 2B

[K]

1K = SW 6B
2K = SW 6B9K, CL 66A, WP 6K
3K = SW 6B9K
3KK = SW WS B/22B, CL WS B, WP WS B/66B
3KKB = SW 6B9K, CL_WP 6K
6K = SW 6B9K, CL AA, WP K
11K = SW 4B
22KK = SW 6B9K, CL_WP 6K
33_66K = SW_CL_WP 6K

[Simultaneous]

2A+B = SW 6B9K (close only), CL_WP 6K
A+KAAB = SW WS B/22B, CL WS B/66A, WP WS B/66B
A+KA2AA = SW WS B/22B, CL WS B/66A, WP WS B/66B
a+kA:2A = SW 6B9K, CL_WP WS K
66A+B = SW 6B9K, CL_WP 6K
FC throw = SW_CL_WP WS K

[Stance]

SBH K = SW 22B, CL 3B, WP 66B

RSH A = SW 22B, CL 3B, WP 66B
RSH B = SW 22B, CL 3B, WP 66B
RSH K = SW WS B/22B, CL WS B/66A, WP WS B/66B

SCH K = SW 6B9K, CL AA, WP K
SCH kB = SW 22B, CL WS B, WP WS B/66B

SSH A = SW 6B9K, CL_WP 6K
SSH AA = SW 6B9K, CL_WP 6K
SSH B = SW 6B9K
SSH K = SW 6B9K, CL AA, WP K
SSH A+B = SW 22B, CL 3B, WP 66B (all near wall only)




Added 2-19

Hilde

[A]

1A = SW WS B, CL_WP 4K
22A = SW 6B9K, CL_WP 6K
22AB = SW 6B9K, CL 3B, WP 6K



B = SW 6B9K, CL_WP 6K
BB = SW 6B9K, CL AA, WP K (all at wall only)
1B = SW 6K, CL 66A, WP 6K (close range)
3B = SW 6B9K, CL 66A, WP 6K
6BB = SW 6B9K, CL AA, WP K (close range)
6BBB = SW 6B9K, CL_WP 6K
11B = SW 6B9K, CL_WP 6K
33B = SW WS B/22B, CL WS B/66A, WP WS B/66B
44B = SW 66B, CL 66A, WP 3A
66B = SW 6B9K, CL_WP 6K (all at wall only)

[K]

1K = SW WS B/6B9K, CL WS B/66A, WP WS B/66B
1KK = SW_CL_WP 6K
2K = SW 6B
9K = SW 6B9K
33K = SW 6B9K, CL AA, WP K

[Simultaneous]

2A+BK = SW 6B9K, CL 3B, WP 66K
4A+B = SW_CL_WP 6K (close range)
6A+B = SW 6B9K, CL 66A, WP 6K
WS A+B = SW 6B9K, CL_WP 6K
2B+K = SW WS B/22B, CL WS B/66A, WP WS B/66B
4B+K = SW_CL_WP 6K
6B+K = SW 6B9K, CL_WP 6K

[Special]

C1 B = SW 4B
FC C3 AKA = SW 6B9K, CL_WP 6K
FC C3 BB = SW_CL_WP 6K (close range and at wall)
 
Just to add:

-SW 1A like SW 4B is i12, a knockdown choice to setup nasty UB things. Tho the reach is smaller.
-Throws or command throws r i17. It looks good on paper to punish tho usually our execution could be 1-2 frames slower. Hence moves that are punishable by SW 22B or SW WS B(both i20) have a higher chance of not getting ducked.

Btw, from SC3 there r times when a punishment becomes a CH, based on certain moves. Just wondering if SCIV have this property where there is a recovery window that results to CH on punishment.

props to Link for making the list longer. ;)
 
Can anyone think of what to use against nightmare's WRB?
There seem to be some sort of block stun that allows him to do another 236 grim stride mixup before I can move.

So far I'm thinking 2K would work.
 
siegfried's 3B-->[back swordstance] K,K,K is annoying as hell
is there a way to interrupt him before he knees you?
 
Against Seig's 3>K, SW8B+K/6B8 interupts his SCH stance.
Against Seig's WS >K, step to your left after WS, tho beware he can mixup with SCH A.
With his SCH K, he has options into SCH KK which u can duck second hit, SCH kB, which can be punished on second hit. If u can see SCH K on reaction blocked, u can punish him with SW8B+K.

