Maxi General Discussion

44A is fine imo, it gives a weird spin stun that actually leaves u at disadvantage on hit...BUT, opponent usually do nothing when it hits (which they should) so that turns into much adv for u. Leaves u deep too, good stuff.
Mine gets GId too. Of course as is always the scenario, don't abuse anything.

hotrod:
cheers mon :)
I only expect to psl3 GI something after 3B, but i really use it cuz i like psl3 shift RO > LO. LO B has a neat TC at the best times
 
Main issue with 1A is that it's really slow. Not too hard to interrupt or block if they're paying attention/not trying to GI right away.

2A gives you the same frames on CH.
 
I think all Mid/high horizontals i16 or slower can be GI'ed with PSL3 after 6A hits. But i don't really feel like messing with it much tonight. Might test PSL3 sometime this week though.
 
I think all Mid/high horizontals i16 or slower can be GI'ed with PSL3 after 6A hits. But i don't really feel like messing with it much tonight. Might test PSL3 sometime this week though.

No not after 6A on NORMAL hit. Please recheck when you have the time, we don't want any misinformation.
 
I re-checked. And still...

Everything from from Taki's AA to Maxi's 6A went through PSL3 after 6A hit. While Lizardman's, and Talim's 3A (i16s according to the wiki) got JI'ed. Every slower horizontal that I tried was GI'ed.
 
kvasir:
There's something wrong fishy with your testing methods i believe, I just tried again, and lizard's and Talim's 3A > psl3
Taki's 33A also fails. (that's i17 i think)
How are you testing?
I recorded Maxi doing 6A psl3. Make sure it's not psl3 x 2 (an easy error to make), then i choose TaLim and lizard and do 3A against him. They always fail. I quadruple checked.

If you do psl3x 2 you should be able JI the 3As, and get free RO AK, but not from ONE psl3, ideally if u are right you would be able to psl3 JI and land LO K, or LO BK, but it doesn't happen, cuz the psl3 GI doesn't activate for some reason. If you do psl3 x 2 then it does....but then u forfeit LO and end up in RO.
 
Oh, that's the misunderstanding we have. I have been staying in PSL3 longer than the first loop. It wasn't a accident though. I just always loop at least twice when I try to GI something with PSL3. After 6A hits no horizontal is fast enough to be GI'ed with PLS3 if one loop is used.

I'm not liking the way you're phrasing it though. I think the GI window on PSL3 is the same whether 6A hits, or is blocked, and it's just the frames changing when your opponent runs into the dead zone.
 
call me a late bloomer, but just noticed that A all by itself, is cancel-able.

thats great and all, but why and how is that of any use. are there other moves that are cancel-able that I dont know about.
 
call me a late bloomer, but just noticed that A all by itself, is cancel-able.

thats great and all, but why and how is that of any use. are there other moves that are cancel-able that I dont know about.

I think there are other reasons, but for me, its a holdover from the older SC's, notably 1. In SC1 AA's were alot more dominant than they are in SCIV, or at least for Maxi. So you could expect GI's in response to that. Most peoples AA's were at least neutral on attack, so it wasn't unreasonable to expect another attack, even after blocking. Cancelling the A would bait the GI and let you play mind games. It was the same for all the basic attacks, A, B and K. You could cancel them to bait the GI or re-GI. That's why Asta had his B+G charge throws, to mess with peoples timings.
 
I think there are other reasons, but for me, its a holdover from the older SC's, notably 1. In SC1 AA's were alot more dominant than they are in SCIV, or at least for Maxi. So you could expect GI's in response to that. Most peoples AA's were at least neutral on attack, so it wasn't unreasonable to expect another attack, even after blocking. Cancelling the A would bait the GI and let you play mind games. It was the same for all the basic attacks, A, B and K. You could cancel them to bait the GI or re-GI. That's why Asta had his B+G charge throws, to mess with peoples timings.

I like it. Im gonna try that. I dont know why but I never noticed that. couldve used that today against a few good cass's.
 
Oh, that's the misunderstanding we have. I have been staying in PSL3 longer than the first loop. It wasn't a accident though. I just always loop at least twice when I try to GI something with PSL3. After 6A hits no horizontal is fast enough to be GI'ed with PLS3 if one loop is used.

I'm not liking the way you're phrasing it though. I think the GI window on PSL3 is the same whether 6A hits, or is blocked, and it's just the frames changing when your opponent runs into the dead zone.

Good, glad taht's cleared up.

I didn't phraseit badly, i didn't mention a 'change' in the GI window, i stated the window doesn't 'ACTIVATE' due to differences in frame data. The window is always the same, of around 3-5 frames iirc. 6A on hit gives hs such that, psl3 GI won't work on any horizontal....and i find that sucks. IF i were able to GI horis i11-i15 with psl3 x 2, then i'd be fine with that though, but i16 is pushing it lol

AS for cancels i only Kg and 4B+KG.
 
i dont really throw enough with maxi. i know i should but i just never feel the right time.

i normaly only do it off 6B, ROA[K], LI, LOA.

even after a GI i prefur to 6A+B as throws can be broken (and yes i know it can be re GI'd but i dont see many do it. and by a wall the 6A+B W! is really good. or off a JI i 6BBB (try for the just of course lol))
 
Newbie question:

just started playing Maxi both on SC4 and BD.... can't believe i've been missing this much fun.

anyways... this probably been answered like many times... but can someone explain to me... how by pressing LI bgB sometimes i'll get RO B? it seems like a jf.. i can actually get it myabe 40% of the time when i'm trying it... now if i wanna get RO A by pressing LI bgA... this seems extremely hard.. i've only gotten this ONCE but please someone explain or tell me it's a jf... or perhaps even better an easier way to do this.

question 2:
i see LI bg (LI ) gives a lot more frames... i've tested this and it's true.. however can someone teach me how to apply this properly.. or what's the advantage over LI ... because after LI everything from BL is already uninteruptable... now i know for LI bg there's even plenty of stuff from neutral stance is a frame trap... but i would like to know if i'm missing anything else from this.. or give me somethign more specific.

-LAU
 
LI Bg RO is not a JF. You just need to cancel near the end of the LI B animation. If you cancel it at the very end you will get a sort of electric discharge which adds a nice bit of visual confusion, and looks similar to a JF flash.

LI Bg LI gives ridiculous advantage, but I can only ever get it off on wake-up. You can land a free BL B, or BL A if it gets blocked, and After BL A hits your LI options can't be interrupted.
 
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