DarkStalker
[08] Mercenary
I'm glad Amy is gone -_- She was a pain.Yet she became more of a pain in SCV
Blasphemy! LOL!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I'm glad Amy is gone -_- She was a pain.Yet she became more of a pain in SCV
Id actually prefer Asholotte over Rock for so many reasons.Especially Ashlotte. If they weren't going to have Bangoo in there as a decent counterpart to Astaroth, then they should have had someone else with a bit of relation to him.
IDEA: Old Astaroth shows up and meets the new one, the both of them get incredibly pissed in the midst of a new and very crazy identity crisis, and duke it out. New arena is the destruction that the two of them left.
But, but he has a rhino helmet!- Rock was never relevent to the plot.
But then again, more than half of the characters in SCV were not relevant to the plot either. Hell, Mitsurugi has never really been relevant to the plot (except for maybe his one interaction with Setsuka).Rock was never relevent to the plot.
I agree with this post 100%.But then again, more than half of the characters in SCV were not relevant to the plot either. Hell, Mitsurugi has never really been relevant to the plot (except for maybe his one interaction with Setsuka).
And besides, Rock is a classic character design using a key persona of medieval Europe that is very often forgotten: The barbarian. This series needs to go back to it's roots design wise, it's stepping a bit too much into the anime/WoW-fantasy territory, losing the multicultural historical edge that made it unique in the first place. Designs like Rock are great for this, while anime nonsense designs like ZWEI ruin the interesting new fighting styles that they represent.
That said, I actually think that Asholotte has some potential as a Soul Calibur character, just not as a heavyweight character like Rock and Astaroth. I'll elaborate on this when I have more time.
No. I'd be pissed at how they dropped Rock and Zasalamel anyways.I think people wouldn't be so pissed about missing characters if the new characters weren't such stupid designs.
Patroklos is a cool moveset, Ivy, Voldo, and Hilde are almost a new characters. And ZWEI is actually a cool and fitting moveset, they just nerfed him way too hard.This is just my opinion, but I think somewhere in the past they lost the ability to create cool movesets
Agreed on the replacements. And while the new styles could have been a lot better, saying you hate them seems a bit too far fetched. I used to think this way about Viola until I started playing her (and while I still think she's broken, she's not by any means a poorly designed character).I pretty much hate all the new styles in terms of moveset design, and I don't really care for the replacement characters either. They all seem less dynamic, less fun.
A a 40 year old Xianghua or cASSandra would have sucked just as much as Natsu.So because of this, I think it would have been far wiser for PS to tweak old veteran styles to freshen them up a bit, and MAYBE add in one brand new style, instead of dropping so many popular styles, or replacing them (Natsu, etc.).
No. The time skip was exactly what SC needed, they just did it wrong. The whole point of a time skip is that everyone changes dramatically and many new characters are introduced (see: Tekken 3).The 17 year time skip was unnecessary as well, and was just an excuse to drop characters because they were too lazy to properly balance the low tiers from previous games. Instead, they got the axe.
There are tons of people who miss Talim, or just the style itself. Same goes for many other characters. I just don't see the new characters being as popular as the old vets.
Also agreed.I also despise all the anime influence this game got shoved into it.
What makes you think this? What if they listen to their customers and deliver what we want? What if Namco gives PS the money they need to use the time skip to its full potential? They will do this only if people quit complaining about everything and present their arguments in a convincing way that isn't a pain to read (because nobody likes to hear random people rant about how much their product sucks).The thing is, the next game will probably be even worse in terms of roster.
It looks like Namco didn't really want to make a SCVI, I'm kind of sad to hear that.........
Well I get this information from the official Japanies web site of Namco, may they are just tring to terrified us, I don't know. But what Namco said about how the Gamers suck was a really big news in that website ( remember it's the Japaneies official website ) and by the way it didn't actually sailed over 1 milion coppies, they made that number out just so to make more people to buy their things, they only soled 90 thousand coppies. One of my friend his dad is part of the SC creation team and he told me that. I'm not saying that your wrong about this, I'm just telling you what I know and the informations that I have about this game. Oh and the second best selling game was actually one of the Naruto games, SCV was actually number 4 or 5.I don't think its completely unlikely that Soul Calibur VI will be made. I believe for 2012 it is their second best selling game after Tekken Tag Tournament 2. It also sold over 1 million copies, though it was a big drop from IV.
Maxi isn't even paying Astaroth duds in SCV. His main attention is the Asian group.- She can be the end to Maxi's 20 year revenge story ifshe told him the truth.
I know you are speaking compared to the other females, but how does this relate to your Ashlotte>Rock argument.- Shes not designed to be oversexualized.
- Rock was never relevent to the plot.
Accuracy makes games boring as sin. This is my main reason for not playing many games that try to emphasize realism. Imagine... a fighting game with life-emulating physics. How boring.I wonder how people would react if there was a weapon based fighting game with an accurate 15th-16th century roster. Lol
No females whatsoever because females didn't fight then.
Accuracy makes games boring as sin. This is my main reason for not playing many games that try to emphasize realism. Imagine... a fighting game with life-emulating physics. How boring.
I wonder how people would react if there was a weapon based fighting game with an accurate 15th-16th century roster. Lol
No females whatsoever because females didn't fight then.
Chivalry is medieval, not 16th century :PYou guys need to play Chivalry then.