how do you train to block low on reflex ?

.116 here. Dunno what that translates to.

Really, most players who can twitch and see lows coming usually can only see the telegraphed, aka slow, lows coming that its easy enough to block it on reaction. Mitsu's 1A and Cass's 1A take nearly half a second to connect so they're actually pretty easy to react and block once you fight them enough and get used to the subtleties of their animations.

Lows typically fast than that, like X's 3A or Sieg's low K from stance, really can't be blocked on reaction. Instead they end up being a bit more along the lines of anticipation. Typically speaking, you can react faster to something when you know its coming, especially if you get the timing down.

Online, slow lows can be difficult to block on reaction. Partially due to latency. I've found that you need a high 4 bar/5 bar connection to be able to deal with the latency in terms of blocking. On one hand, it kinda sucks. On the other it does place more effort into anticipating what moves are coming and placing a stronger emphasis on reading your opponent, rather than reacting.
 
well see... its not usually as much of reaction as it is ...instict. Sometimes you can jsut mentally smell a low coming...and sometimes you are wrong and get owned for it..lol. Then there are the obvious ones. And ...try this shit on for size...lol.. instead of even WORRYING about the low... just learn to start 3G impacting. Its asking for a lot... but against some of the faster lows...its actually.. especially online.. a MUCH better option (in my opinion) because you can anticipate it being an ATTACK instead of having to be a low. Also you should talk to warble... he'll tell you how to JI lows on reaction into infinite damage ringout combos with yoshi :)
 
http://www.fetchfido.co.uk/games/reaction/reaction_test.htm

Here we go.

This is a favorite test of mine. So SC runs at 60fps, and your reaction time would need to be AT LEAST like .35 to block the slowest lows, which isn't hard. More then likely you'll first get reaction speeds of .23 or so, then your score will get progressively better the more you do it. .23 x 60 = 13.8. Does that mean your going to be block i13 lows on reaction?

Err... no probably not. If it did you will be the best SC player overnight, haha. Because when it comes to blocking lows, there's also the fact that you have to MAKE THE DECISION /after/ recognizeing the low, to then block it, and that takes a little longer. That's why some players will eat Lizzy 1K and some don't- they haven't worked on training thier brain to look for the visual clues of those lows.

Now some gamers are super human (Daigo, Jwong) and claim they can spot the most ridiculous shit. (JWong, incidentally, also has like the best reaction score ever recorded on one of these internet sites) I can only know myself, and I know I don't block Amy 1A on reaction, lol. With lows that are simply too fast to react to, you have to know the move inside out, know when and where it will hit you, and take educated guesses on when to block when that situation arises.

I got 1.797 on that yet cannot block high nor low lol.

:(
 
the way i learned to block Mitsu's 2bk on reaction is by going to practice and set up 2 separate recordings one being 3b and one being 2kb

once you do that set the actions to random

now just stand there and try to react accordingly until you can spot the animation differences

for me its mitsu small sway back +knee movement that helps me spot his 2k everyone has their own thing they spot i guess

and X's 3A i notice she puffs her chest out before she does the low etc just just small animations that catch your eye
 
Don't beat yourself up for eating a 2K mid-round either, most are negative on NH, and some even on counterhit( best not to try unlessx you know it though, NM gets a frame trap off his). Meaning press YOUR advantage with a quick mid, I personally for for a BB (or NM's 3K).

If Mitsu hits you with 2K and doesn't launch you for whatever reason, you get a punish.
 
something i have to say, as it helped me, is. Face Hilde a bunch.

She may not have any real good lows, but what she WILL teach you to do is NOT DUCK. Just don't when you face Hilde over and over and each time you duck and bam, game over. you will swiftly learn to not duck unnecessarily.
 
Tricky thing is when there are low animations that resemble mids and viceversa.

Goodbye reflexes, hello brainfarts.
 
I can block BB on reaction, I'm so freaking awesome.
For the longest time i ducked for one of Cervantes mids on reaction, not fun. Impressive that I reacted so quickly to it every time, but completely redundant.
Fun test crow 8D
 
Before I got good (not great) at seeing Mitsu's lows, I learned to parry them because it would work on mids and lows in case I messed up. Though that was back in SC2 when the parry was good.
 
play offline

when poeple block you online its pure guessing game. Maybe your easy to read, maybe they got lucky. If you wanna block on reaction play the game aton offline. Learn every character and how to use them.
 
Cool, I scored a .208 (12.48 frames) average on that test :) Though, I know I can't block a lot of lows on reaction. I've stood guarding high like an idiot far too many times against Mitsu's 2KB, even when I'm actively watching for that one specific move. So, don't put too much trust in this kind of test.

