Ivy Match-ups and Anti-Character strategies

His 66B will not work very well, because CL 1B,B+K tracks to Ivy's right side, the exact side in which he evades with this move. Just like Malek said, it will also kill Xian's 1B+K.

CL 1B,B+K is such a great move. Better than Algol's BB, due to pushback on block. Lets enjoy it while we can, because the word is that they did something bad to this move in BD. I will try to get more details later. I hope it's not true.
 
I was about to say his B6 has more range than Ivy's 1BB+K and it forces crouch on hit which mean she has to block or 214B. Which means CL Ivy needs to step a lot if she was to go in a poke war against B6 and 3A. 6B is slow, hurts with 37dmg on hit but only a rare occasion to use but Ivy still get 9gB unless its a tip pushback.
 
Yeah in general he can outspeed her with aGA and b6. 6B and 3A also usually do more damage per hit than her long range options. I just don't like getting into a distance game with him because honestly Ivy's dmg in CL is pretty pathetic and I don't like risking a stepped 6A+B and get punished by Sieg 1B or worse. It's hard to encourage Sieg to come close to you, and once you finally get close to him, he can get out of range with pushback moves, 4B+K, etc. Sieg is pretty difficult to deal with once he opens up to more than 3B, aGA, and throws.


Pay attention to the first round of this fight:




Siegfried's damage is just alot scarier than Ivy's CL state damage. And the only quick WP poke that stands a chance against b6 is 3A, and that move only gets you so far.


My fights with Offbeat are actually a little different than this, I am surprised he was being so aggressive against Malek. He usually turtles me alot more because he already knows about everything I've said. I rarely even get a good opportunity to use SW mixups, because Sieg has the ability to 4B+K most of your moveset even if you have advantage. The A+B from stance is pretty impossible to punish as well. Not to mention he can 2_8B+K almost everything except WP 3A, WP WS A, etc after getting something blocked at tip range(even NH 1K!). He will then go in SCH A/SCH A cancel, delays, mixups, etc. He has the ability to keep attacking you if he catches you at mid/long range and you aren't in WP. If you try something like CL 66A, well you just have to weigh a 66A hit vs. his 6B (which TCs), and his 3B.

Sieg can be a bitch.

/endrant



Anyway the fights that give me trouble are :


Hilde
Amy
Sophitia
Siegfried (actually only OffbeatNinja)
 
Against Stance A+B, u need to space urself so the moment it whiffs u get CL 6A+B, its recovery is slow, so wait until the whole sweep passes, then punish. Tho ofcos, if he is really point blank close then you have to block the A+B.

Edit: Seig's 1K is i15... oops
 
I wanted to add, when punishing against Cervy's iGDR, Ivy can punish him from any stance even after she whiffs a throw after he does 28B.

backthrow: (68)

SW: 3B+K > 44K (69) or step forward 6A+B (101)
CL: 6A+B (49) or near edge/wall 6A+B AT (92) or if u dont do a throw before hand, step forward CL 4A+B (UB 105)
WP: 22B>CL4B>3B+K (79) or on tip 22B>44A+B,A+B (69)

All these will connect, just as ur throw whiff finishes XD
 
I been checking the exact same thing lately. Cervy is at a milion frame disadvantage after 28B, so everytime we block iGDR we should do a throw and make sure we go to CL, because even if it whiffs we get a guaranteed CL 6A+B for almost 100dmg ;>

Also, WP 2A is a phenomenal tool against Mitsu's 4B. I think this one is more annoying than X 44B, because even though it does less damage and does not knock down/RO, it's pretty much safe against Ivy (due to its range, and -14~12 on block) and on hit leaves him at 0 or +2. So he takes less risk with using it.

He also can't punish WP 2A hard, just like X. Well I guess everyone except for Sophitia can't.
 
Against Siegfried, I was looking for the best move to beat both SSH K and SSH A+B. Tho it really varies with range and what transition into SSH:

-[A] -------trades with WP 3A.
-WS [A] ----disadvantage. WP 3A, CL BB will beat both SSH K and A+B.
-22 ---- SSH K beats WP 3A. WP 2A beats both SSH K and A+B.
-[A+B] ----SSH K beats WP 3A. WP 2A or anystance 4K beats both SSH K and A+B.
-4B+K ---- This is his best setup its advantage is bent towards where he sets it up bcos of no blockstun. Best to duck and punish SSH K with any WS B. React block against SSH B. While ducking wait for SSH A+B to whiff then punish with CL 6A+B, WP 22B or SW 3B+K. Just 2K if he keeps stance switching. Try to space urself so he will whiff SSH A+B if he likes using 4B+K. He needs to be at your throw range before he gets into 4B+K to hit you SSH A+B and likewise going into 4B+K puts him out of range of SSH K. If he does this with his back to wall/edge, SSH A+B can be punish by all stance WS B.

