Mitsu Combos

justkill, i think you were thinking about my good pal naomi...she was at NEC and she's hawt too! we look just alike lulz


Yes, i think you are 100% correct..so what ever i said is actually directed to Naomi..the girl i ACTUALLY met at NEC.
 
thanks justkill

you are too nice

though I wouldn't accept sitting on anyone's shoulders due to the strange uncomfortably close proximity of my body to their's at a gaming tournament

and let the mitsu combos continue !
 
Did you guyz have great air combos with Mitsu? I notice that you can go for semi garanted combo like 3B 2A 4A or 3B 2A 66B
 
Best air combo in my opinion is Mist 6 -> relic [A] -> Mist 6b,b

for 3B combo, the highest damage is probably 236 1A
3B -> 44A,A ring out to the left
3B -> 4A ring out to the right
 
messing around with A+B[6]/MST 4B6... there's more possibilities, but i'm too lazy to find them.

idk if these have been posted yet:

MST 4B6, 1A (59 dmg)
CH MST B, 4B6, 1A (76 dmg)

MST 4B6, (w!), A+B:B (75 dmg)
CH MST B, 4B6, (w!), A+B:B (91 dmg)

A+B[6], 1A (71 dmg)

A+B[6], (w!), A+B:B (87 dmg)


NOTES:
  • it seems you have to be pretty close to the wall to get a wallsplat with A+B[6]/MST 4B6, or it will just be a KD.
  • the second (and third?) hit of A+B:B whiffs when the opponent is off-axis, or falling towards their right/Mitsu's left.
  • if they try to tech the 1A, they take ~10 extra dmg.
 
3b, a+b:b:b

Hey dudes,
I was trying out this combo and noticed some weird properties of these moves. I can sometimes get the last JF b to hit and sometimes I cant. When it does connect you can get off a samurai tackle (i think its b+k) because your back is turned and do some pretty decent damage. I've tried everything and can't ever get it to work consistently. Any thoughts?
 
Don't know if this was listed else where or not and it it was sorry for repeating

CH 3A, FMD B

for some strange reason this move connects on a grounded opponent, and if they tech it goes into the AT

I don't know why this works cause B6, 3A, FMD B doesn't if they stay on the ground
 
Dmystic: That was guaranteed till 1.03, it's rollable to the right since then, thats why I moved it to tech trap thread http://www.8wayrun.com/f33/mitsu-tech-traps-t150/

genver:


Only 1B is guaranteed post MST 4B6 and all variations


A+B[6] 33B is the best damage.


I just tested these again with 1.03 of course. But my result is different.

Mst 4B6 > 1A is guarantee, the character just freeze, there is no time even for techrolling/blocking animation.

Mst 4B6 > 33B is also guarantee, however, some character you will be able to see tech rolling animation. (Which means you don't have any time for delay, once you do Mist 4B6, you must buffer 33B)

Unless there is a special tech rolling technique that I don't know about, these are guarantee combo to me.
 
I just tested these again with 1.03 of course. But my result is different.

Mst 4B6 > 1A is guarantee, the character just freeze, there is no time even for techrolling/blocking animation.

Mst 4B6 > 33B is also guarantee, however, some character you will be able to see tech rolling animation. (Which means you don't have any time for delay, once you do Mist 4B6, you must buffer 33B)

Unless there is a special tech rolling technique that I don't know about, these are guarantee combo to me.

KnightSpirit is 100% correct on this one.

I've also noticed that same animation frames (opponents legs raised up when hitting the ground) after:

RLC B > 33B maybe?
3B,236 > 33B maybe? (instead of 1A).
236 > 33B guaranteed.

Could someone test?
 
Tsubasa : hi, are you Tsubasa frm Belgium maybe?

Well, since my info seems a bit outdated and I might mess something up. I will have to re-check MST 4B6 .
but i'm pretty sure that all of what you've posted above is not a combo. 33B is rollable to the left.
 
KnightSpirit is 100% correct on this one.

I've also noticed that same animation frames (opponents legs raised up when hitting the ground) after:

RLC B > 33B maybe?
3B,236 > 33B maybe? (instead of 1A).
236 > 33B guaranteed.

Could someone test?



Belial is right about these 3 combo, they can all be tech roll, I test it before and I got the same result. Your best bet for the above combo are 1A finisher.

33B only work as a guarantee combo finisher after 3A / CH B6 / Mst 4B6 / A+B6
 
Belial is right about these 3 combo, they can all be tech roll, I test it before and I got the same result. Your best bet for the above combo are 1A finisher.

33B only work as a guarantee combo finisher after 3A / CH B6 / Mst 4B6 / A+B6

Thanks chaps, I thought I was being greedy...

:)
 
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