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Wooooooooot! Thats the one! *hugs to death* thank you x3Nice Try Meathook. This One Is For The Ladies...
I'M IN *hugs till your spine breaks*
Coolcmcgee tried this, it did not work out.Thats frankly a great idea. I'm in.
Coolcmcgee tried this, it did not work out.
That's a good idea. Feel free.Sweet!! Can we also find high lvl players would give up thr time to watch our games and offer tips too? It would be very pleasent to walk away from this all with tips and things we need to foucs on when we go back to the lab
I can't keep all of the vagrants out, but something is better than nothing.I don't think it's possible to setup a tournament like this and keep people like me (i.e. good, but not really known) from steamrolling everyone.
I disagree. When the gap between two players passes a certain size, there's nothing to learn from the thrashings. You just leave the match feeling like you could not possibly have done anything at all right. It's good to fight people better than you, sure. But what would a newbie to the game learn from figthing Oofmatic, for example?Besides, the best way to get better is to get your ass beat by players better than yourself.
I disagree. When the gap between two players passes a certain size, there's nothing to learn from the thrashings. You just leave the match feeling like you could not possibly have done anything at all right. It's good to fight people better than you, sure. But what would a newbie to the game learn from figthing Oofmatic, for example?
Yes, this is very possible. Much easier against defensive, patient opponents than opponents who can force their will upon you and aggrieve without reprieve. Funny thing I mentioned Oofmatic. Now that I think about it, he's proably the best guy to learn against with this in consideration, because in my experience, he's fairly passive. I'm sure he can aggress, but I'm not good enough to where he needs to do anything other than stay away and wait for me to fuck up... but that's precisely the point.I disagree sir. You can learn from any match you partake in. Throw out a move and get punished, you now know to not throw that move out randomly because it's unsafe. You learn the properties of your attacks, like tip range, how much they track, pushback, etc. You'll learn to recognize animations of slower or more choreographed attacks, and the general attack range of your opponent's character/their playstyle/speed, etc. If an opponent uses an attack that you think is unsafe, try using one of your faster attacks and see if you get a hit in. You'll learn what range to stay at, and recognize exploitable patterns in your opponent's gameplan.
This is a very good point. If I'm getting just completely thrashed, I'll very quickly just get upset and frustrated. I'll get wrapped up in that frustration, desperately try to accomplish anything (and almost invariably fail since I'm too upset to think right), and find myself unable to take away anything from the match afterward. I wonder what I could do about that. If I could flip a switch and simply stop doing that, I would.The thing that causes you not to learn from a match is your mentality of "Damn, I'm getting thrashed", which you will dwell on throughout the match instead of actually looking for an opening or trying to learn something new.