Beware, [A+B]>8B+K (SCH transition to his left) can step WP 3A and WP 2A.

Also something to experiment, if he uses 4B+K> SSH A+B to space himself, WP 214 A will punish him. Also applies to [A]> SSH A+B on tip range. And why does Seigfried want to do this, bcos he is afraid of WP 3A. ;)
 
Has anyone been having some success with CL 22_88B and SW 22_88B against Voldo? Those moves turn around the opponent on hit. I figured it might work when we want to force Voldo to leave BS ;] Also, WP A+B turns the opponent around on block (it's very unsafe however)
 
SW 22_88K/2A+K is the best anti hilde move Ivy has, because it TCs under C3A. But apart from that, I agree with sharpskill.
 
Ivy can fudge Asta's 3B>2A+K by teching to her left or right. It will hit her but no dmg. I just found out when I fought Papy. :D
 
I am having serious trouble against Amy and Voldo...they seem to just have all the tools to deal with Ivy's stances...

I don't know Ivy well enough to give you real solid advice against Voldo, but I do have one very important tip; step to Voldo's right when he's in facing. It negates a very large portion of his moves while he's in facing and only four of his anti-step options do significant damage. 2A+B mix-ups which track like crazy, 1K which probably won't even hit Ivy thanks to her excellent step, throws, and 4A+B which is slow as hell and negative even on counter hit. When he's in BS or other stance though, stepping is much more dangerous.
 
I havent fought an Amy main but LG is scrubbing her well enough to give me problems.

Against Amy: Step to her right but becareful when she is right in front of you as she has 3A and 3B. CL 1BB+K should do all the work in pushing her out. Sidestep a lot once you are just outside of her 1A range, this is also to cater for her monstrous range mids like 33B, 66A+B, 6:6B. 6:6B actually is too fast so have to preemptive side step.

See what the opponent's habit is like after they hit you with 1A which is -1: If they block, throw mixup. If they 6BB (it probably even means SW 2A would lose. Someone confirm that?) However Ivy's CL WS AA will counterhit. If they do 2A, you 6 beats them then again that opens up to her B+K.

Her 2B+K low is atleast 6 punishable. Her 1A is SW WS B punishable. 2A+B is her safe low and it RO.

Frame advantage moves on block: 1KA - CL6A+B for 70dmg after the first hit, u'll need to be right on time. 66A - just have to GI this one as its slow.

If you are in WP while she is in front of you, remember you have 3B+K which on hit sends them farfar away, 67dmg combo, TCs and also viable as a fast postGI followup else this is risky failsafe.

Amy's aGIs B+K(mids) and A+B(highs) both can lead to a combo which RO over walls. If she starts using B+K aGI thats when u use SW 44A>CL 4B>WP 66A+B and if you are a bit late use SW 4B. If its A+B be sure to not duck as the low comes out really slow. This is the least Amy would use against Ivy tho just beware she has this option.

In general all of ivy's pokes dont gain enough advantage for her standing pokes to be safe from being outpoked by 6BB. Stay out of Amy's 3A range and dont get hit by her mids and eat wakeup dmg. -_-
 
Yeah, the main problem with Amy is that everytime she knocks you down, she gets 50/50. Unless you can read your opponent really well, it's safer to stay on the ground and eat the wakeup damage. Remember that you can avoid 50/50 after 236K,K if you manage to JF Ukemi. Ukemi is actually something that will help you a lot in this matchup. If you learn to JF Ukemi her 6:6B and 236KK you will avoid the wakeup and reduce her aGI damage significantly + CH 6:6B combo.

It's best if you could stay away from her 1A and 3A ranges. Both have 100% tracking. 1A will own you in CL or WP, because it's only -1. There's not much you can do in Coil and Whip to use that small disadvantage in your favor. Amy's 2A will beat everything, so you can risk TJ move (if you anticipate 2A) or 4K (or any other TC move) if you anticipate 6BB, or high if she uses B+K aGI. Imba char lol.
 
I don't even feel like I'm at an advantage when I space her out, because she is faster and her moves like 33B are safe and do more dmg than WP/CL moves. Also, what you said about 1A not really being at disadvantage against CL/WP.


I guess SW is the only way to beat her, but then again she is far superior at close range anyway. I guess the Ivy player just has to be a much better player.
 
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