Reave
[13] Hero
Are you Japanese? If not then there is your answer lol.i tried it VS mitsu 1A tech trap off of CH B6 and CH 33K and couldnt get it once.
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Are you Japanese? If not then there is your answer lol.i tried it VS mitsu 1A tech trap off of CH B6 and CH 33K and couldnt get it once.
I'll try it.I wanna see if anyone can JG Pyrrha's 66B BE after getting knockdown by her 22A. PLEASE tell me that's possible.
What? Go in training right now. Have Nightmare hit you with CH 6K and do tech trap 1A. Try to escape the 1A without JGing it.1: Tech traps can be escaped without JG on wakeup.
Hate to disappoint you but you CAN mash the tech. If you had to press and hold G for the tech, then that would be REALLY hard. I was having trouble finding the exact window to tech with that method and it was indeed starting to feel like JUKE timing.I love this mechanic. Nice find!
This will force people to mash less and play with precision more if they truly want to master it. I believe the only way to consistently do this in battle is to train yourself to not mash direction + G to tech, which most people do. Mashing to tech is unnecessary and rather than that you need to just press direction + G just once, when necessary, and then JG. If you mash to tech out of situations it's much more difficult to JG during the tech.
What? Go in training right now. Have Nightmare hit you with CH 6K and do tech trap 1A. Try to escape the 1A without JGing it.
Can you elaborate what you mean by this?The ones that only trap specific wakeup tactics are still essentially unaffected.
It's not whining, it's a legitimate complaint. Risk-free ukemi is just stupid, much less free-reward ukemi. It's bad for the same reasons step G was bad: you get rewarded for no commitment. It also takes away tech trap/dead trap 50/50s, which is a big part of okizeme.The whining is still stupid in any case. It went from "boohoohoo, the damage in SCV is too high" to "boohoohoo, there are ways to avoid damage."
The video looks like a forward tech. I tried a few runs, but it's like flailing in the dark.havent tried again since my fails yesterday, but for those of you who are getting this, is there a specific direction that works better like forward or backward?
also if anyone could try and do mitsu B6 CH or 33K CH into 1A, thats the one i had trouble with.
Payoff is balanced by execution.Risk-free ukemi is just stupid, much less free-reward ukemi.
I never said that you can't mash to Ukemi. I said that the majority of people mash to Ukemi, and I find that not mashing to Ukemi (while harder), makes it easier to get the timing down to do the Ukemi Just Guard. You don't press and hold G to tech, you just tap G with the direction you want to tech as a precise single input, followed by the JG.Hate to disappoint you but you CAN mash the tech. If you had to press and hold G for the tech, then that would be REALLY hard. I was having trouble finding the exact window to tech with that method and it was indeed starting to feel like JUKE timing.
But nope, you can mash the tech and then stop mashing and time the JG. Just watch their character do the expected animation at the expected timing while you mash the tech, no need to pay attention to how/where you tech, and JG it like you're doing it from neutral.
It's not particularly difficult, people just aren't used to it (remember when nobody could OS JG?). Since all tech traps hit during the same 6 frame window in a ukemi and the JG window covers this entire period, it's just a matter of tapping GPayoff is balanced by execution.
Just Ukemis allowed people to escape otherwise guaranteed ground hits in some situations, but unlike Ukemi JG, it didn't give a free punish. Stuff like Mitsu/Nightmare/ZWEI/Aeon/Natsu/etc 1A tech traps are now hilariously unsafe.How come people didn't make such a big deal about Just Ukemi's in SC4? This is basically that but with a less random chance of happening since it's more skill dependant.