Hate Speech: Stop Playing (Mindgames) With Yourself

  • Moderator
We’re closing in on the one month mark and things are going pretty strong. Local tourneys abound (I’ve participated in four already), we just finished a very exciting Winter Brawl tournament, and next weekend is the much anticipated Final Round. Thanks to all these opportunities to get out and compete, not to mention the fact that we’ve had the game long enough to begin developing real strategies, it’s natural that almost everyone is focused intently on improvement. I’m right there with you.

This week’s column is the product of a number of conversations I’ve had with various people over IM, in private messages, and in person, all on the subject of improvement. While the particulars are always, well, particular, I still found myself returning time and again to a handful of overarching themes, specifically with regard to the countless ways we get inside our own heads and undermine our chances for success. Oftentimes we end up struggling not only against our opponents, but also against ourselves and the detrimental thought patterns we allow to take hold in our spongy, traitorous little brains. So in order to save myself the hassle of having the exact same conversation a million more times, let’s just go ahead and have a heart to heart about it now, just you and me. So without further ado, let's get into a few specifics.

Self-Mindgame 1: “I can’t do ____ against ____.”

Fighting gamers, in my experience, have an unnecessary tendency to think in absolutes. Whether it’s “never do” this or “I’ll never be able to” that, these sorts of thoughts are dangerous because they impose artificial, arbitrary limits on play and improvement, respectively.

While it’s not a good policy to do stupid or reckless things in serious play, taking moves completely out of your arsenal because they’re unsafe, beatable, or what have you, doesn’t do any favors. News flash: Pyrrha Omega has a very scary punisher, but you’re probably going to need to employ a few unsafe moves if you want to beat her. Winning in SCV or any other fighting game isn’t about perfection or safety, but instead it’s about out-thinking and outplaying your opponent. Part of this is absolutely about limiting your risk, of course, but many new and intermediate-level players pare down their move lists far too aggressively when faced with a scary punish. Remember that the more options you have, the more dangerous you are. The more things you’re willing to do, the more your opponent must keep in mind when defending. Rather than simply writing off large chunks of your offense, it’s better to just use them more sparingly. Think of your health as a resource that you can spend in order to keep your opponent worried about multiple options. Be practical—don’t take anything out of your arsenal until and unless your opponent forces you to do so.​

Self-Mindgame 2: “I will never be any good.”

never say never again badge.jpg
Confidence is sexy, or so they tell me.
A more pernicious sort of “never” comes from deciding that certain things are altogether impossible. If you find yourself saying you’ll never be able to beat a particular player, never be able to execute a difficult combo, or even thinking that opponents will never scout a favorite strategy of yours, you’re making a serious error. Specifically, you’re doing the other guy’s work for him. I know, I know, you’ve heard it all before, and it reeks of scummy self-help garbage, but there’s actually some truth to it. Any time you assume you’ll lose or that you can’t learn something, you’re indulging in classic self-sabotage. Here’s a useful thought experiment: try ditching all of your negative expectations for a while. Whether it’s consistently making tight punishes, executing Alpha Patroklos combos, or even something as simple as making sure you attempt a throw escape every time you’re grabbed, replace “never” with “not yet,” and see what happens.

Most broadly and most importantly, don’t allow yourself to think “I’ll never be a good player.” It may seem unnecessary to say this part, but this is actually the conversation I end up having the most frequently with people. It’s easy to become discouraged after getting shined up by a great player, which is when this negative absolutism crap really takes hold. Don’t let it. Fighting games are about process more than results; matches and tournaments end, but you’re always allowed to keep working and improving. Who cares if you lose 100 straight games, provided you learned something in the process? I’ve said it before and I’ll say it again: everybody had to start somewhere. Each and every good player out there is proof that good practice pays good dividends, so become situationally retarded. Forget the loss, but remember the lesson.

Self-Mindgame 3: “I am Billy Badass!”

At the other end of the spectrum from “I’ll never be any good” we find unwarranted self-satisfaction, which is an equally dangerous sort of thought. Do everything in your power to avoid falling into the trap of thinking you’re good enough already, because, frankly, there’s no such thing. Confidence is an almost universal trait in top players, but never contentment. As soon as you allow yourself to be satisfied with your ability level, you lose some of the fire that helped you improve. You also become immediately vulnerable to everyone out there who’s still grinding it out, looking for ways to get and maintain that all-important marginal edge. It’s critical that all of us remain focused on improving and refining our game whether we’re in contention to win majors or just hapless bracket fodder.

watch-out-we-got-a-badass-over-here-meme-240x180.png
He'd never lose at all if he didn't play low-tier.

