jtdam09
[13] Hero
You didn't know? SCV is the prequel of the series.Erm... I do believe that you've got things just a tad backwards, madam?
sarcasm ended and fixed..
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You didn't know? SCV is the prequel of the series.Erm... I do believe that you've got things just a tad backwards, madam?
So in other words, you didn't even take into consideration what I was saying.So then... As far as I can see you're trying to tell me Tekken characters failed Tekken so same must happen to Soul Calibur? I'm working on assumptions here seeing as you've offered me absolutely nothing to back yourself up.
So what exactly do you mean by "more characters"? More new characters, and more veterans is a huge difference here.You still haven't explained why having more characters added couldn't have worked for Soul Calibur. All you've done is state how it didn't work for Tekken. Bore me a little too. Clearly this is going nowhere.
So what exactly do you mean by "more characters"? More new characters, and more veterans is a huge difference here.
If you're saying more veterans, as in "adding more veterans will increase the popularity of this game" then read, and I mean read, the above post.
If you're saying more new characters, maybe then I would agree with you, but Namco will either release an expansion or just move on till after PS4 is released.
Ahem... you forgot Talim lol.SCII literally didn't introduce anything original except Raphael. Cassandra was meant to replace Sophitia but they decided to include both in the console version for some stupid reason. Yun is just a replacement for Hwang. Raphael is the only thing new in SCII.
Am I wrong when I say that more characters would bring some hype back into this game and give more people more reasons to play regardless of whether or not they get a short cutscene and a paragraph or two at the end of arcade mode? Did anyone even care about that at all come to think of it?
Think about it, you played it, you didn't play it for no reason no matter how agrieved you feel about the lack of explanation from the game's creators. I mean as long as the game is good...
But whatever, I know how it is, we all want to see our favourite characters get where they're going after all. But while you're actually playing the game, none of that really matters, you are that character. Where they're going is where you're going. So yeah, I see how them going seemingly nowhere in the end, is kind of depressing.
Ahem... you forgot Talim lol.
Ah, my bad. I tend to forget about her. I'll edit my original post.
Anyway, I also agree that a large roster isn't the best thing if there's going to be clones. I'm really liking the path they were taking with SCV by just having one weapon style until they added the 3 mimics and the three Swords and Shields when instead, we could have gotten a new and more refreshing style to add along with Zwei and Viola, or haveHwangYun-boy, Zas, Talim and Bangoooooooo.
I agree with the 3 mimic thing but SC has had 3 S&S characters in each game since SCII. That's the reason I thought it was stupid that they added Sophitia in the console version of SCII because originally there were only going to be 2 S&S. There have been 3 S&S characters ever since(Lizardman is based off of Sophitia).
But if it's going to be a diverse roster where every character is very unique and different, I'm all for it. Though it shouldn't be too big since balancing would be a pain in the butt and it'd be better for the casual side where the relationships for all of them were most focused and developed.
I think they should go for it anyways. I shouldn't be able to play every character with the same mindset.
To summarize, I feel that if the roster was too big, the less time will be spent on each individual char and fleshing them out and it's harder to balance gameplay and we might get chars starting to play similar to each other (>-O_O-)
I agree but SCV already has the problem with characters being too similar. Why do you think people can just learn characters in just a week or so? They're already very similar to the point you can easily switch characters even after only playing one for a long time.
Your example, Zasalamel, is the best one. Regardless of all that you've said against his sudden appearance. He complements my own point rather well I think.Accually this is the most stupidest thing that the new SC team had ever done, but I think this might be a commercial leverage. When we are making SC ~ SCIV the stupidest thing we've ever done is simply make new characters appear in the game at the wrong time, For example Zasalamel, he should be made in Soul Calibur 1, but he came out at soul calibur 3, also other characters too ( by the way this is also commercial leverage ) so this is just me saying, it might be a commercial leverage it might not be.
Not popular? Are you sure about that?Well I think you're slightly mistaken and missing my point when you point out this difference between veterans and new characters. Tekken veterans are not Soul Calibur veterans. There are not many completely new styles in SCV, correct me if I'm wrong when I say this please, but they are not very popular.
I also think most of that has to do with the technical aspects as well, and the need of creating something diverse for the series. That I do see PS trying to do with this series, but SC, like SF and DOA, can be a mixed crowd. They have their characters meant to play differently than others in the technical aspect (Viola, ZWEI, Alpha Patroklos, Astaroth), but then the fighting style itself plays a redeeming factor. Even some that have the same playstyle could have differences because of the fighting style itself (Mitsurugi & Leixia).snip
So where were you when Tekken 5, Tekken 6, and Tekken Tag Tournament 2 were released/being announced, because new characters were coming left and right and veterans either returned or remained missing and not one care was given. Tekken Tag Tournament 2 uses the term "non-canon" to bring veterans back into the series, but watch when Tekken 7 comes along. You really think Jun, Michelle, and some others will return in the canon games?I don't really think new characters would have much to add, I think there's a fair percentage of alienated fans out there, veterans might revive their interest. Tekken never encountered such a situation. Veterans would probably be easier for the developers to implement too.
For me SCV characters come in 3 groups: Normal character(aka rush all day Ex. Pat, Natsu, Maxi, etc.), slow characters(NM, Sieg, and Asta), and characters that just suck(Zwei and Raph). The first two groups of characters require two different mindsets to play. The first group is filled with characters that have all the generic tools of the next guy and have minor differences between them. The main difference is their animations or the range of their moves, but the range doesn't matter since this group is just rushdown all day and zerg on wake up. The second group is filled with characters that don't have the generic tools that others have. They would space people out but the spacing game got nerfed by system changes. These character's are more about risk/reward but the risk far outweighs the reward. The third group needs major rework through some kind of patch. I think PS made some of the characters bad on purpose. How can Raph be that shitty and it not be on purpose? Why does Ein have cooldown but Viola's orb doesn't? If you can find a good answer for that will make my day.Snip.
So... SC1? :PHmm...after that Sophitia knock off appeared...
Did 236236:B :4 gave you such deep wound child? :PSo... SC1? :P
Which is bull if you ask me, but Sonic and Mario do sell, but at least that's because their respective games revolve around them as the hero. Without them, there wouldn't be much of a game if the title character isn't there.Selling games is all about selling people.
It's just that since SCI there has been a Sophitia clone/knockoff. Since SCII there has always been 2.Did 236236:B :4 gave you such deep wound child? :P