Ivy Combos

Sorry...

Half Circle from 7_8 to 6_3 is the Best way to get out of Stuns. and be able to block/Gi where/when you want.
 
In high level play, they barely land at all (trust me on this one; I haven't landed 6AK ~ 214BB in a LONG time). But, they -are- good mixups if done right.

I dont use CL6A,K much, but when it lands i'll follow with iCS(well, A+G for me :( ), B+G or SW 6
 
If this was stated before sorry. I remember ring discovered that you can CH WP 3A, 3A (at max range). So here a little combo

CH WP 3A, 3A,CL, A, A+K is about 55-57
It just nice to incorporate that neck grab, I also find that the A, A+K works more consistently, than CH WP 3A, CL, A, A+K

Verses what most Ivy players do CL 236 BB
CH WP 3A, 3A,CL 236 which is about 51, but this has RO potential

Now the next thing I say is not a combo but I hope it might have some use and maybe we can discuss more about A+B facing away

WP CH 66B, 1B+K (if done right the 1B+K will pull them straight up, instead of sending them further away from you) while they are in the air run forward so they are behind you, and if your opponent is not careful you can try to use launch them with A+B. If that A+B is successful then you can combo with CL 4B 236BB_SW214K
 
If this was stated before sorry. I remember ring discovered that you can CH WP 3A, 3A (at max range). So here a little combo

CH WP 3A, 3A,CL, A, A+K is about 55-57
It just nice to incorporate that neck grab, I also find that the A, A+K works more consistently, than CH WP 3A, CL, A, A+K

Verses what most Ivy players do CL 236 BB
CH WP 3A, 3A,CL 236 which is about 51, but this has RO potential

Now the next thing I say is not a combo but I hope it might have some use and maybe we can discuss more about A+B facing away

WP CH 66B, 1B+K (if done right the 1B+K will pull them straight up, instead of sending them further away from you) while they are in the air run forward so they are behind you, and if your opponent is not careful you can try to use launch them with A+B. If that A+B is successful then you can combo with CL 4B 236BB_SW214K

WP CH 66B (or even normal hit 66B) will only launch if the opponent does not tech... sadly enough. =(
 
CH WP 3A, 3A, CL 1B,B+K, SW 214K is the best I found with double WP 3A. It does 65dmg or 90 if they tech.

WP 66B gives a lot of possibilities.

For damage:

WP 66B CL 1B,B+K SW 214K - 65dmg or 80 if they tech

For RO:

WP 66B 3A CL 236BB

For mixups:

WP 66B 3A CL 2A - leaves you at +8

etc... really great move
 

I can't get some of these combos to work. I know the BT A+B combo was patched, but were some of the other ones patched also? I can never get two WP 1_2_3 B+K attacks to connect in a row, because it always puts me back into CL after the first WP 1_2_3 B+K.
 
As you have noticed, B+K-related moves in WP, are actually transitions to CL.
However, If you need to stay in WP (for whatever reason), then you must press and hold A before inputing any WP B+K-related move. Holding down A will prevent you from switching to CL, even If you do for example 1_2_3B+K series.
Another case would be shifting from CL (to WP) and immediately inputing any WP B+K-related move. In this case Ivy will also remain in WP due to state cooldown.

Also even holding down A in WP, there is a limit to how many WP 1_2_3B+K series moves will successfully connect/launch opponent.
Usually depends on which combo you did, how far/high the opponent is sent and other factors. If my memory doesn't fail me, i think that a 3rd in a row 1_2_3B+K (max, usually also 2nd or even 1st) CAN be blocked/teched.

Check the 1st post for more info. Although not entirely complete, it contains various ways for RO Cannons.
 
WP WSBB+K, 6AK +RO

Only trick here is to wait for the camera to adjust for the 6AK or you wind up throwing a CL 4A and whiffing pretty bad. I love this combo for ring outs and just generally doing decent damage that puts you in a pretty good position afterwards. I like to throw a 214 afterwards since it's pretty safe and can make another hit if they're too close and don't respond properly.

[edit] Oops already posted this. But while we're at it. It was said the K can be air controlled. I have yet to see a single person avoid it. It seems like it tracks to well, as I've seen people attempt the air control away.
 
Iirc CL 6ak can be ac-ed. And isn't 236bb a better option as a follow up? Both damage wise and back ring out?
 
maybe, I would also have less risk of whiffing. 236BB on mistake is better than 4A. I'll just stick to that, but I think 6AK has a little bit more RO range...I think...I'll test when i get home.
 
Found Ivy's best option from WP WR BB. At least, I think this is her best option. o.o;

WP WR BB [B+K] (fast) ~ CL 6A[A+K] = 60 dmg.

Oh, and I don't think this has been posted but:

WP 22_88 B[B+K] ~ CL 4B [B+K] ~ SW 214K = 80 dmg. Nice if you know you're not going to get the RO cannon.
 
Just tested the 2. they're nearly equal in damage. 236B a tad stronger (1 point!). Both have good RO. Not sure which is superior RO, but 6AK grants much more float. They both seem to give near equal advantage.

I say 236BB is probably better simply because with the camera rotation issue, accidentally having 214B register or simply 4B, or even B will still hit for some and is very safe where as 4A is REALLY bad.

6AB slightly rotates the oponent for angled RO's though
 
True that. But there are those rare times lol.

I guess an SS scare would be the best bet. Make them duck enough times and practically any mid of Ivy will hit.
 
Hey, is there any easy way to do Ivy's 2 special, crazy grabs? Like, I know for half-circle moves with Astaroth you can just hit 624 and whatever follows instead of the full half-circle. So, is there anything like that for Ivy's grabs?
 
Found Ivy's best option from WP WR BB. At least, I think this is her best option. o.o;

WP WR BB [B+K] (fast) ~ CL 6A[A+K] = 60 dmg.

Oh, and I don't think this has been posted but:

WP 22_88 B[B+K] ~ CL 4B [B+K] ~ SW 214K = 80 dmg. Nice if you know you're not going to get the RO cannon.

I say always attempt the WP WS BB+K, CL 236BB. It deals a point more damage, still RO's, and if it screws up and pulls another move it is MUUUUUUUUUUCH safer and still likely to hit on nearly all directional possibilities of CL B
 
Found Ivy's best option from WP WR BB. At least, I think this is her best option. o.o;

WP WR BB [B+K] (fast) ~ CL 6A[A+K] = 60 dmg.

Oh, and I don't think this has been posted but:

WP 22_88 B[B+K] ~ CL 4B [B+K] ~ SW 214K = 80 dmg. Nice if you know you're not going to get the RO cannon.

By mistake I found the best way to actually get WP WR BB into a combo is: CL A+B ~ [A+K], WP WR BB. Excuse if wrong notation, but the trick is to press A+K the moment she goes into the crouch. Probably alot of interesting possibilities using this method as most people will think your actually attempting A+B~A+K combo so they will be blocking low to avoid that. Pretty useful especially if your quick enough to pull off SS.
 
Speaking of WP WR BB [B+K] (fast) ~ CL 6A[A+K]

Anyone tested it as a wall combo?

WP WR BB [B+K] (fast) ~ CL 6A w!

A while back some mentioned CL 6A leads to some nice wall combos, I think that was Di. Funny Di come up with so many things and he doesnt like Ivy at all. LOL :D
 
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