- Moderator
- #1
Dr. Hates
Jerk.
While thinking about the specifics of various matchups (prompted by another thread that could use more debate, as always), I was struck by the fact that my opinions about said matchups, why I think they are favorable or unfavorable, are quite contingent upon my overall opinion of how Cervantes should be played.
As such, I think it might be fruitful to open up a discussion on some of the more broad-stroke, abstract elements of high-level Cervantes play. In other words, things like turtling vs. rushdown, how important is spacing, how vital are wakeups, wall combos, execution, etcetera. How do YOU get the most out of Cervantes as a character?
I'll share a bit of my own stuff, but I will try to resist my natural inclination toward becoming didactic. I don't want this to be "THE DEFINITIVE GUIDE TO HATES' CERVANTES," so please push back, disagree, make new suggestions, etcetera.
Once we determine what we think are some of the most important points, I'd like to put together a list of suggestions for how to improve as players trying to learn and/or refine such skills.
The only thing I ask is that assertions about key elements in Cervantes' game come in something akin to the following format:
1. Tell us up front what it is you think is so important.
2. Thumbnail sketch it in slightly more detailed manner.
3. Justify it by providing examples.
This isn't to be draconian, but insisting on examples, etc, should help prevent us from going off half-cocked and also give us material with which to argue and debate.
I'll go first:
I think good spacing is absolutely crucial to playing Cervantes at a high level. Cervantes' tools, while often unsafe, give him the ability to dominate most other characters at appropriate ranges. For example, being ale to maintain proper spacing against Amy (just outside of her throw range) essentially limits her offensive options to things like 33B and 66B for mids, and 1A for lows. The first two can be stepped and provide decent mixup opportunities on block, while the latter move is FC A+B punishable and, on hit, creates mixup situations that are in Cervantes' favor. Spacing, in this instance, completely changes the tenor of the match.
As such, I think it might be fruitful to open up a discussion on some of the more broad-stroke, abstract elements of high-level Cervantes play. In other words, things like turtling vs. rushdown, how important is spacing, how vital are wakeups, wall combos, execution, etcetera. How do YOU get the most out of Cervantes as a character?
I'll share a bit of my own stuff, but I will try to resist my natural inclination toward becoming didactic. I don't want this to be "THE DEFINITIVE GUIDE TO HATES' CERVANTES," so please push back, disagree, make new suggestions, etcetera.
Once we determine what we think are some of the most important points, I'd like to put together a list of suggestions for how to improve as players trying to learn and/or refine such skills.
The only thing I ask is that assertions about key elements in Cervantes' game come in something akin to the following format:
1. Tell us up front what it is you think is so important.
2. Thumbnail sketch it in slightly more detailed manner.
3. Justify it by providing examples.
This isn't to be draconian, but insisting on examples, etc, should help prevent us from going off half-cocked and also give us material with which to argue and debate.
I'll go first:
I think good spacing is absolutely crucial to playing Cervantes at a high level. Cervantes' tools, while often unsafe, give him the ability to dominate most other characters at appropriate ranges. For example, being ale to maintain proper spacing against Amy (just outside of her throw range) essentially limits her offensive options to things like 33B and 66B for mids, and 1A for lows. The first two can be stepped and provide decent mixup opportunities on block, while the latter move is FC A+B punishable and, on hit, creates mixup situations that are in Cervantes' favor. Spacing, in this instance, completely changes the tenor of the match.