MuffinMan123
[10] Knight
which of mitsurugi's verticals are good at tracking? and which direction do they track? I am getting sidestepped so often lol.
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4B tracks all, no joke. Also, if you're close, the 6B series CAN catch step (i believe it's left)which of mitsurugi's verticals are good at tracking? and which direction do they track? I am getting sidestepped so often lol.
which of mitsurugi's verticals are good at tracking? and which direction do they track? I am getting sidestepped so often lol.
sidestep 8wr tech crouch moves. 3A and 2A has short rangeUse horizontals.... Pretty easy fix.
Are you taking about the grab? Cause it's in there.Wait why the hell isn't MST bG in the command list
I thought none of the cancellable moves are even listed on the movelist anymore.Nah just the MST B cancel that leaves the stance immediately. Was kind of wondering about the frames on it but I guess I'll have to test myself.
Does anyone else like to pretend to be Nightmare with Mitsu and just backstep into whiff punish? His backstep gets some crazy distance.
More on prediction than reaction, but yes.is it possible to do 4B and then press 6 on reaction to enter mist and avoid losing to opponent's attacks?
He may be a bit simplified but it can't be said that he's not sooooo good in this game. And that translates to winning more which is always more fun than losing.I truly hate this game compared to the others mainly because Rugi is the only character I play with. Why would they completely change a characters mechanics so drastically?
He may be a bit simplified but it can't be said that he's not sooooo good in this game. And that translates to winning more which is always more fun than losing.
Meter adds more complexity to the game. I thought you hated simplification.
But his CE is terrible.the meter makes it so anyone if they choose can press a button and magically win the round. For an example, Nightmare. My God really?!