NM's WS> K is uninteruptable. against GS, u can 2A on reaction before he goes into other mixups. Tho theres a risk to get interupted by GS A.

edit: NM's NSS transition is pwned by Ivy's 4K.
 
LMAO....wow this NEVER WAS EVEN ATTEMPTED to be finished. my first time on here since march and no one hasnt posted in the punishment thread since april.

free damage not important in this game?
 
I got tired of doing all the testing and no one else stepped up. Feel free to do some of the work on your own.
 
I tested most of this. If anyone finds an error, please feel free to correct it or add suggestions for better choices. I tried to follow the same format as the others, leaving out most of the punishers that were negative on hit. Again, a big thanks to all of the contributors. So...


Voldo:

[A]

aB= SW WS B, CL/WP WSB
aBB= SW WS K, CL WS K/FC2K, WP WS K
aBBB= SW/CL/WP WS K
3A= SW BB (Ivy’s back near wall or edge) SW 6K, CL/WP 6K
1A= SW 6B/ WSK/ 6B9K*, CL/WP WS K

*Although it’s i13, Voldo is TC; opponent can 2A to interrupt. If opponent is slow, use it.

BS 6 A= SW6B9K/2A/6B/AA, CL AA/K, WP K
BS 6 AB= SW 6B9K/6B/2B, CL AA/6K, WP K/2K
BS 6 ABB= SW 6B9K/BB, CL AA/2A/2K, WP K/2K
BS 1A= SW 6B9K/6B/2B, CL 6K/AA, 6K/K




6B= SW 6B9K/6B, CL 6K/AA, WP 6K/K
3B= SW 6B9K/6B, CL 3B, WP 2A/2B/6K
3BB= SW 6B9K/6B, CL AA/2A/K (Ivy’s back near wall or edge for all attacks), WP ?
1B= 66K, CL 1B~B+K, WP 2A/2B/3A (negative on hit)

BS 2B= SW/CL/WP WS B
BS 2BK= SW 214K
BS 1B= SW 6A*/66K, CL 1B~B+K/K, WP 6K/K
BS 4BAA= SW 6B9K, CL 1B~B+K/6K or 3B(Ivy’s back near wall or edge), WP 6K
BS WR B= SW 6B9K/1K, CL/WP K

*Negative on hit but has decent pushback if Voldo is in range.

[K]

2K= SW 6B*/FC 2K**
789K= SW/CL/WP 2K ?

BS 2K= SW 6B
BS 4K= SW 6B9K, CL/WP K/2K
BS 4KA= SW 1KB (Between K and A), CL/WP 2K ?

*6B is i14 but doesn’t punish if he guards high for some reason; it punishes if he guards low.
**FC 2K is i15 but punishes Voldo if he guards high


Simultaneous

2A+B= SW 6B9K/6B (near wall or edge)
4A+B= SW 6B9K/6B, CL 3B, WP 3B
FC 1_3_5A+K= SW 22/88 B, CL 3B, 66B

BS 2A+B= SW 6B9K/6B, CL 2A/AA/K, WP K
BS 4A+B= SW 6B9K/6B, CL 3B, WP 66B
BS B+K= SW 6B9K/6B, CL AA/K, WP K


8WR

2_8 A= SW 6B9K/6B, CL 3B, WP 66B
6_3_9A= SW 9B? SW 214K, CL 1B~B+K, WP 66B/2B/2A
1_7B= SW 6B9K/6B/WS B, CL/WP WS B
1_7BB= SW 6B9K/6B/WS B, CL/WP WS B
1_7BBB= SW 6B9K/6B/WS B, CL 2K?, WP WS B
4B= SW 6B9K/6B, CL AA/K, WP K
4 B(hold)= SW 22/88 B, CL 3B, WP 66 B—I don’t know if these are 100%
6 A+B= 6B9K, CL 3B (near wall or edge), WP 66B
Run K= SW WS B/6B/6B9K, CL/WP WS B
2_8A+B= Kick his ass!

