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AndyrooSC
IVE WAITED FOR THIS!!!
(This first post shall be updated overtime with new finds and from the discussion below)
Overview of character:
Maxi can run a train of strings on you if you don't know the match up giving him free opportunities to get in. Outside of that he has a number of good pokes and a impressive whiff punishment game......what? was you expecting me just to write 6a+b and wrb+k in bold here? Trust me I was tempted :P.
General Strategy: vs
If your fighting a low level Maxi chances are they just using his strings and your strategy can be just whiff punish and let them kill themselves (below in the punishment section will be how to counter them)
A higher level Maxi player is going to have fewer openings. Its going to be about the reads and poking while staying out the way of his pokes.
Another mindgame strategy is using ZWEIs aGI 6a+b after things what makes Maxi want to attack back, for example 9B on block and 2K on hit, some usual responses from Maxi include 6a+b, 2a, 2b and 3k all what get repelled by the aGI, so then Maxi might start trying AA, 6A and throws which don't activate it so you could start ducking and wrB punishing.
Useful Notes-
Both Maxis A and B grab do 50 damage however the A grab can be teched after.
6A+B can be stepped to ZWEI's right.
Mid range and Tip range Maxi cant punish ZWEIs a+b without meter.
Maxi has to commit to punish 1B no hold and since 6a+b covers most options you can bait one out and JG it.
Pokes to consider:
2a - i14, safe, stepkill, hits Maxi out of wrb+k, +8 to work with on hit.
2k - i15, low poke, good post 2k options like 6a+b, fc2a, backstep etc.
B - i15, mid, safe, good post options include 6a, B, 2k, backstep etc.
9B - TJ, safe, avoids Maxi's very good 2A, good post options on hit and block.
Creating space:
7K - a blocked 7K puts ZWEI out of range from moves like 6a+b and 3B, and combined with a backstep then your out of range from even 6a and 6a+b be. The only moves what can still punish your backstep are 66a, 66b and 66k which all can be beaten if you do 2a after 7k instead of backstepping.
66A+B- If maxi blocks the first hit then he has to JG, GI or block the second hit. If blocked your are at Maxi's ghost 6a range. A backstep after this is completely safe, you can wait and whiff punish if he tries 66B, 6A, 66K etc.
Mid range
A+B- when Maxi has no meter this cant be punished at range. If you get Maxi to block it tip range then he cant even punish it with 6a+b BE or CE. This move breaks in 10 remember.
6A -A longer range than you think vs Maxi. High step kill is risky because of Maxis TC attacks but on NH hit(+3) and even block you not put in a bad position. 6A is -14 on block however Maxi can only CE punish it, which is difficult to do on reaction because of the short block stun. (Maxi's other i14s and below don't reach, even at point blank).
3A - This stepkill has ghost range as well, a little shorter range than 6A however this hits Mid which eliminates the option to TC under it with wrB+K. On block its -17 however Using this tip range is most effective because if spaced properly Maxi cant even 6a+b BE punish it. Using this move at its optimal range can make the opponent think twice about stepping when in this range and sets up heavier guard hitting moves i.e 66A+B, 66B.
Long range-
1B) - I mean very long range, out of way from advancing TC moves such as 33B and 22B.
Here you can be holding Ein and keep your opponent at bay for a short moment while you build some more meter.
Punishment-
NG = Neutral Guard (Maxis B+K aGI from any of his stances)
- AA into guard is -17 punish with 4B BE. However if Maxi does his aGI it will punish the 4B BE attempt or if Maxi uses RC B then he will be airborne and the brave edge of 4B can be ACed away from. To punish all other options apart from guard backstep and wait then whiff punish.(if you backstep and hold G then RC B will hit your guard).
- 6A is -13 on guard, punish with K. K also beats every other option Maxi has from his stances and you will receive a CH(after that CH you could backstep freely or A+B and depending on the range could be unpunishable. However K is range dependent and if it whiffs Maxi can on reaction G cancel and 6A+B whiff punish you. If you block 6A outside K range you should be outta range of any stance follow ups. Tip: If Maxi gets 6A happy at these ranges then all it takes is a read by ducking and scoring a wrB whiff punish for 80+ damage with meter.
- 3A into G is extra unsafe because 66A+B is a punish. Maxi is forced to go into one of his stance options all of which can be backstepped, waited then whiff punished.
- This is low can be blocked on reaction. Its -13 on block but the way Maxi steps back afterwards makes a fc2a punish whiff. Tip: use the disadvantage what Maxi is in to start an offense, for example 66a+b or wrB/66B.
- 4a into G is -16 on block, the best thing to do is K because it also beats all Maxi's stance options afterwards if he tries to opt for them. You can also backstep, wait and whiff punish his other stance options, you need to be quick and use either 66Ba or CE to punish BL A after backstepping.
FC - After blocking the first FC 3A you can 9B out of the second one. If you block the third one 4B BE punishes if they hold G or try any stance option. If your slightly late Maxi will be able to aGI you with NG.
