AuLord
[08] Mercenary
A sort of age-old question regarding fighting games. Do you marry your character, or do you play a wide variety? Of course there are grey-areas as well; some people prefer to play two or three characters, but is there an advantage to generalizing or specializing?
There are those who can play a whole wide-variety of characters and succeed greatly. They can gain a lot of knowledge about match-ups, approaches and when one thing doesn't work in a tourney, they can always try another character on the opponent.
Then there are players who only play one character. They receive the advantage of learning every nuance a character has. They can bring this fighter to new heights and in a way, negating having to learn a new character because they can defy a counter-match pick just by pure knowledge and expectation.
When you learn objectively, you can observe a wide variety of approaches, and learn a multitude of enemy weaknesses to pick apart, as well as having an enormous amount of experience to draw on. If you learn subjectively, you can see the game from inside to out, using one set of tools as a means to overcome any opposition.
Is there a better approach? I'm actually just curious what the community thinks. While I don't believe there's a right or wrong answer, I think it makes for interesting discourse.
There are those who can play a whole wide-variety of characters and succeed greatly. They can gain a lot of knowledge about match-ups, approaches and when one thing doesn't work in a tourney, they can always try another character on the opponent.
Then there are players who only play one character. They receive the advantage of learning every nuance a character has. They can bring this fighter to new heights and in a way, negating having to learn a new character because they can defy a counter-match pick just by pure knowledge and expectation.
When you learn objectively, you can observe a wide variety of approaches, and learn a multitude of enemy weaknesses to pick apart, as well as having an enormous amount of experience to draw on. If you learn subjectively, you can see the game from inside to out, using one set of tools as a means to overcome any opposition.
Is there a better approach? I'm actually just curious what the community thinks. While I don't believe there's a right or wrong answer, I think it makes for interesting discourse.