A helpful corollary to this is practicing honest self-assessment. Are you actually the greatest ever? What are your real strengths? What are your real weaknesses? How can you start improving upon them? These are important questions that each of us needs to be asking ourselves and answering with ruthless accuracy. You’re under no obligation to share these assessments with other people, so there’s no reason to soften the blow. Instead, embrace a no-excuses mindset. Pretend there are no such things as bad matchups, bad characters, and so on, and focus exclusively on what things you can tighten up to give yourself the best possible shot at winning. I do this sort of thing briefly after every game I play, and in much more depth after every session or tournament I attend, and it really does get results.

Self-Mindgame 4: “Everyone’s stupid but me.*”

*Only I may say this with any degree of accuracy.

In addition to looking inward, it’s important to talk with skilled players about what you can do to improve. Players both in your local scene and here on the forums are generally quite willing to work with people and help them get better. As such, the community becomes an incredibly valuable resource for improvement. Many people seem put-off by this to an extent. Asking for advice might seem like tacitly admitting someone else is a better player, which can be galling, but beating ass should always trump personal pride in these matters. Talk to people, get feedback, and collaborate on strategies. See if what other people identify as your potential weaknesses match up to what you saw in yourself, and then devise ways to work past those issues.

Stupid Bush.jpg
This actually works on a couple of levels. Hurray!

Similarly, don’t reinvent the wheel. There’s no special prize for discovering on your own things that everyone else already knows. Don’t believe me? Go calculate the force of gravity, publish your work, and see whether or not you end up getting a Nobel Prize in physics. If people already know optimal strategies and combos for your character, use them. Tweak and innovate, of course, and make sure you understand what you’re doing, but save yourself as much time and hassle as humanly possible.

Self-Mindgame 5: “All I need is . . .”

Many players become fixated on one particular thing they can’t yet do, convincing themselves that this
one move, combo, tactic, or gameplay element is all that stands between themselves and greatness. I’ve come to call this the “engineering mindset” because it almost characterizes a person’s gameplay as a broken machine that’s just in need of one crucial repair. Unfortunately, this isn’t the case, and usually when a player finds his holy grail like this, the expected massive improvement doesn’t materialize. That, of course, makes it very easy for some of the above self-mindgames to take hold, which is definitely not a good outcome. Fighting games are incredibly complex hybrids of technical, mathematically-governed systems and the grimier elements of human psychology. Feeling things out, understanding your opponent, and developing a sense of the more organic, less quantifiable elements of gameplay are just as important as anything that could reasonably fall under the engineering mindset fallacy, if not more so. Focusing all one’s attention on measurable and neglecting these elements is ineffective and a recipe for disappointment.


Homework:

These are just a handful of the topics I find myself discussing, but taken together I believe they constitute a decent cross-section of mindsets to be avoided. Now it’s your turn to chip in. Tell me about the mindgames you’ve played with yourself in the past, how they’ve screwed you, and how you overcame them. What are some of the other major obstacles when it comes to improvement? How do you train and get better?

@Original_Hater
 
Honestly i think it all comes down to how well you know your ENEMY, cause you easily could predict moves cancel a combo and such.
Also its good to limit yourself to what you can actually do cause if you mess up a combo it could cost you the game
 
I get into #1 mode against Pyrrha/Omega all the time and it kills me. Even players who aren't super good can dominate me because I respect them too much. In fact, that's another self-mind game of mine: simply respecting the opponent too much. Fighting in a static environment where the opponent can and will properly counter and punish all of my shit.
 
Good read there were times i respected the opponent way too much in multiple games and I got messed up for it. I'll keep in mind these words in this article.
 
Hey guys, first time posting.

I have been playing arcade fighting games for years and have always played with my best friend since we were kids (we have both recently returned to the series, last one we played was 2 when we were teenagers) and I wanted to give my two cents on something that has occurred between us frequently throughout the years.

We both hit walls when it comes down to our skill level in any game, and how good we get at beating each other. When one of us hits this wall, comments like this will "Always" start to flow:

1# "I can't do anything against that character, he/she is too good"
2# "I can't do anything against you, my fastest attack won't hit you before you can hit me"
3# "I just lost because my character didn't do what I told it to"
4# "WTF, how did I do that move!? I never pressed those buttons!"
5# "How did I not block that?... Look, my finger is still holding the block button!"
6# "How did that hit me... that's physically impossible..."
also the regularly used In my household, usually in any combination together:
7# "Just no", "That's impossible...", "Plain bull***t...", "wtf is the point...", "/big sigh"
and finally after mentioning about sidestepping this beut of a comment came out:
8# "I can't sidestep any of his attacks, every time I do I get hit....another loss, great."

