Ivy SCIV->SCV Changes

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Try to find as many easter eggs as possible. ;)

1. Can you do SS with A+G and B+G (I don't know if you already know, but maybe it has changed)?

2. Did they change something to escape (e.g. crouching on reaction) her CE?

3. Did they change something about 214B? Is it unsafer than in the first DEMO and does it still evade like shit?

4. Does 4A+B still counter everything, but second hit never connects?

5. Your feeling.

Thanks. :)

Btw... I'm jealous!!!!
 
Yeah, please try Tira. Try to find her BE attacks. And see if she has a BE grab? We've seen a lot of others that do, so I'm kind of wondering if everyone does.

Ivy no longer has SE, does she?
I think she does - in the trailer, she comboed Rugi with WP 3(B) SE B6B4B6B4B
 
There is no SE. The moves appear to come out of neutral state depending on your choice after 22[ B ] :
  • A+B+K - old SEA236A, it seems pretty bad judging from the videos. It's a GB move now.
  • BBB - very small damage.
  • 5-hit JF - still a mystery. All we know is the last hit is a GB again, Perhaps 22[ B ]> 5-hit JF is going to be her staple whiff punish combo, we'll see.
I will make a list of things to check and take it with me. If there's anything else feel free to post your ideas. I will be leaving on Thursday.

I can check Tira too, I know her pretty well. Her BE moves look strong, especially BE 66B which relaunches off the ground into a guaranteed combo.
 
There is no SE. The moves appear to come out of neutral state depending on your choice after 22[ B ] :
  • A+B+K - old SEA236A, it seems pretty bad judging from the videos. It's a GB move now.
  • BBB - very small damage.
  • 5-hit JF - still a mystery. All we know is the last hit is a GB again, Perhaps 22[ B ]> 5-hit JF is going to be her staple whiff punish combo, we'll see.
I will make a list of things to check and take it with me. If there's anything else feel free to post your ideas. I will be leaving on Thursday.

I can check Tira too, I know her pretty well. Her BE moves look strong, especially BE 66B which relaunches off the ground into a guaranteed combo.

old SEA236A comes from 22B A+B+K not 22[ B ] apparently. Just let us know she is fun to play again. :)
 
I don't want ivy easy. The whole allure is her complexity. Well that, CS, and of course the skimpy out fit and ginormous breast
 
Eh. The allure of Ivy for me is her character, and that the range and extent of her attacks is unpredictable. I like that the single stance makes her more unpredictable.
 
I like how Ivy is so boss and her weapon ofcos. Now I feel she was toned down just so she doesn't dominate other ranged chars. Such as removal of WP 6B, WP FC 3B and now WP 3A is linear. Imo she'll be more predictable once the opponent learns her minuscule command list.

Needs news from nxt build so badly. D:
 
I know, where the fuck is SCIV WP 22 88 B??? That's such a classic Ivy move :(

I still haven't received an answer to my question about a week ago - we made that wishlist. Was it ever sent to the devs?
 
Oh, I didn't know that. Sorry! I'm trying my best to explain things and I haven't even touched the game yet, haha.

Will do. You can expect a long post next week, and it's probably gonna be, traditionally, 50% enthusiasm and 50% whining.

We wouldn't have it any other way Ring. :)
 
IVY=EPIC loved her since Calibur fun thing is I've never seen her as that hard so to be honest i dont care one way or the other. Seigfried on the other hand needs to be majorly nerfed cheap little son of a (cenesored due to too may explicitves). That being said seigfried back at all annoys me siegfried reminds me of Ryu everyone uses him and everyone uses that one move and thats it.
 
Ok, so I was able to test the new Ivy for a few days on Paris Games Week. But before I start, me and Malek also had a personal meeting with Ivy.

trio.jpg

Malek probably hates me for taking this picture but I had to take the risk =)

GENERAL IMPRESSIONS:

The game itself is much more fun than SC4. The system is very interesting, the BE, CE, JG and quick step make the game more dynamic, flashy and enjoyable. Not to mention technically it's above every other fighting game we have seen so far. The music is amazing, too. At this moment SC5 is what SC4 should have been.

