KONMAI
[05] Battler
1. Well-rounded mid-range character that can play long range with meter as well as rush-down in Soul Charge. Like Yoshi, gets an immediate payoff for a successful RE due to meter spending. Strong forward ring-out pressure. Is a Witcher. Has an interesting forward ringout game with 66BB, forward-throw RO, 6B+K on CH that works while they wakeup, 3B, and the classic BBB CH if they're mashing in the gap between the 2nd and 3rd B.
2. Geralt's most rewarding offense at midrange is mostly linear and is prone to stepping and sidewalks. It's up to you to condition players to stop walking around you. He also has good standard pokes for their speed relative to their range, which means they're not great up close. In general, needs meter for both offense and defense as 6BB isn't particularly good without meter and 4A+B is your big defensive threat.
3. Second vouch for 4A+B. It completely compensates for Geralt's lack of a good up-close poke because it makes people scared to punish you with the correct button. It only costs a quarter of a bar (so far).
1B is the low poke that defines his midrange. It's fast, goes long, knocks down, but is narrow.
33/99B is a 2 hit that stuns on normal hit. It comes out incredibly fast for its range and gives you insane opportunities to get more meter and get position.
4. Easy execution. I mash with Garry with impunity.
5. Simple gameplan, but meter management is kind of brainy because its not just used for hit-confirms into hard knockdowns like other games.
6. For players who want a character who feels faster than Siegfried/Nightmare but longer than Mitsurugi or Sophitia. Play the literally straight-and-narrow path to victory. Witcher fans. Fans of real men who hate anime.
2. Geralt's most rewarding offense at midrange is mostly linear and is prone to stepping and sidewalks. It's up to you to condition players to stop walking around you. He also has good standard pokes for their speed relative to their range, which means they're not great up close. In general, needs meter for both offense and defense as 6BB isn't particularly good without meter and 4A+B is your big defensive threat.
3. Second vouch for 4A+B. It completely compensates for Geralt's lack of a good up-close poke because it makes people scared to punish you with the correct button. It only costs a quarter of a bar (so far).
1B is the low poke that defines his midrange. It's fast, goes long, knocks down, but is narrow.
33/99B is a 2 hit that stuns on normal hit. It comes out incredibly fast for its range and gives you insane opportunities to get more meter and get position.
4. Easy execution. I mash with Garry with impunity.
5. Simple gameplan, but meter management is kind of brainy because its not just used for hit-confirms into hard knockdowns like other games.
6. For players who want a character who feels faster than Siegfried/Nightmare but longer than Mitsurugi or Sophitia. Play the literally straight-and-narrow path to victory. Witcher fans. Fans of real men who hate anime.
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