Looking for one specific thing like a dot turning yellow is far easier than looking at the animation of a character, figuring out what they are doing, choosing the appropriate response, and inputing the appropriate response. The dot you just have to say "yes, its yellow now click", with a move, you have to figure out what type of move it is and then block/react appropriately (especially hard for the deceptive looking lows/mids).

your right about the test thing. My best was like 0.26 I think. The thing is there's a lot more involved and sometimes your brain is trained to look for specific things (Animations starts and such). Like seeing a low enough, as long as you don't "think" about it you eventually just start blocking it. That and anticipation helps a lot too. This test isn't the end all be all test, it's just something basic to give you an idea of how things work. All I Can say on the subject is, the more you play the more used to seeing things you mind becomes.
 
i've been playing quite a bit of mitzu the last 2 weeks or so...the people who are the best at blocking 2kb are some of the worst at blocking 3b and bb

this test however doesnt really help. i wonder how much slower scores would be if they had to right click if blue and left click if yellow. not to metion, you've already lost some frames once you can recognize the animation
 
i've been playing quite a bit of mitzu the last 2 weeks or so...the people who are the best at blocking 2kb are some of the worst at blocking 3b and bb

this test however doesnt really help. i wonder how much slower scores would be if they had to right click if blue and left click if yellow. not to metion, you've already lost some frames once you can recognize the animation

That would be a more fair test of blocking low/high, as there is then a test of how long it takes you to recognize the situation and then react accordingly. It also takes 2 actions to do a low block, gotta push down and guard, and that's coordinating both of your thumbs/hands (assuming default control setup). It would also reduce the element of luck in clicking before you actually perceive the square changing, since you'd only guess right half the time (and thus discourage predictive clicking).

Also, I don't know what timing function these tests are using, but, the default Windows timers are not all that high of resolution. If they aren't using QueryPerformanceCounter and QueryPerformanceFrequency, then they are most likely wrong.

Also with these online test things, if any of them involve transfering any information over the internet, then, you have to factor in latency times.
 
It's a flash applet so I doubt it's making any calls to the Windows function library (or whatever) and it's also running locally on your machine.
 
<-- Blocks Seigfried's SRSH K on reaction.

There are two ways that you should combine to see lows that would normally be outside your scope of real reaction time:

1. Condition your body to look for a certain movement within a character's body and/or weapon. This is usually achieved after having fought against a player who uses a character against you repeatedly over a long period.

2. Making it significantly easier to block lows by knowing when a character's current flow or situation strongly lends itself to a mid/low mixup opportunity; basically, knowing the best times for a character to attempt a mid/low mixup. This is usually achieved after having played as a character repeatedly over a long period.

Training to use both in tandem allows you to routinely block things that would normally take a bold guesses.
 
It's a flash applet so I doubt it's making any calls to the Windows function library (or whatever) and it's also running locally on your machine.

Yeah, its still a matter of what Flash itself is calling to do the timing on its behalf.
 
My advice would be to get familiar with the lows of the characters that are giving you trouble. Basically go through their command list and learn which of their moves are low. Once you're used to the animation you'll naturally take less time to react. Also one of my perspectives about guarding against lows is this, If you're standing and guarding or just standing awaiting your opponents attack EXPECT for a low. You don't have to worry if it's a mid or a high because then you safe but the low is usually what you won't expect. Don't guess because then you'll probably take a lot of damage but watch closely, recognize it and react. I find I react to lows really well when I expect them. But do keep in mind your opponent could go for a throw as well so it's good to watch closely for those to.

Another key thing is to know the situations where a character can throw mixups at you.

So for example some mitsu players will try to get away with blocking your attack(in close range) and then going for 2KB thinking you won't react and it works on a lot of people. But once you've played against or as mitsu for a while you kind of expect it and you have a much easier time to react. Lows don't seem half as bad if you expect and recognize them.
 
I actually go for 3G, the mid/low GI. It works for me most of the time. GI'ing a simple 2K can really throw your opponent off. However, I'm not saying just 3G instead of block low either. Like what has been said, you can try to look for patterns in attacks, or you can watch the character animation.

As for 3G, if I feel like I don't know what's coming up, I might throw it out there. I use Astaroth, so GI'ing feels quite important, and it's been quite successful, even online.

As an example, consider Siegfried's SRSH K and SRSH B mixup. 3G eliminates the mixup when I see movement. However, the risk I run is SRSH A+B, as it delays longer than the other attacks.
 
You people are going about it all the wrong way. I'm going to give you the pro tip. Always block low, and then, figure out how to block mids, while blocking low. Bruce Lee taught me this when I ran to him back in Nam.
 
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