@ jink thanks mein ima try incorporating that into my game. on another note peep my latest online match peoples. i accept all types of critique.
-peace
http://www.8wayrun.com/media/sciv_jerichoxwar-sieg-_vs_psyentifik-sieg-avi.1967/
Wall of text...lol:
I generally liked what i saw. ur a good sieg with good stance roulette skills(or at least, better than mine. i suck at stance roulette lol).
i cant really make true to heart judgements until i have time to look at more of ur vids, since that guys sieg really kinda sucked, but i'll tell u what i got from this video:
u definately need more poking. i would suggest more b6, since its safe, gives advantage, puts ur opponent into FC so it can be repeated, is fast, can be used as a punish, and u can step after it on grd because its relatively low - on grd as well.
as for ur use of a+kA2A, it was nice, as is a+kA2A a nice move. it step kills, punishes, is safe, does decent damage IMO(about 40 off a stand alone move that gives advantage seems pretty good to me.)
i'd be careful about things like WR A because yes it does indeed serve a purpose, but the move its self is very unsafe, even on hit confirm. by all means use it, just dont abuse it. same goes for WR {A} since its mixups are interruptable.
i'd also be careful with WR {B} and 3{B}. they are good moves, and by all means use them, im not telling u not to, but be aware that all mixups from both can be step-ducked even online, and if u abuse them ur opponent will get into the habit of stepping and hitting u with alot of 2A, or even alot or WR attacks.
i enjoyed seeing ur frontstep grab usage, its a nice strat, and it worked very well for the situation. i'd like to see u use a tad bit more of that to force more mind games and set up 50-50's like grab/3B. u could even go frontstep ~ sidestep ~ grab for hopes at a side grab for additional damage. if ur opponent refuses to duck and is good at breaking grabs, try doing things like frontstep ~ iagA/mixup, or frontstep 1K, or w/e.
i'd like to see u step alot more. while i do indeed understand siegs step sucks, i can set up 50/50's easier, or even land heavy hitting whiff punishes for free damage alot easier. plus if u keep moving u get hit by less garbage, and people are forced to go out of the way to kill ur step, instead of fighting u in a linear fashion.
u play agressive and somewhat unsafe, but thats ok for a siegfried against most characters. u probably do know this, but u also need to be able to switch between safe and agressive depending on ur situation. i myself play a very safe sieg, but i enter agressive and risky situations when they are advantageous to me, and have a higher chance of success. but it also depends on who ur fighting, and what kind of style suits u,
there is no 1 way to play siegfried.
i'd like to see u throw out iagA once in a while, and just see how ur opponent reacts to it. it can also be used for positioning ur opponent for RO's since it has a great deal of pushback, and it step kills.
be careful about attacking or stepping after things like 3A, as 3A is unsafe, but more importantly u risk a CH.
i saw u utilise spacing a bit, and u did a fairly good job of it. however its 1 of siegs better tools, because not only does it allow u to chip away at ur opponent from relative safety, but u also get a chance to sit back and watch them, so i would probably try to incorporate just a wee bit more of this.
he really didnt give u an opportunity to do this at all, but im just throwin it out there just so u know, which u prolly do.i'd like to emphasise that u punish the little stuff, even though it is online. dont let them get away with anything thats even -13 if u can help it. and anything u cant punish, set up a 50/50 afterwards. sieg has alot of really nice 50/50 options that can shave off ur opponents health real fast if u can choose the right option.
anyways this was really good stuff. it was good to watch, and i hope u also give us more.
anyways...back to being on topic!
for b4 its alot easier to incorporate after step, on certain wake-up mixups, and if u can utilize forced block set-ups for it. rarely even just running up and b4ing can work just because they dont expect it. try it after guard impact, after some knd's, after SHK's, after wall combo's, or if u enjoy using 2K alot to force ur opponent to get up, u can try it out as a mixup if u find they try to roll away alot.
and then after b4/b:4, u can try a trap, u can step and hope for a whiff punish, u can space, u can attempt a 50/50, start a GI game, try another SC move, its got alot of possibilities. after hit, both 1B and 6B are tech traps, so uve got a high damage tech game after it as well. the only thing i would worry about is this move can be GI'd on reaction, so its something that u wanna use in a set up and not usually by itself. u can use it by itself, but dont abuse it because it does get GI'd soo easily.