I reckon a lot of people who play with a good friend regularly or talks to themselves when they play will have said one of these at some point. And I think this article highlights the sort of situations that these comments occur under, And I guess what I'm trying to say is that if you are finding that you are saying these kinds of things, It is better to recognise that you are saying them and take a step back to review what you're doing... rather than to keep using these as excuses to justify why your losing/playing badly.

Oh, and of course great article, well worth the read.
 
A great article, Hates.

One thing that I always keep in mind, and something that I think would be worth mentioning, is the need to own not only your wins but your losses as well. In other words, if you're going to take credit for winning, then you have to accept the blame for when you lose as well. This doesn't mean that you need to beat yourself up, but it does mean that you need to shift the focus from losing away from the opponent (e.g., they were just cheap, their character was OP etc.) to yourself (e.g., I need to work out a counter to that strategy, I need to step more etc.). I find it helps avoid that mindset wherein everything that beats you is "cheap" and everything that you do is "legitimate".
 
Great article, as always Hates.

I used to make excuses for losing, "that character is too fast", "that move is BS", etc.

Now, the only thing I say is "damn I messed up, how can I overcome that", and then I either adapt and win, or adapt and not lose as badly as before.

Also, it's reassuring to hear that other people use "unsafe" moves once in a while as to not become too predictable. Especially if your using someone like NM, playing safe means only using 4-5 moves at most, which doesn't really work because then your opponent can read you like a book.

Probably my biggest flaw is my execution. I tried for hours to just pull off one single Ivy command grab, and couldn't do it once. It's not so much that I gave up, but I realized that the time spent on trying to do one move could be better spent on other things. Also, I still haven't managed to pull off a JG "in the moment", but only in training, which is a step in the right direction, because before I couldn't even do it in training.

I'm not saying, "all I need is__, and my skill will magically improve", but I do expect that mastering this mechanic will make things a little easier.

It's baby steps. No one goes through leaps and bounds overnight.

It's funny, because I used to be just like #3 and #4. I would watch tournament videos, and not fully understand or appreciate why someone plays that particular way, and just assume that I'm better. The irony is that as I got better and was constantly adapting my game, I found myself playing more and more like people in tournaments do. I found myself favoring the same moves, setups, mix-ups, etc. I'm not trying to say that I play on-par with the best, but I have a much better sense of "why" it's played that way.

I think it's best to assume that you can never "master" FG's. There is always room for improvement. Absolute perfection is not humanly possible, but we should still strive to become better all the time.
 
Don't give people credit they don't deserve... Just because someone is a "top player" from a given area does not mean that you need to go next level with them. If they get stuck on stupid in a particular matchup, watch them hang themselves. I have lost a few tournament matches because I assumed that the person was going to come back with a fresh approach after getting smashed... But then didn't and my next level played back into the same shit he was doing before. By all means you SHOULD have the next level ready to go, but don't whip it out until you know it's time
 
Don't give people credit they don't deserve... Just because someone is a "top player" from a given area does not mean that you need to go next level with them. If they get stuck on stupid in a particular matchup, watch them hang themselves. I have lost a few tournament matches because I assumed that the person was going to come back with a fresh approach after getting smashed... But then didn't and my next level played back into the same shit he was doing before. By all means you SHOULD have the next level ready to go, but don't whip it out until you know it's time
the truth, IMO the best way to approach a match is to play like they are not good until they prove you wrong. can't block and punish pyrrhas as aa , 1aa, or 66b BE ? stay free looks like im moving up the bracket.
 
When it comes to many aspects of tournament play like that, personally I spend a few points in the early rounds to "test balls" and see what they can do. So to take the Pyrrha example I might spend my first half a bar on 66B BE, just to see if you can deal with it. It's important to make sure testing stuff like that isn't going to cost you a game, an early round I really don't care about as long as I get all the information I was looking for. It's simply expending some health to gain information about my opponent and allow me to know how to pressure in the match. Just don't get married to all that, some players will be able to step it up as the match goes on and not being able to adapt then WILL cost you rounds and/or your whole tournament match.

Another mindgame that ONLY smart people will fall for is "the mixup that doesn't exist" once they give you credit as a player who will adapt. Simply put, you mix them up and then somewhere in the middle of the match you stop. This can be especially effective if you freeze certain aspects of your adaptation and not others. For example with Leixia I will sometimes just FC 3B after every 1B as a juggle. After mixing it up for a few games, people expect me to use a low or a throw to mix them up and they will often fall for more than you would think if you do the same option 5x in a row in the given situation. Just make sure you are facing someone who is adapting... Otherwise people will just have an easier time defending.
 
