Then what do you guys use when you get pressured by other players at melee range with very fast/safe attacks, interrupted combos or in general very good mixups? Guard Impacts or RE can be the key to get out of such pressuring situations, but depending on the character you're against and the quality of the player, it's sometimes very hard to predict what he's gonna do, especially because sometimes a single attack guessed wrong lead you into an uninterruptable sequence of very damaging combos/juggles, this can be somewhat frustrating at times.
Notoriously kicks are often the fastest attacks in SC games but I find myself them not being fast enough for me to get out of these scenarios. At least not 3+K and 2+K.
I haven't tried much, when such pressuring situations happen to me I normally panic and fail clamorously.
Yes I'm not a very good player but then again I never claimed otherwise.
Would love to hear how other players approach these situations, hoping I can learn something ;-)
Also a thing I started to rely on after the last patches is interrupting 1+A, A after the first attack (the second leaves you very open if blocked, the first very much less so) and then following with 3+B, which will bring you into spiral lust.
I'm not sure if this considered an effective strategy by good players or if I've just been very lucky, but over the last, say, 100 fights online I've been using it repeatedly and I can say it's somewhat pretty good. Not a game changer, but a good tool to create variation in my game at least.
What's the general consensus about it?