- BB into G is really unsafe because 66a+b can puinsh it. All options from Maxi's stances can be backstepped expect LO B at point blank range. If you expect LO B after BB its an easy sidestep then do a quick A+B to also punish the K from LO BK if Maxi tries it.
The Kick is also duckable and gets you a wrB whiff punish.
- When you block the beginning of this move you get sent to the side while Maxi is still spinning his nunchucks around. If he doesnt cancel it you can punish him with 66A+B. Maxi can press G cancel it quickly be in LI stance., the best option here is to backstep, wait and whiff punish.
- This move is -14 on block, close range punish it with AA.
- Point blank range only, ZWEI cant backstep out of 1BA. If Maxi goes into stance after 1B you can beat all his stance follow ups with iwrK apart from 1BB. if you block RO B then punish with 4KB as it beats all stance options aswell. Outside point blank range backstep out of Maxi's other options(backstep twice to avoid RO AK then A+B whiff punish straight away).
- 4B into block is very unsafe, punish with 66BA. However its almost certain Maxi will go into stance here, most common follow up being 4BB which has a K string at the end of it. Duck the K as its high and punish with wrB. 4BB into block is -19, so punish with A+B. However you can avoid the reverse mix up by stepping 4BB to ZWEIs left and A+B whiff punishing.
- Maxis 8B into guard is very unsafe at roughly -31, punish with 66A+B or wrB if you want to use meter without scaling. Maxis NG aGI from his stance comes out a little to early to aGI wrB or 66A+B here so if Maxi opts for that he will get punished.
However LO A, B or K will beat these 2 moves, backstep will eliminate all these options and get you a A+B whiff punish. Imo if your blocking and Maxi does this move its possible to JG on reaction and you get a free 3B punish.
WR - This move is -18 on guard, punish with 4B be. On JG its shockingly bad at -41, should be able to react to option-select JGing it and 3B punishing.
- if guessed right this move is -18 on block, punish with 4B be.
- You will get CHed if you try punish 2K if Maxi does 2KB. The second hit can still be blocked on NH and its -17 punish with 4B be.
- If you guessed right this move is -14 on block, punish with fc2a.
- This move has 3 different timings where is ends, straight away 236kG
(-17), half way through 236KG (-15) and the normal version (-15). BB punishes all of them but its hard to react between the different ones, 6B gives you that extra frame to input it in time for the punish.
Wr - The second kick is a high, duck and punish with wrB.
"will continue later"
Overview of character:
Maxi can run a train of strings on you if you don't know the match up giving him free opportunities to get in. Outside of that he has a number of good pokes and a impressive whiff punishment game......what? was you expecting me just to write 6a+b and wrb+k in bold here? Trust me I was tempted :P.
General Strategy: vs
If your fighting a low level Maxi chances are they just using his strings and your strategy can be just whiff punish and let them kill themselves (below in the punishment section will be how to counter them)
A higher level Maxi player is going to have fewer openings. Its going to be about the reads and poking while staying out the way of his pokes.
Another mindgame strategy is using ZWEIs aGI 6a+b after things what makes Maxi want to attack back, for example 9B on block and 2K on hit, some usual responses from Maxi include 6a+b, 2a, 2b and 3k all what get repelled by the aGI, so then Maxi might start trying AA, 6A and throws which don't activate it so you could start ducking and wrB punishing.
Useful Notes-
Both Maxis A and B grab do 50 damage however the A grab can be teched after.
6A+B can be stepped to ZWEI's right.
Mid range and Tip range Maxi cant punish ZWEIs a+b without meter.
Maxi has to commit to punish 1B no hold and since 6a+b covers most options you can bait one out and JG it.
Pokes to consider:
2a - i14, safe, stepkill, hits Maxi out of wrb+k, +8 to work with on hit.
2k - i15, low poke, good post 2k options like 6a+b, fc2a, backstep etc.
B - i15, mid, safe, good post options include 6a, B, 2k, backstep etc.
9B - TJ, safe, avoids Maxi's very good 2A, good post options on hit and block.
Creating space:
7K - a blocked 7K puts ZWEI out of range from moves like 6a+b and 3B, and combined with a backstep then your out of range from even 6a and 6a+b be. The only moves what can still punish your backstep are 66a, 66b and 66k which all can be beaten if you do 2a after 7k instead of backstepping.
66A+B- If maxi blocks the first hit then he has to JG, GI or block the second hit. If blocked your are at Maxi's ghost 6a range. A backstep after this is completely safe, you can wait and whiff punish if he tries 66B, 6A, 66K etc.
Mid range
A+B- when Maxi has no meter this cant be punished at range. If you get Maxi to block it tip range then he cant even punish it with 6a+b BE or CE. This move breaks in 10 remember.