4# "WTF, how did I do that move!? I never pressed those buttons!"
5# "How did I not block that?... Look, my finger is still holding the block button!"


It's worth recognizing that for fighters, particularly SC, *when* you push the buttons is absolutely crucial.

I was trying to set up Training Mode to practice defending against Yoshi's Grasshopper mixups. I recorded GH K, GH B and the SGH unblockable, then set the dummy to JG an attack and respond with random.

Instead the JG stun ate the GH stance command and Yoshi responded with normal standing moves.

When the same thing happens to me in play, I can stare at my fingers in disbelief all I want, but the fact is I messed up the timing LONG BEFORE the move came out.
 
Getting over the crippling fear of "unsafety" is something a lot of people, myself included, need to work on. The u-word gets thrown around so much (especially around here) that a lot of potentially useful tools get written off.

One thing I've started doing more of is throwing out 4BB with Maxi to see if the opponent ducks, expecting the high kick afterward. If they do, this tells me that (A. they know more than the average player about how Maxi works and (B. they might be playing in a predictive manner instead of a reactive one. This in turn opens up more lockdown possibilities. In my experience, players who are more familiar with Maxi tend to block more and look for opportunities to interrupt or punish, so when I throw something at them they don't quite expect, they tend to do the smart thing and keep blocking to avoid getting counter hit. This is good for Maxi because he has a pretty strong guard crush game, and can quickly push opponents to the wall or ring edge, where he gets really scary.

The snag is that it sometimes requires me to do something risky, such as a stance transition that could be interrupted, potentially for big damage. I just need to remind myself that there's a good payoff for taking these risks and that I have plenty of other options should the risks start to cost me.
 
I love your articles, but this one really stuck with me today. I had been playing online and was feeling kind of down after getting beaten mercilessly by yet another Pyrrha. I pretty much experienced all of those self mind games in one sitting and I think the worst one I have is pride which leads to blaming losses on bad connections or some other sort of lame excuse. I can proudly say I have never sent any hate mail to someone for losing a match, but that doesn't mean i don't sit in my living room yelling obscenities at the TV like a Jackass. I'm not proud of it, but this article has helped me to realize 1. its a popular fighting game and just because I've been into SC competitively since SC1 doesn't mean that I am automatically better than someone else who just started with IV or V. and 2. Instead of getting unreasonably angry at a loss, I could look at things that need to be improved. I never really take the time to look at a match constructively. This would be a much better use of my time online. I think I am also waisting valuable time in ranked matches. They are the devil and i think they are an un-needed obstacle to improvement.

Thank you for yet another great article.
 
Nope knowing moveset,frames and combos does make you automatically better than the guy who never heard of them and just plays casually twice a week...

It kinda doesn't, actually.
You're better if you win, you're worse if you lose.
So if the casual guy who doesn't know from moveset, frames, and combos is consistently beating you ragged with, say, nothing but Pyrra Omega's BB...and I certainly have beaten someone by picking up Pyrrha O, and knowing nothing of her moveset except "it's a bit like Sophie's", beaten them entirely on BB punishment, tac-b (no JFs, even), and the occasional random move.

It is true that certain behaviors make you more -likely- to improve over time. But then, part of what the OP is about is not engaging in behavior that makes you lose before the match is destructive.

My Maestro (in fencing) once asked us the question "when does the match begin". The correct answer, more or less, which he didn't confirm until years later, is "when it begins"--In other words, it begins when someone starts fighting it. In fighting game terms...

A match might begin when the start music goes on.
It might begin when you size up your opponent and decide that you're going to lose -- or that you're -not- going to lose.
It might begin when you realize you're going to have to play this person at your next tournament and start watching videos and/or training against the tactics they tend to favor.
 
So... what about the people who see and know what they need to change, but can't manage to make their hands do it in a real match? That happens too.
 
So... what about the people who see and know what they need to change, but can't manage to make their hands do it in a real match? That happens too.

Train? The way you get yourself able to do stuff in a real match is to set it up as a trained response by drilling until you do it without thinking (and ideally with varied inputs with different "correct" responses so you're responding to the actual input, not just repeating something mindlessly). Once you do it without thinking, you'll also do it without thinking in a match -- and if you have several trained responses to the same input you've got a lot more perceptual time to choose one of them.
 

Live streams

1 Viewers
akingsjoker
akingsjoker
please check out my music
1 Viewers
utube_lilwritten
utube_lilwritten
Welcome to join my stream of gameplay

Forum statistics

Threads
14,897
Messages
676,717
Members
17,207
Latest member
Mio
Back