howiplaythisgame
[09] Warrior
i try to use AA and 6A exclusively to punish. on hit, AA>RC A will interrupt most things and plus you can loop AA>RC PSL3>LI for LI B TC\TS goodness. similarly, on hit 6A is actually pretty good; RO A is uninterruptable, RO B will stuff most TC attempts, and RO K will jump over 2As and other lows. some characters have better options vs 6A than others; nightmare happens to not have a good answer for 6A on hit, which was why i use it a lot in that video. but yeah, on block those moves aren't great; i try to use them exclusively to punish or interrupt and never as offense starters.
i try not to overuse 66A since the second hit is ridiculously easy to duck, and even on hit 66A's damage is kind of crappy. 66B+K is good and deals a lot of soul damage but it has a huge blind spot to maxi's left, so i try to use it when i think the opp will stand there and just block it. my favorite things to close range are 33A, 33bA, and 44AB. 11B is good too and i try to use it when i can, but i prefer to move forwards to get into maxi's good range.
i try not to overuse 66A since the second hit is ridiculously easy to duck, and even on hit 66A's damage is kind of crappy. 66B+K is good and deals a lot of soul damage but it has a huge blind spot to maxi's left, so i try to use it when i think the opp will stand there and just block it. my favorite things to close range are 33A, 33bA, and 44AB. 11B is good too and i try to use it when i can, but i prefer to move forwards to get into maxi's good range.