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- #1
Belial
King of Hundred Swords
NC:
AA
BB
2KB
4KB
k:B
66BB
11BA
MST KB
MST 6BB
RLC A
RLC {A+B3}
NCC:
44AA
6B:A_B+G
FC 1BB_
kB
A+B:B
MST BBB
MST B4B
MST BKB
MST 6BB (no launch version at near max range, at max range wont connect even on CH)
JUGGLE&STUN COMBOS (damage with full armor):
Normal hit:
3B 236{B1}, 1A (57)
3B 4B+K~RLC [A]~MST 6B>B (70) very difficult to execute consistantly, thx to Jaeger for this combo.
3B 44AA (47, RO back)
236{B2} 1A (61)
A+B(6] 33B (78)
MST 6B 66K (34)
2KB, 11BA (46)
66A+B, 33B (70+)
MST 6 *DASH* RLC [A], MST 6B>B (68) guaranteed on all characters, if they try to techroll it's a few points of extra damage.
MST A+B 3A 44B MST 6BB (71) (if MST A+B hits at point blank second hit of MST 6BB will wiff, total damage is 63)
BT 2K, 66B (?)
BT B+K, kB (62)
MST 4B6, 33B (?)
RLC[A] except on max range MST 6B>B works on all characters 50~52 damage (frankly, this time less damage if they tech.
RLC A 1A (?) only works if RLC A hits on max range.
RLC {A+B1} RLC [A] MST 6BB (59) might be character dependant, RLC A often wiffs, unless hits opp side.
RLC {A+B1}, RLC K (53)
RLC B, 1A (52)
Counterhit combos:
CH 3A, 33B (44)
CH b6 3A 44B~MST 6B>B (62)
CH FC 1BB 44B MST 6B_33B_8wrA+B (81)
CH FC 1B 44AA (56)
CH MST B 4B6, 33B (?)
CH RLC [K], RLC [A], MST 6B (65) thx to Youngworld for this combo)
CH B+K, kB (63)
CH MST BB~RLC[A]~MST 6B>B (82) last B will connect if MST B hits sideways, if not use RLC A 1A ender instead for 72 total. Character dependant. see page 2 for details.
WALL COMBOS:
A+G *WALL* A+B:B = 72
RLC {A+B2} *WALL* B+K~MST 6BB ~ 103 dmg.
RLC {A+B2} *WALL*, RLC [K]~RLC A ~ 103 dmg.
MST 6 *WALL* RLC [K]~RLC [A]~MST 6BB ~ 70 dmg
4K, *W* 22_88A, 11B[A]~MST 6~RLC K, RLC A (?) (actually due to dmg scaling you may want to stop at some point either going for MST 6BB or RLC K into UB set-up)
4K, *W* A+G *W* A+B:B (?) (breakable)
MST A/CH 6K *W* 3A, 44B~MST 6BB (staple wallcombo, will work after most wallsplats)
AA
BB
2KB
4KB
k:B
66BB
11BA
MST KB
MST 6BB
RLC A
RLC {A+B3}
NCC:
44AA
6B:A_B+G
FC 1BB_
kB
A+B:B
MST BBB
MST B4B
MST BKB
MST 6BB (no launch version at near max range, at max range wont connect even on CH)
JUGGLE&STUN COMBOS (damage with full armor):
Normal hit:
3B 236{B1}, 1A (57)
3B 4B+K~RLC [A]~MST 6B>B (70) very difficult to execute consistantly, thx to Jaeger for this combo.
3B 44AA (47, RO back)
236{B2} 1A (61)
A+B(6] 33B (78)
MST 6B 66K (34)
2KB, 11BA (46)
66A+B, 33B (70+)
MST 6 *DASH* RLC [A], MST 6B>B (68) guaranteed on all characters, if they try to techroll it's a few points of extra damage.
MST A+B 3A 44B MST 6BB (71) (if MST A+B hits at point blank second hit of MST 6BB will wiff, total damage is 63)
BT 2K, 66B (?)
BT B+K, kB (62)
MST 4B6, 33B (?)
RLC[A] except on max range MST 6B>B works on all characters 50~52 damage (frankly, this time less damage if they tech.
RLC A 1A (?) only works if RLC A hits on max range.
RLC {A+B1} RLC [A] MST 6BB (59) might be character dependant, RLC A often wiffs, unless hits opp side.
RLC {A+B1}, RLC K (53)
RLC B, 1A (52)
Counterhit combos:
CH 3A, 33B (44)
CH b6 3A 44B~MST 6B>B (62)
CH FC 1BB 44B MST 6B_33B_8wrA+B (81)
CH FC 1B 44AA (56)
CH MST B 4B6, 33B (?)
CH RLC [K], RLC [A], MST 6B (65) thx to Youngworld for this combo)
CH B+K, kB (63)
CH MST BB~RLC[A]~MST 6B>B (82) last B will connect if MST B hits sideways, if not use RLC A 1A ender instead for 72 total. Character dependant. see page 2 for details.
WALL COMBOS:
A+G *WALL* A+B:B = 72
RLC {A+B2} *WALL* B+K~MST 6BB ~ 103 dmg.
RLC {A+B2} *WALL*, RLC [K]~RLC A ~ 103 dmg.
MST 6 *WALL* RLC [K]~RLC [A]~MST 6BB ~ 70 dmg
4K, *W* 22_88A, 11B[A]~MST 6~RLC K, RLC A (?) (actually due to dmg scaling you may want to stop at some point either going for MST 6BB or RLC K into UB set-up)
4K, *W* A+G *W* A+B:B (?) (breakable)
MST A/CH 6K *W* 3A, 44B~MST 6BB (staple wallcombo, will work after most wallsplats)