Maxi Combo Thread

ive been using this new (new to me at least) loop that has been raping people
(i think i got this right)

[4]A,B,Ka,A,B,K

OR

[4]A,B,KA,2A depending if part of the loop got blocked or not.

i can then loop it into anything i want. if i land all those hits, ill get 50% damage and still be a frame ahead, i can either start that loop over again or go into something else. anyone got anything i can add to that?
 
ive been using this new (new to me at least) loop that has been raping people
(i think i got this right)

[4]A,B,Ka,A,B,K

OR

[4]A,B,KA,2A depending if part of the loop got blocked or not.

i can then loop it into anything i want. if i land all those hits, ill get 50% damage and still be a frame ahead, i can either start that loop over again or go into something else. anyone got anything i can add to that?

First of all, just to clear things up, i'm assuming that by [4]A,B, you mean 44AB ~ RO. Secondly, you shouldn't really focus on making long attack strings like that. You can be knocked out of that string at several points. Its better to learn your options out of each stance, and which moves take you into which stances. That way you will be able to make decisions on the fly based on how the opponent reacts. If you get too predictable with maxi, you will lose.
 
First of all, just to clear things up, i'm assuming that by [4]A,B, you mean 44AB ~ RO. Secondly, you shouldn't really focus on making long attack strings like that. You can be knocked out of that string at several points. Its better to learn your options out of each stance, and which moves take you into which stances. That way you will be able to make decisions on the fly based on how the opponent reacts. If you get too predictable with maxi, you will lose.

that is what i meant (sorry im still quite the noob at this site). ill be honest. im pretty good and knowing what stance im in and what to do with it. i have invested a ton of time into maxi (since sc2). i dont even know how to play with anyone else. im just not used to knowing what the stance is CALLED, i just know what it looks like. if someone can point me to a list that has what the stances atcually look like and what they are called, i could actually sound like i know what im talkin bout (maybe!!). i can imagine all the laughter right now so ill shut the hell up!!
 
The names of the stances kinda explain themselves.

LI = Left Inner. Chucks are tucked under left arm
LO = Left Outer. Chucks are over left shoulder
RO = Right Outer. Chucks are over right should
RC = Right Cross. Chucks under right arm with arm across chest.
BL = Behind Lower. Chucks are held behind his ass sorta.
WL = Wavering Light. Chucks are out in front of him. ( B+K in stance)
 
Did anyone notice Right side Throw goes into BL?

Just noticed this.

Anyway, here's a new combo.

Right Side Throw, BL B (66)
 
Also another addition.

33A
--> A+Bg is guarenteed, but there's a catch.

You have to hit 33A between mid and max range so A+Bg can hit their feet. Too close, and they can tech to the left which Rico pointed out.
 
i need to do a bit more work with these it was 4am while attempting

ROK[K]->3BB (71dmage) i think the second B is ACable but i never seen a person do it if they do damge is about 53 i belive

and

ROK[K]->6BBB (sorry cant recall the damage)

timing is abit iffy on that for me atleast

and last but not least

ROK[K}->66B4->LIAA

ROK[K] bounces 66B4 needs to be pretty fast should juggle and knock them upwards LIAA you have to time but will hit.

now that one is ACable after 66B (gives 65 damage and cancel the 66B4 early if you see fail), however if they dont AC it or you get lucky i did manage to hit 101 damage !!!!! although average saw 85+ (the 66B4 should hit a few times i cant remember right now but the last one looks like it wont hit but does)

infact thinking about it if you wanted to include walls the 66B4 might be garentied (or part more guarentied) on wall splat and if it is the following LIAA will wall splat to i think. oh tonight i will have some time testing and let you know.

im a bit tired so i dont know if i made total sense with that. hope it helps someone. let me know if you can think of a stun or anything you could add to it
 
oh, i didnt notice them in this thread if they are, if there not then my bad, and also are they that useless? i managed to do 3B->ROK[K}->66B4 in a fight last night it was akward cos its easy to interupt but i could see a bit of potential maybe :-s

and nevermind if its wasted it was a bit of practice for me so all helps.
 
Well basically everybody that gets hit into the air tries to Air-Control in a back-right or back-left direction so if either of those gets out of those combos (and I'm pretty sure they do) then pretty much no one will ever get hit by them.

In practice mode, you can set the computer to AC in whatever direction you like. Test it there if you think it can be AC-ed.
 
been playing with the JF versions of B+K,BBBA. I noticed that if you hit all the jf's in that and you manage to get the a to hit. It knocks them out of range for the turnaround B+K. so heres my question

speaking of damage wise: Is it better to hit the WL non JF versions, so you can get that turnaround B+K or is the JF version better damage wise. I personally like the non jf version cause i not only can get the B+K in there but im still at mid range ready to keep the pressure on. also factoring in the range change between the 2. Sure the jf's look better but im just so comfortable without them.

what do you guys think?
 
been playing with the JF versions of B+K,BBBA. I noticed that if you hit all the jf's in that and you manage to get the a to hit. It knocks them out of range for the turnaround B+K. so heres my question
There's
:B:+:K::B::B::B::A:
And then there's
:B:+:K:::B:::B:::B:::A:
The full JF version doesn't knock them far away. The standard one usually will knock 'em too far out.
 
u can't interchange the 2 hotrod.

When in WL u have no choice but to do the WL version.

If you're neutral try to always get the JF version, that way BT B+K will combo. It's his best whiff punisher by far.
 
you guys are right. there is more than one flash in that combo. the full JF version is way better. thanks for the info. Still cant get it out everytime. but its fairly simple is hould have it down in now time!!
 
I find it so hard :( kudos to u for finding it easy. I manage to get 2 or 3 of the jfs, but the last jf in it is so hard for me, i can't get the timing cuz it's a mashing jf it seems.
 
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