For the moment the best characters in the game have to be Siegfried, Mitsu, Pyrrha, and Asta. Some other characters (like Maxi for example) also seem strong, but maybe it's because they are completely different (different stances, moves, frame traps) and it's hard to play against them at the moment to say more.

The movement feels very similar to SC4, it's nothing like SC2 or SC3. The game appears faster because almost all characters have better step, dash and backdash. There is also quick step which renders normal step pretty useless.

The new SCV Ivy is exactly what we have seen on the videos - a very simple and straightforward character. Malek had already written a lot about her here so I will focus more on the move properties and what not.

She has a lot of problems now. Mainly it's her weak NH damage compared to other characters (even Maxi). Other characters can do even twice more damage than Ivy without counter hit. Her wakeup game is more risky because 214K is punishable on block. She has no really good low now with FC 3B gone. Everything else can be easily blocked on reaction and punished. Another bad news is almost a complete lack of mid step killers apart from 3[A], which sucks.

BRAVE EDGE:

Surprisingly, her BE attacks are quite decent.

A+G BE - old SS. The flash is quite obvious and some players (like Keev) could duck it on reaction but apart from that the move can be pretty good when used rarely. It only works with A+G throw.

1B BE - just as I assumed, the second BE hit forces block even when the first 1B is blocked. It has positive frames on guard.

66B BE - always launches on CH or during stun combos. Seems like a very decent move, when combined with 6B8 BE or 9A+B it does a lot of damage.

22B BE - I was very skeptical about this one but it turned out crazy - on hit it always combo with the new-old SC4's SEA236A. On guard it forces the GB move to be blocked (opponent cannot jump, GI, probably step/quick step as well, but this needs to be checked), Ivy ends up in BT with frame advantage and opponent is very close to her. The only problem is that BT 2K doesn't KND in SC5 so the mixup isn't very strong.

6B8 BE - new Ivy lick with a crazy animation and nice damage. It also wallsplats and possibly ROs (we are not sure yet). I don't know if it does more damage than 9A+B.

MOVES:

AA - terrible CL AA has returned. The second hit can be ducked on reaction and whiff punished. It has nice range and advantage on hit but should be used mostly as a punisher.

66[A] - this move is absolute trash. Not only it's possible to interrupt the second hit with AA, it cannot be delayed, does small damage, no stun on CH. Nothing! It's also easy to JG the second hit and punish it even harder. It will only work a few times on people who aren't used to Ivy.

66A - normal 66A is probably her best step killer. It does more damage than in SC4 but it's high so it loses easily to TC moves.

BB/[ B ] - BB is very good, but it does less damage than in SC4. The second hit does not track at all. [ B ] is similar to SC4's WP 44BB. Both hits hit grounded and they have a lot of range but it's launcher punishable on block. The second hit comes out slower, it's probably possible to step it and GI on reaction (in SC5 a guard impact means guaranteed ~90dmg CE is you have 125% of meter)

2A, 2K,2B all seem the same.

A+B,A - 3rd hit still not fixed in the new build which I played on the main stage.

9B doesn't stun anymore on counter but it appears to do more damage on tip range (about 40)

1K (old 22KSW2A+K) still has super TC (window for STC is much shorter, though) but the move itself is slower and more unsafe than in SC4. Tip range 1K>9B seems to do most damage because 9B is stronger at tip range.

1A+B (old SW 2A+B) has no pushback at all, it's also slower (to me it seems like a i30 low, almost everyone blocked it without any problems so...) but less unsafe. Combo on NH.

bK (old SW 214K) is even more terrible now. It's unsafe on block (at least -15), does less damage on grounded ans still negative on hit. I does appear to catch all rolls, though.

4A+B,B - it's true that the move aGI's every move in the game but the aGI pushback is still random and you can easily get whiff punished on a successful auto-GI with a Critical Edge for about 90 dmg.

6B2_8 - super risky. Unless you know the first hit is going to hit/get blocked, you must be very careful because the second hit has a 70% of whiffing. It rarely catches step. Also it seems more unsafe on block, some characters can do a quick dash and punish it on guard, ridiculous.

