Just Ukemi List

That theory is absolute. That's how it works period without exception.

Lau wrapped it up right there. Any vertical with a downward trajectory that hits you in the air, can be just ukemid. ALL of them.
 
I agree with the "theory"..
However such a list is still useful for anyone picking up the game, I see no reason to shoot down a good effort to contribute to the site's content.. Especially when its been somewhat lacking now that the SCIV is no longer in season.
No harm leaving it up, please refrain from shooting down the idea any further.

If the thread starter doesn't update the first post then I will close it.
 
Edgemaster CPU seems to know all the Jukes, should ask him next time you see him. ;) or just set the training dummy to ukemi and i think they do the Juke if they can.

Training dummies don't "Juke" everything, just some things (see Amy 6:6B repeater combos, amongst other things).

As for the theory, I am flabbergasted.

Is the timing always "just before you hit the ground", or "right when you hit the ground", or... you know, is it absolute too?

ed. apparently the theory is quite correct.

again, the timing on some of these moves are... well, all of them, all of them are pretty damn tight.

Is there any variation in timing? Is it possible to "Juke" on reaction?!

or do you just try it when you see something coming and if it miraculously works out it's a plus?
 
No harm leaving it up, please refrain from shooting down the idea any further.

Im not shooting down any idea, nor did i try to :)

If Neorussel is going to update his first post, he should definetely take this into his post, and maybe additionally post some keymoves like 66B so newbies can look it up quickly.

Right now the Thread could give the impression like its some random system, but indeed its based on the animation.

The Thread could be usefull for newbies, i just wanted to point why all those mentioned moves are JF Ukemiable.

regards, doc.
 
I'll update it, but IMO knowing the move entirely makes it easier to spot which is JU possible.
Saying that anything that knocks you down to the ground is just to vague. I ain't making a video of JU moves that people don't even use at all. The purpose of the thread was to list the most common ones that people are not aware of.

NeoRussell
 
So youre going to make a video, thats another story. Of course you'll need some keymoves.
But I dont think its vague at all, its pretty accurate. Its always better to know how the game Engine works instead of just pointing out some Moves.

If you tell people that they can do a i15 Poke after a GI, they are going to ask whether they can do a i18 Low or whatever. If you tell them you can do ANYTHING till i20, they know whats up. Of yourse you can point out some Moves, but imo they should learn the Theory behind this game aspect, not just specific Moves. Of course you have to clarify this Theory WITH specific Moves, so this is a good idea.

Hope you know what im trying to say, im sure you're going to make a good job as you did in the past.

greetings,doc.
 
Yea that sums it up. You dont need a thread one sentence is all:) You should put that in general info. Any attack that slams you down can be JU. Mitsurugi BB thats an interesting one. Really you can talk about countering JU.
 
I haven't checked it, but I'd be surprised if Talim's 33B:6B didn't allow a JU to avoid the 2A+B.
 
i dont know if its just me but i can juke after mitsu does 4KB everytime. its like the easiest one. i always time my JU when i anticipate the thud of my body hitting the ground and i try to time it right at the sound of the thud.
 
I was playing against an AI in training the other day as Zasalamel and it Just Ukemi'd out of the BT B+K juggle after CH 4B+K. It doesn't work when you set the freestyle training to ukemi, but you'll see it happen every now and then if you set the AI to Edgemaster.
 
Voldo's BS CH 3B, BS 3B is jukeable. Also, this is a vertical, with an upward trajectory, that is jukeable. I just felt this had to be mentioned...
 
again, the timing on some of these moves are... well, all of them, all of them are pretty damn tight.

Is there any variation in timing? Is it possible to "Juke" on reaction?!

or do you just try it when you see something coming and if it miraculously works out it's a plus?

The command input is always the same frame you hit the ground, as far as I know.
 
Voldo's BS CH 3B, BS 3B is jukeable. Also, this is a vertical, with an upward trajectory, that is jukeable. I just felt this had to be mentioned...


holy shit really?? there goes everyones theroy of downward only. wonder what other moves with upward trajectories we are missing.
 
Also, unless I'm completely off base here, I thought you could JU any move that grounds unless it causes a bounce. So you could JU Astaroth's 22B, but not Setsuka's 11B.
 
Also, unless I'm completely off base here, I thought you could JU any move that grounds unless it causes a bounce. So you could JU Astaroth's 22B, but not Setsuka's 11B.


no. you can JU any move that HAS the bounce to it. but ekindu figured out something else. so all of our theories might be off.

everybody go to training right now!!!!!
 
How do you test Just Ukemis?

There's no way to reliably see what the options are afterwards unless you manage to nail it in practice yourself...

unlike Just Impacts (where you can rig the command playback dummy to JI every time).

I know this guy said this ages ago but oh well sum ppl may not know.

I think you can get the computer to just ukemi all the time on certain moves or maybe all but i'm not sure. Basically i first saw it when i put the computer setting on random for ukemi and did.

REF,A,6A+B(door knocker)BBBBB, - and this is where the computer Just ukemi's everytime - ,door knocker again.
 
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