Assassinate
[12] Conqueror
The best creation is in Smackdown vs Raw 2011. Lol I made sooo much stuff in that. But yeah I love the CAS and SC wouldn’t be as fun without it. Keep it because people like it.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Possibly, but two problems. One, Wrestling, blech and two, not a weapons based fighter.The best creation is in Smackdown vs Raw 2011. Lol I made sooo much stuff in that. But yeah I love the CAS and SC wouldn’t be as fun without it. Keep it because people like it.
Right, it all depends on the game you like.Possibly, but two problems. One, Wrestling, blech and two, not a weapons based fighter.
You can always look at other youtube vids.Can't tell much about the full options from that video really.
I did, after finishing Chronicles of the Sword there's really no point in me playing CaS anymore; all that's left that keeps me going on is offline competition.CaS is something you can’t back away from
Pretty sure the same can be said in Mortal Kombat, but here's the thing; after MK Armageddon, MK9 and MKX no longer feature Kreate-a-fighter yet both sell far better than MK Armageddon.But yeah I love the CAS and SC wouldn’t be as fun without it. Keep it because people like it.
I believe that part is true.Right, it all depends on the game you like.
Ya, but the ability to express your creativity from your mind is hindered by the lack of other tools.The best creation tool is in your mind, period !
Honestly not convinced the right people even knew about the customization in MK. I'm sure most like myself were at the time thinking of soulcalibur as the game with character creation and neither looked at or considered the possibility of it in MK. I know I barely even glance at other fighters and unless they were screaming it from the rooftops would never have noticed. Meanwhile I'm always looking for the next soulcalibur game by name because unlike MK which is known for fatalities soulcalibur is known as the game with CaS.You can always look at other youtube vids.
I did, after finishing Chronicles of the Sword there's really no point in me playing CaS anymore; all that's left that keeps me going on is offline competition.
Pretty sure the same can be said in Mortal Kombat, but here's the thing; after MK Armageddon, MK9 and MKX no longer feature Kreate-a-fighter yet both sell far better than MK Armageddon.
I believe that part is true.
Ya, but the ability to express your creativity from your mind is hindered by the lack of other tools.
Inappropriate content removed. Carry on :PI voted yes
To me CAS is very important as it let's me kinda create 'myself' in the game, so even though most games don't really represent me or my culture, with soul calibur I know there will always be a game where I can play as a super cool character that I can relate with in almost every way. I hold this kind of thing very dear to me, I know it probably sounds silly to a lot of people but growing up I never really played any games or watched any shows where I could relate to the main character because i'm not 'normal' whatever that means haha. Ah sorry for rambling on for so long it's just this is something I think needs to be taken very seriously.
this CAS will always be 'MY' hero.
obscenities
I agree that CaS has seriously impacted the SC experience, as you, Gatsu, and others have observed. I might ask you to consider that CaS has evolved to be an entirely separate game in itself, which many resent PS forcing upon their wallets. I mean, you can't even buy Tira without buying 100 CaS pieces.You can always look at other youtube vids.
I did, after finishing Chronicles of the Sword there's really no point in me playing CaS anymore; all that's left that keeps me going on is offline competition.
Pretty sure the same can be said in Mortal Kombat, but here's the thing; after MK Armageddon, MK9 and MKX no longer feature Kreate-a-fighter yet both sell far better than MK Armageddon.
I believe that part is true.
Ya, but the ability to express your creativity from your mind is hindered by the lack of other tools.
I agree that CaS has seriously impacted the SC experience, as you, Gatsu, and others have observed. I might ask you to consider that CaS has evolved to be an entirely separate game in itself, which many resent PS forcing upon their wallets. I mean, you can't even buy Tira without buying 100 CaS pieces.
That said, your disdain for the innumerable limitations on the CaS engine is, counterintuitively, precisely what makes it so fun. Chess, for example, is fun because you can't just teleport your rook into the enemy king. The very process of planning/executing your attack is enjoyable. Problem solving: that's the difference between an open canvas and SC's creation engine. And like chess, the more work you put in, the better the results. Thus, a game unto itself.
I'm not sure if you've seen some of the crazier stuff here, but some of it is mind-boggling, even 6 years after SCV's release. To you, perhaps, CaS is little more than the Venus de Milo built from Doritos and Elmer's glue. But to the creators here, CaS is the culmination of art, ingenuity, and perseverance. And the occasional Hulk with purple shorts and raccoon genitalia.
Yes! Chess teaches you how to be a proper sociopath. For now we get to enjoy another 3 weeks of peace before the madness descends muahahahaMy words exactly, only your wording is marginally better my friend :)
And i am chess player too, so il like the analogy as it relates to me.
I would add that beyond the game this forum has created a beautiful CASsociation of talents from all over the world, with people teaching others how to CAS, others creating stuff for fellow players "on demand", and sometimes heated arguments about artistic tastes, skills and whatnot. It's the only board i have been active on, let alone popular...
