Maxi Combo Thread

I find it so hard :( kudos to u for finding it easy. I manage to get 2 or 3 of the jfs, but the last jf in it is so hard for me, i can't get the timing cuz it's a mashing jf it seems.

ur absolutly right. it is mashable for the most part except for the last one. For me, I listen to the rythm of the actual chuck spinning around. You have the get a good feel for that rythm, and the last jf is a hair just before the very last swipe of the chuck. That may be a bad way to describe it but it helps me!!
 
I know you already said it's far from being complete. =P But....

WL A
--> 1K (40)
--> 22_88K if opponent stays down (44)
--> 88K,K if opponent techs (72~74)
--> 2B+KB (66)

This doesn't make sense yet. 88KK is not guaranteed on tech roll. Requires CH. Could somebody explain why this combo is still here?

6A+B,W! or 33B,W!
--> BL A->LI K, 4BBK
--> BL A->LI K, 3B->RO B->RC K


This is wrong too. In SCIV, you can't use the same kind of wall splat or command two times in a combo. You must either start with a low splat (6A+B) and finish with a high splat (3B); or start with a high splat (33B_3B) and finish with a low splat. That's, of course, if you want multiple wall splat combos.
 
This doesn't make sense yet. 88KK is not guaranteed on tech roll. Requires CH. Could somebody explain why this combo is still here?

Try it out.

When I made the list (way back in version 1.01), 88K,K actually lifted teching oponents off of the ground with the first hit (basically relaunching them), and then the second hit was a given since it couldn't be air controlled.

It's likely that it's character specific, but way back then I didn't know that there was so much character specific stuff in the game.

Also, there's a good chance it'll be moved to the tech thread (since there is one now), but at the time this was the only place to put it.
 
I have a combo that I'm pretty sure is guaranteed but I need confirmation that you can't JF tech.

RO K[K] 44B

it looks like something that would be JF techable but the computer isn't doing it (though it will JF tech other things). This combo does more damage than using 66B+K and goes into a stance so I think it's decent. Make sure you do it fast or it will be blockable. Someone plz doublecheck it for me.
 
RO K[K] is JF techable.

Are you sure about that? I really doubt it. CPU usually tech rolls whenever possible, and I have never seen it doing it. If 44B, however, hits on air hit, then the opponent can JF tech roll. Please correct me if I'm wrong.

RO K[K], 44B seems like a nice juggle, Tiamat. If CPU isn't doing a JF tech roll, then 44B is connecting as ground hit, instead of air.

Rico:
I will try the 88KK thing out. Sounds interesting. =)

How did you test it? Turning the CH option on? Did you turn it off when 88K connected?
 
yeah the 44B is hitting as a ground hit, that's why it does more damage than the 66B+K.

RO K[K] is 44 dmg then the 44B does 27 so you get total of 71.

Edit: yeah RO K[K] is JF techable, I just did it. It is quite hard for me to do though. I got twice out of like 30 tries >_<

oh well good for us if they don't know they can do this, or lack the skill required. Most people not gonna be escaping it.
 
Are you sure about that? I really doubt it. CPU usually tech rolls whenever possible, and I have never seen it doing it. If 44B, however, hits on air hit, then the opponent can JF tech roll. Please correct me if I'm wrong.
The CPU JF ukemis RO K[K] sometimes.

But it still means that it's techable.
 
But it still means that it's techable.

Oh, I see. That's odd. Thanks for your confirmation.

Like Tiamat said, they will never JF, specially because we don't land RO K[K] all day. (I think =P) I still like that 44B combo, Right Outer options are always welcome.
 
couple other combos

RO K2A (low hits) > FC B
anything better guaranteed wise than that? doesn't seem to be time

BL KK (W!) 44B
 
Does anyone ever do this combo ?

6A, K ( the k hits ), [K] to 4B, K >??

I never have anyone air control out of it so thats why I'm asking... and it has great ring out potential... I love hitting
4B, K on someone in the air... Sorry if i'm not typing it right I dont know what the stance is called before the first K so I just put what gets me into that stance from there lol
 
Does anyone ever do this combo ?

6A, K ( the k hits ), [K] to 4B, K >??

I never have anyone air control out of it so thats why I'm asking... and it has great ring out potential... I love hitting
4B, K on someone in the air... Sorry if i'm not typing it right I dont know what the stance is called before the first K so I just put what gets me into that stance from there lol

I understand what u mean. It's not a combo though unfortunately. You can AC it in around 3 or 4 directions.
 
Wow nobody listens to what i say eh ? lol Pretty sure when the first kick hits and they bounce up the second kick isnt techable ( Unless you can JF Tech it ) and is part of the combo when you hold it after the first one hits... and yes I know it can be GI'ed but it isnt risky because sometimes you do it fast, sometimes you go low, sometimes you hold it... This is what makes it useful the mindgame part of it.

Anyways I would like to know which directions JB ? I can only really see one way you could air control out of it if that... I'll test it out when I get home today since everyone is so bland in their descriptions... Normally you would say it can be air controled right, back, and left lol but you just say 3 to 4 directions ;) Nice... doubtful but nice!

GOOD OLE JB ! :) haha
 
Wow nobody listens to what i say eh ? lol Pretty sure when the first kick hits and they bounce up the second kick isnt techable ( Unless you can JF Tech it )

we have been talking about it being JF techable on this very page, I think you are the one not listenting >_<
 
The Scrubby Blue Aerial Kick of Electric Doom (LO K) is techable on Maxi's right side.

...And the [K] is risky because aggressive scrubs will attack because they notice a pause, while those who know the possible options and notice Maxi standing immobile know exactly what's coming and when. (Assuming that they blocked the first K, which happens very often.

Nobody listens to what I'm saying either unless it's what they want to hear...
 
Right well when you start JF teching that everytime lemme know ;) till then JF tech combos are still considered combos in my book and most others around here...

I listen to you but damn 3 to 4 directions is a little different then just Right ? wouldnt you say ? if its only escapable in one direction its definitely worth using... Yoshis combos are techable in one direction yet we still throw them out...

{K} is not risky... if they GI you GI back... Getting GI'd is not risky its a part of the game... Oh yea by the way you Play with MAXI :) just playing with him alone is risky so I think we can throw the saftey game out the door for now ;)

Thanks for answering my questions though JF Techable and Right air control lol got it :) Thanks Maxi Pads!~!
 
Heh, I for one also don't care about the fact that it's techable... I only talked about it because technically it's not a combo...
My main worry remains the [K] move. But if it works for you, woot for you.
 
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