BS 6_3_9A= SW 6B9K/6B, CL 2/AA, WP K
BS 2_8 A= SW 6B9K/1K, CL/WP K
BS 3_9 B= SW 6B9K/6B, CL/WP 6K
BS 4_1_7B= SW 6B9K/6B, CL AA, WP K
BS 6_3_9K= SW 6B9K/6B, CL/WP 6K
BS 2_8K= SW/CL/WP WS B
BS 1_7K= SW/CL/WP 2K*
4K~B+K= SW 2_3B+K, WP 2B+K/2B Just do some shit to hurt him while he is backstroking away!

*Negative on hit.


STANCE

CR A= SW 6B9K/6B, CL/WP 6K
CR AA= SW 6B9K, CL 3B, WP 6K
CR B= SW 6B/WS K, CL WS K/WS B, WP WS K/WS B
BCRB= SW 6B9K
MCFT B= SW 66B, CL 6K, WP 66B
MCHT A= ?
MCHT B= SW 2B+K (to fuck him up on that handstand), CL 6 A+B, WP 66B Voldo is at –i18 and doing a one blade handstand, so do something to ruin his day.

MCHT A+B= SW 6B9K/6B, CL AA/K, WP K
MCHT A+B2= SW/CL/WP 2K?




Talim

[A]

AA= SW 6B9K/6B, CL AA/K, WP K
AAB= SW 6B9K/6B, CL/WP 6K
AA6B= SW 6B9K/6B, CL AA/6K, WP 6K
6A= SW 6B9K/6B, CL AA/6K, WP 6K
6AK= SW 6B9K/6B, CL AA/6K, WP 6K
1A= SW WS K/FC 2B, CL/WP WS K
4AA= SW WS B/6B, CL WS K, WP WS K, (guard first A then auto GI second hit with A+B)
Jump A= SW 6B9K/6B, CL AA/6K, WP 6K




3B= SW 6B9K/6B, CL AA/6K, WP 6K
1B= SW 6B9K/6B, CL K, WP K
4B= SW 6B9K/6B, CL K, WP K
4BB= SW 6B9K/6B, CL AA/6K, WP 6K
FC3B= SW 1K/6B, CL 2K*, WP 2B
FC3BB= SW 6B9K/6B, CL 6K, WP 2B/6K
BT B= SW 6B9K/22_88 B, CL 33B, WP 66B


[K]

6K= SW 6B9K/6B, CL/WP 6K
2K= Listed at i19 can be punished with i19 or faster lows.
1K= SW 6B9K, CL/WP WS K
FC K= Same as 2K
BT K= SW 6B9K/6B, CL AA/6K, WP 6K
BT 2K= Same as 2K

Simultaneous

A+B= SW 6B9K, CL 3B, WP 6K
A+B 236A= SW 6B9K, CL 3B, WP 66B
A+B 236A 236B= SW 6B9K, CL 3B, WP 66B
2A+B= SW 22_88B, CL 3B, WP 66B
1A+B= SW 6B9K, CL/WP 6K
BT A+B= SW 6B9K, CL 3B, WP 6K
BT A+B 236A= SW 6B9K, CL 3B, WP 66B
BT A+B 236A 236B= SW 6B9K, CL 3B, WP 66B


8WR

6A= SW 6B/6B9K, CL AA/6K, WP 6K
3_9A= SW 6B/6B9K, CL AA/6K, WP 6K
1_7 A= SW 6B, SW/CL/WP WS K
4AA= SW 6B/6B9K, CL AA/6K, WP 6K
3_9B= SW 6B/6B9K, CL 3B, WP 6K
3_9B6B= SW 6B*/6B9K, CL 6K, WP 6K/WS K
1_7B= SW 6B/6B9K, CL/WP 6K
3_9K= SW 6B/6B9K, CL AA/K, WP K
3_9KA= SW 6B/6B9K, CL/WP 6K
1_7K= SW/CL/WP WS B
Run K= SW/CL/WP B
6A+B~G= End her life.

*Not on just frame.

Stance

WC A= SW 6B/6B9K, CL AA/6K, WP 6K
WC AA= SW 6B/6B9K, CL AA/6K/3B, WP 6K
WC AAB= SW 6B/6B9K, CL AA/6K, WP 6K
WC B= SW 6B/6B9K, CL AA/6K, WP 6K
WC BB= SW 6B/6B9K, CL 3B/6K, WP 6K
WC K= SW 6B9K, CL/WP 6K

WL K= SW 6B9K, CL WS B, WP WS B

WS A= SW/CL/WP WS B
WS A+B= SW 6B/6B9K, CL WS K/WS B, WP B
WS B+K= SW 6B/6B9K, CL WSK/6K, WP 6K/WS K
WS A+K= mid that whiffs if standing guard

I'll get to more a little later.