Some of us probably spent nearly as much time talking / posting CAS as we have trying to exploit every single aspect (even bug) of the editor to bring our wildest thoughts to life. Because we felt at home here, with people sharing our passion for the game, and for the pleasure of casually playing with some 8wayrunners, showing our stuff to get feedback from the community (good or bad, fair or not).
i didn't know about microtransactions, and i despise this, but i bought the game with the season pass (blindly i admit) because that is the only extra support i can give the PS team...except trying to create beautiful CAS if and when i am able to :)
That's for the season pass, but alternatively you can buy her as a standalone DLC based on what NamcoBandai says on Twitter.you can't even buy Tira without buying 100 CaS pieces.
Okay but the game won't last when you realize that you can't create all the characters you've wanted to create; simplicity can be fun but is short lived. Now you've used chess as an analogy explaining the more work you've put in, the better the results; however, it can only take your creations this far when 3D & 2D art programs can take it even further. I'll explain more in detail based on your next piece of quote.That said, your disdain for the innumerable limitations on the CaS engine is, counterintuitively, precisely what makes it so fun. Chess, for example, is fun because you can't just teleport your rook into the enemy king. The very process of planning/executing your attack is enjoyable. Problem solving: that's the difference between an open canvas and SC's creation engine. And like chess, the more work you put in, the better the results. Thus, a game unto itself.
I've checked out the Hulk and Black Spiderman, gotta admit they aren't bad, but still you can't create any character as you please; look at the image of Sonic the hedgehog posted by Gatsu, how can you create the hedgehog exactly the way he is using CaS? You simply can't. You need moar robust tools along with other software to make Sonic. I think your chess analogy for that matter isn't that great because in order to make characters like Sonic, you have to step or rather teleport beyond the boundaries of CaS. I much rather see a PC modded skin character than a CaS created one and SC6 uses Unreal Engine 4 so dat's a possibility.I'm not sure if you've seen some of the crazier stuff here, but some of it is mind-boggling, even 6 years after SCV's release. To you, perhaps, CaS is little more than the Venus de Milo built from Doritos and Elmer's glue.
Have you tried any 3D programs as well as 2D programs at all? cuz to say that CaS is the culmination of art sounds like a joke in comparison to them; as for ingenuity and perseverance the same can be pretty much said but the results after all that is a reward in itself after taking constructive criticisms and putting all that effort into fruition than what you can achieve with CaS.to the creators here, CaS is the culmination of art, ingenuity, and perseverance.
Yes! Chess teaches you how to be a proper sociopath. For now we get to enjoy another 3 weeks of peace before the madness descends muahahaha
The usefulness of CaS was likely intended for humanoid characters and is not meant to be used to create things like like Sonic...and despite that you still get people who do the best they can with what they are given; it is definitely using a hell of a lot of creativity. Below is an example of someone who created a Sonic...it goes through all the steps which is probably more interesting than the end result.I've checked out the Hulk and Black Spiderman, gotta admit they aren't bad, but still you can't create any character as you please; look at the image of Sonic the hedgehog posted by Gatsu, how can you create the hedgehog exactly the way he is using CaS? You simply can't. You need moar robust tools along with other software to make Sonic. I think your chess analogy for that matter isn't that great because in order to make characters like Sonic, you have to step or rather teleport beyond the boundaries of CaS. I much rather see a PC modded skin character than a CaS created one and SC6 uses Unreal Engine 4 so dat's a possibility.
The chess analogy isn't that great because no matter how brilliant you are in creating CaS characters you can't create other characters that look really close or exactly like other characters; sure you can get pretty close results in the case with Hulk and Black Spider Man but not as close or exactly just that with more advanced 3D application programs.You like quotes, so i am sure do, hence i don't understand the "isn't that great" part :)
You can be the latter and grab a friend who's a programmer to do the programming for you.sure if you have a PC and good programming and modelling skills you are likely to achieve something more original/lifelike than what we peons will be able to do with the user-friendly editor and available resources.
I was thinking the PC version of Soul Calibur 6 but I do think the extensive amount of time to gather resources or models is worth it and it's not because it theoretically works for the PC but because it's also a way to show a good art portfolio and get a better chance of being hired by the gaming industry or some other 3d modeling company.Creating additional resources / models ? hum, it would require extensive amounts of time, not be garantueed to work, and mercilessly moderated. Also it'd likely result in weird in-game bugs and crashes. Not worth it imho, and totally irrelevant for me at least in the SC6 on xbox one x context.
No, I do not have a SCV CaS thread.did you have a SCV CAS thread : not to question your credibilty, nor for bashing / critique, just for the guilty pleasure of looking at other's creations :)
Yes, I'll show you one of my 3d textured models from my works.Have you? Then show us what you do with a 3D/2D program, soul calibur theme or not, i'd love to see, as i am interested in all kind of arts ! :)