FC 1B_[ B ] - one of her best moves, like in SC3. The combo on NH is very strong and the move is pretty safe. It has two versions, if you hold B it will become WP WS BB.

6B8K - does more damage as a punisher and in combos. You can also punish with 6B8 BE but the kick doesn't come out then (does about 40-50 dmg, hard to say). The K cannot be delayed.

3[A] has no stun on CH, also slower and very unsafe on block.

4K stuns on CH like in SC3. I usually did 1B+K as a combo, maybe there is something stronger. I don't know about the frames but it appears to be one of her best moves right now.

3[K] - same as in SC3, except the tracking. It's about +3~4 on block. The stunned character falls down very fast, you don't have much time for your guaranteed followup.

3B works exactly like in SC:BD. You can get a NH 6B8 combo only at point blank range. The good thing about this move is its pushback on block.

WS [A] (old W WS A) seems to be a lot slower.

4A - same move as SC4's SW 4A now stuns on CH but you can only use bK a guaranteed combo.

22A - (old sw 44A) the move now has the same stun properties on CH like in SC3. The best combo I could find was CH 22A, 66B BE, 6B8 BE. It uses 100% of special meter, though.

214B - it's almost safe, like Malek had already mentioned earlier. Since there are no stances, there is no stance transition. It's negative on hit , does not track and step is slightly worse (but better than in SC:BD) but it's still one of her best moves. Both hits hit grounded opponents.

22B, BBB can be interrupted with AA or 2A. BBB tracks to one side.

CS/iCS - the new command throw seems to be very difficult to do. Malek has told me it took him 3 or 4 hours of training to get the first one. The motion is very annoying and extremely difficult to do on analog stick. We don't know if iCS exist - if it does then it's gonna take a while before we can do it. I think she says "Now sing for despair!" during the throw or something similar.

5 HIT-JF - still a mystery! We haven't been able to do it, not even the first hit! haha The timing for the first hit is different than anything we have seen so far in SC2/3/4. I imagine it's gonna be possible to JG this move in between hits and punish it.

CE - I don't quite understand how this works. I had numerous situations where the CE animation started when the opponent was standing and then he immediatly ducked when there was the grab sequence...

Some of her best SC4 moves are gone (SW FC 3B, SW 66K, SW/CL/WP 6K, WP 6B etc) but there was no command list so maybe these moves are hidden under some different inputs (but it's doubtful)

I hope you guys can find the answers to your questions. If there's something else don't hesitate to ask.
 
Ivy sounds pretty boo boo and by boo I mean S..tty. I hope they reconsidered her move properties and make some alterations by the next Version(plz for the love of goodness fix A+B,A you trolled long enough PrJSoul, it not fun anymore).
 
Ok, so I was able to test the new Ivy for a few days on Paris Games Week. But before I start, me and Malek also had a personal meeting with Ivy.

trio.jpg

Malek probably hates me for taking this picture but I had to take the risk =)

Wow - It took me a minute to recognise you there man - you look very differant with hair =P.
Suits you though ^_~
Also - you should have stolen her clothes and shown her who the REAL princess Ivy is =P
 
I took about 250 pictures during the trip. I will upload a lot of them if anyone is interested.
Ivy sounds pretty boo boo and by boo I mean S..tty. I hope they reconsidered her move properties and make some alterations by the next Version(plz for the love of goodness fix A+B,A you trolled long enough PrJSoul, it not fun anymore).

I wouldn't count on that given that the game is supposed to be released in 3 months. Hopefully they will fix A+B,A at the very least.
 
Ring does it seem to you that this will be the final build of Ivy for SC5. I was hoping that they would add some moves from sc3 like SW 44A, and SW 1A. Also in regards to the command throw I feel (from me trying to practice the command in preparation for SC5) the most difficult part is the 28 28 part. Since your moving your thumb across one side to the exact opposite side for a total of 3 time, there is a high chance of making mistakes. In SC3 and SC4 the inputs were closer together, so less chance for errors.
 
Ring, tried your hand in performing SS in a match? (22884646 B+G) Did it feel awkward at all? This is the first time that the SS input wasn't a circular motion isn't it?
 
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