Ok. It's later...


Mina

[A]

AAB= SW 6B9K (Mina is TC and has time to block low for 6B9K. Duck 2nd A, then 6B9K or WS B if opponent does not finish with B.)/SW 4K/22B, CL 3B (Duck second A), WP 66B (Duck second A)
6A= SW 6B9K, CL/WP K
3A= SW 6B/6B9K, CL AA/K, WP K
1A(close)= SW WS B/6B9K, CL AA/K, WP K
4A= SW FC 2B
WRA= SW 6B9K/6B, CL/WP K



BB(close)= SW 6K, CL/WP K
BBB(close)= SW, CL, WP 4K/6K
6BB(close)= (Ivy close to edge or wall) SW 6B9K/(near wall) WS K, CL6 K
3B(close)= SW 6B/6B9K, CL AA/K, WP K
bK= SW 6B/6B9K, CL 3B/6K, WP 6K
1B= SW 6B/6B9K, CL AA/K, WP K
1BA= (near edge) SW 6B9K/ (near edge) WS K, (near edge) CL WS B/(near edge) WS K, WP 6B
1BK= SW/CL 6K, WP 2B/6K
FC 1B= (near edge) SW FC 3B/(near edge) WS B, (near edge) CL WS B

[K]

6K= SW 6B/6K, CL A/6K/K, WP K/6K
3K= SW6B9K*, CL/WP K
1K= SW/CL/WP WR K
4K= 6B/6B9K, CL AA/6K, WP K
4KB= SW 6K, CL A/6K**
FC 2K= 2K?
FC 1K(close)= SW 6B/6B9K, SW WS B, CL WS B
FC 1K (far)= SW/CL/WP WS B
FC KK(close/far)= SW 6B/6B9K, CL AA/K, WP K

*The high whiffs randomly—spacing?
**Depends on distance.

Simultaneous

3A+B(close)= SW6B/6B9K, CL WS B, WP WS B
3A+B (far)= CL WS B (Depends on distance)
1A+B= SW 6B/6B9K/ WS B, CL/WP WS B
4A+B~A+B= SW 6B9K
8A+B= SW 6B/6B9K/22B, CL 3B, WP 66B
B+K= SW 6B/6B9K/K, CL/WP WS K/K
2B+K~G= SW 6B*/ 6B9K/K, CL/WP K
789B+K= SW 6B9K
789B+KB= SW WSK/6B/6B9K, CL/WP WS K
789 B+K BB= SW WSK/6B/6B9K, CL/WP WS K


8WR

3_9A(close)= SW 6B/6B9K/22B, CL 3B, WP 66B
3_9AA (close)= SW 6B/6B9K/22B, CL 3B, WP 6K
1_7A(close)= SW WS K, CL WS B/6K, WP WS K/4K/6K
4A(close)= SW 6B/6B9K, CL 6K/2A/K, WP 6K/K
3_9B= SW 6B/6B9K, CL AA/K, WP K
2_8B= SW WS B/WS K, CL/WP WS K
6K= SW 6B/6B9K, CL/WP 6K
6KK= SW 6B/6B9K, CL/WP 6K
6KKK= Duck third K and punish with SW/CL/WP WS B
 
Good stuff 350Hz!

Now the ones left are Kilik, Maxi, Nightmare, Rock, Mina, Zasalamel, Yoshimitsu and Yoda. When I get some time to kill Ill do Kilik, Nightmare and Zasalamel. Thx!
 
Someone add to Seig's punishment list:

>K = CL A+B,A+K (67dmg); WP 3B+K combo (69dmg); SW 22B; SW iWS B for RO;
 
Ring,
once you asked me what CL AA can punish that SW AA can't.
I checked and Asta 6K is an exemple.
So, SW AA and CL AA are not both i14.
 
You're right about Asta's 6K. I checked with Ivy's SW 22_88B and it's the same, however both those moves (-14) can be punished by SW AA near wall. So it seems that the impact frames differ at certain ranges. i14 close/i15 mid-tip range. Good that we have SW 6B9K for punishing, SW AA is no good at this!
 
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