6A -A longer range than you think vs Maxi. High step kill is risky because of Maxis TC attacks but on NH hit(+3) and even block you not put in a bad position. 6A is -14 on block however Maxi can only CE punish it, which is difficult to do on reaction because of the short block stun. (Maxi's other i14s and below don't reach, even at point blank).
3A - This stepkill has ghost range as well, a little shorter range than 6A however this hits Mid which eliminates the option to TC under it with wrB+K. On block its -17 however Using this tip range is most effective because if spaced properly Maxi cant even 6a+b BE punish it. Using this move at its optimal range can make the opponent think twice about stepping when in this range and sets up heavier guard hitting moves i.e 66A+B, 66B.
Long range-
1B) - I mean very long range, out of way from advancing TC moves such as 33B and 22B.
Here you can be holding Ein and keep your opponent at bay for a short moment while you build some more meter.
Punishment-
NG = Neutral Guard (Maxis B+K aGI from any of his stances)
- AA into guard is -17 punish with 4B BE. However if Maxi does his aGI it will punish the 4B BE attempt or if Maxi uses RC B then he will be airborne and the brave edge of 4B can be ACed away from. To punish all other options apart from guard backstep and wait then whiff punish.(if you backstep and hold G then RC B will hit your guard).
- 6A is -13 on guard, punish with K. K also beats every other option Maxi has from his stances and you will receive a CH(after that CH you could backstep freely or A+B and depending on the range could be unpunishable. However K is range dependent and if it whiffs Maxi can on reaction G cancel and 6A+B whiff punish you. If you block 6A outside K range you should be outta range of any stance follow ups. Tip: If Maxi gets 6A happy at these ranges then all it takes is a read by ducking and scoring a wrB whiff punish for 80+ damage with meter.
- 3A into G is extra unsafe because 66A+B is a punish. Maxi is forced to go into one of his stance options all of which can be backstepped, waited then whiff punished.
- This is low can be blocked on reaction. Its -13 on block but the way Maxi steps back afterwards makes a fc2a punish whiff. Tip: use the disadvantage what Maxi is in to start an offense, for example 66a+b or wrB/66B.
- 4a into G is -16 on block, the best thing to do is K because it also beats all Maxi's stance options afterwards if he tries to opt for them. You can also backstep, wait and whiff punish his other stance options, you need to be quick and use either 66Ba or CE to punish BL A after backstepping.
FC - After blocking the first FC 3A you can 9B out of the second one. If you block the third one 4B BE punishes if they hold G or try any stance option. If your slightly late Maxi will be able to aGI you with NG.
- BB into G is really unsafe because 66a+b can puinsh it. All options from Maxi's stances can be backstepped expect LO B at point blank range. If you expect LO B after BB its an easy sidestep then do a quick A+B to also punish the K from LO BK if Maxi tries it.
The Kick is also duckable and gets you a wrB whiff punish.
- When you block the beginning of this move you get sent to the side while Maxi is still spinning his nunchucks around. If he doesnt cancel it you can punish him with 66A+B. Maxi can press G cancel it quickly be in LI stance., the best option here is to backstep, wait and whiff punish.
- This move is -14 on block, close range punish it with AA.
- Point blank range only, ZWEI cant backstep out of 1BA. If Maxi goes into stance after 1B you can beat all his stance follow ups with iwrK apart from 1BB. if you block RO B then punish with 4KB as it beats all stance options aswell. Outside point blank range backstep out of Maxi's other options(backstep twice to avoid RO AK then A+B whiff punish straight away).
- 4B into block is very unsafe, punish with 66BA. However its almost certain Maxi will go into stance here, most common follow up being 4BB which has a K string at the end of it. Duck the K as its high and punish with wrB. 4BB into block is -19, so punish with A+B. However you can avoid the reverse mix up by stepping 4BB to ZWEIs left and A+B whiff punishing.
- Maxis 8B into guard is very unsafe at roughly -31, punish with 66A+B or wrB if you want to use meter without scaling. Maxis NG aGI from his stance comes out a little to early to aGI wrB or 66A+B here so if Maxi opts for that he will get punished.
However LO A, B or K will beat these 2 moves, backstep will eliminate all these options and get you a A+B whiff punish. Imo if your blocking and Maxi does this move its possible to JG on reaction and you get a free 3B punish.
WR - This move is -18 on guard, punish with 4B be. On JG its shockingly bad at -41, should be able to react to option-select JGing it and 3B punishing.
- if guessed right this move is -18 on block, punish with 4B be.
- You will get CHed if you try punish 2K if Maxi does 2KB. The second hit can still be blocked on NH and its -17 punish with 4B be.
- If you guessed right this move is -14 on block, punish with fc2a.
- This move has 3 different timings where is ends, straight away 236kG
(-17), half way through 236KG (-15) and the normal version (-15). BB punishes all of them but its hard to react between the different ones, 6B gives you that extra frame to input it in time for the punish.
Wr - The second kick is a high, duck and punish with wrB.
"will continue later"
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