In-game definition of "Clean Hit"

Good work!

System Info updated with Clean Hit properties.

You should probably update that CE moves can be JG, and that only the initial hit of a CE cannot be GI'd.

Something to keep in mind is that clean hits do stale in SCV. The more you use a clean hit move in a match, the less chance you have of getting a clean hit (I don't think LB+RB training reset resets this also, as it only resets the position of the characters and kind of counts as a "new round"; staling carries over rounds). The best way to test this would be to do the move once, quit, restart the match, do it again, etc. And get a larger sample size too, something along the lines of 1000. Don't worry, it'll only take a few dozen hours. Get to it, champ.

How did you find this out? Just an observation?
 
Wow i got a quick response from the future press guys:
Clean Hit A: CH K BE
Clean Hit B: 66B / 44B / 44K / 66A+B / BH B
Clean Hit C: a: g :A / 1AA / b:4 / 22_88BB / CH B / SH AA

They got their values directly from namco so they don't have the exact numbers for each Rank, but its around this:
Clean Hit A: 30-40%, B: 15-20% C: 5-10%
Nice info, thanks !
Hm, I expected slightly superior values. Is the percent chance variable, or does it start at 40% (for rank A) and then decreases with every Clean Hit scored ?
 
I really dont know, thats what they told me. I believe those are only approximated values though, since they didnt get any official numbers from namco either. There could be difference between certain moves as well, say some A ranks could have 40% some only 30%, but i really dont know for sure.
 
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