Most technical character?

I understand everyone's lists will be personal, but I just want a consensus. I play both online and offline, but moreso online because of the limited amount of competition I can find here offline. As for the technicality thing, I really don't care much about respect, but rather the difficulty or learning curve in using a character effectively. I want to be able to say "playing this character is not as easy as it looks".

yeah what Kowtow said, there are a good amount of offline Cali players. If you live anywhere near the bay area we should get some games in.
 
Maxi is the hardest character to play, because stopping after i start pressing buttons is HAAAAAARD!!! Like math.
 
The main problem you're going to find, KEmperain, is that the more technically someone plays the game, the more they hate losing to easy mixup (especially online).

I would agree with this. I can't for the life of me block Sophita's and Mitsu's mid/low game. I like to use Taki and I like to think that I don't fall into the category of bomb spammers (I seldom use 4A+B and almost never use 8KKK or an air grab). But the amount of work I put into using PO for setups/getting close to an opponent only to lose to mid/low games just plain sucks.

In the end, it won't discourage me from using Taki as it provides me a good challenge than anything. But yeah, mid/low game makes me look like such a idiot at times...
 
I can't for the life of me block Sophita's and Mitsu's mid/low game. mid/low game makes me look like such a idiot at times...

It's ok, online even the best players will look like idiots when fighting move spam online. Once you guess correctly, however, you can move spam THEM to death(until they guess right...) so fight fire with fire as the saying goes.

Most technical online should be Setsuka because you have to execute your unsafe combo finish before seeing if your combo will hit. The enormous openings mean good Setsuka play even with JF's will need to cover itself with JI's or suffer massive punishment opportunities or not finish most combos...but you can't just not finish the combos. I'd say Voldo but he does a lot of damage in 2 and 3 hit relatively safe combos online while Setsuka kind of has to stick closer to her offline game.
 
I would agree with this. I can't for the life of me block Sophita's and Mitsu's mid/low game. I like to use Taki and I like to think that I don't fall into the category of bomb spammers (I seldom use 4A+B and almost never use 8KKK or an air grab). But the amount of work I put into using PO for setups/getting close to an opponent only to lose to mid/low games just plain sucks.

In the end, it won't discourage me from using Taki as it provides me a good challenge than anything. But yeah, mid/low game makes me look like such a idiot at times...

This.

My Taki is the same way. She absolutely rocks offline when it comes to fighting people at a higher level of play, her mind games and rushdown can be brutal when you can actually train people to at least try to block some of them.

But take her online, and she can sometimes lose to the mid/low knockdown cheese from most mitsu scrubs. It is pretty disheartening really. It only makes things worse that most scrubs online don't block, so training them to defend against your rushdown is pretty pointless.

Taki is most prone to the cheese as well, because she has to get close to do anything, yet her game centers around applying pressure to a STANDING opponent, and since they stay standing, they're also flailing and landing random shots, so she risks getting floored by spam just to get in close enough to do what she was designed to do. Trading hits with most other characters in a flailing contest usually results in Taki taking a dirt nap.

Basically it comes down to spamming bombs online - that's her only real long range weapon to use vs the mid/low knockdown cheese scrub. It's no wonder that's how 90% of Taki players online play her.
 
Obviously it's Zasalamel.
Why...because this is the one character in the game that demands innovation. Zass has tools for mixups that's his offence. His dmg sucks but he has a lot of mixup potential, and despite knowing this potential...it is the difficulty of actually applying it effectively in a match, that makes him very technical. Zass actually requires a lot more skill to play than most characters out there because his mixups are dependant on the player's intelligence. You don't have built-in options, like strings that end up into a low, but can be switched to end up in a mid. That mind game is something you create from scratch, the ideas are all there, but you have to actually see them, and know when to apply them.

For example in SC3 Zass 66BB hit mid into a low, as a mixup he had 66BK, a mid into a mid. He doesn't have this option any more, now you have to create that option for your self. 66BB now has to be mixuped with something like 66B 2K or 66B into 66B. This is something you have to create yourself in a match.

Most of the characters mentioned in this thread aren't difficult in technicality they're difficult in execution. Once you got the execution down...they don't need to worry too much about mixups because they can punish effectively, are safe, and or have high dmg potential. Zass works for all that, and works hard. For the most part if you can't mixup well with Zass, you will be just poking around for dmg.

If technical means technique, then Zass gets my vote. Talk about JFs, he gets most of his JF options from CH...seriously WTF. Not even rock works this hard to get dmg.

If you don't believe me, pick him up, test him...he isn't that hard to learn.
 
Nightmare is technical as well with his JF agA on standby all the time to rush more safely and has to keep proper spacing and know when to GS. Not easy.
On the contrary, it's actually quite possibly the easiest JF in the game. Bind A+G, then hit A then A+G really quick with two different fingers... voila, easy just frame.

Taki, Yoshimitsu and Nightmare are the most technical IMO.
I'd replace Nightmare with Sets, but yeah, those three.
 
Obviously it's Zasalamel.
Why...because this is the one character in the game that demands innovation. Zass has tools for mixups that's his offence. His dmg sucks but he has a lot of mixup potential, and despite knowing this potential...it is the difficulty of actually applying it effectively in a match, that makes him very technical. Zass actually requires a lot more skill to play than most characters out there because his mixups are dependant on the player's intelligence. You don't have built-in options, like strings that end up into a low, but can be switched to end up in a mid. That mind game is something you create from scratch, the ideas are all there, but you have to actually see them, and know when to apply them.

For example in SC3 Zass 66BB hit mid into a low, as a mixup he had 66BK, a mid into a mid. He doesn't have this option any more, now you have to create that option for your self. 66BB now has to be mixuped with something like 66B 2K or 66B into 66B. This is something you have to create yourself in a match.

Most of the characters mentioned in this thread aren't difficult in technicality they're difficult in execution. Once you got the execution down...they don't need to worry too much about mixups because they can punish effectively, are safe, and or have high dmg potential. Zass works for all that, and works hard. For the most part if you can't mixup well with Zass, you will be just poking around for dmg.

If technical means technique, then Zass gets my vote. Talk about JFs, he gets most of his JF options from CH...seriously WTF. Not even rock works this hard to get dmg.

If you don't believe me, pick him up, test him...he isn't that hard to learn.

OKAAAAAAAAYYYYY



High five bitch.
 
On the contrary, it's actually quite possibly the easiest JF in the game. Bind A+G, then hit A then A+G really quick with two different fingers... voila, easy just frame.


I'd replace Nightmare with Sets, but yeah, those three.



Dude, Nightmare's aga JF is hard as hell to hit reliably in a match. Even with binding. Its not the fastest, its the slowest input. If it was the fastest input, NM would be so ridiculous.. When you use aga in a fight, you don't want to do it slow, your meaning to do it fast. The only way your going to be going for it slow is if you want the JF. Which is actually something you don't always want because you want aga to come out fast most of the time when you use it. There is quite a delay between aga and a;ga.
 
id hav to say voldo because of his abstract fighting style setsuka gets close 2nd tho

This. Voldo is THE MOST technical character in the game.

But anyway, just about everyone here is biased, so I'll go ahead and say that I try to play characters that are technical in nature (Ivy, Tira, Setsuka). Other than that, I'd say Hilde, Maxi, and Raphael.
 
Zasalamel doesn't look so technical to me...

66B,B/6A,B/4,A etc... follow up with throw/bK/6A+B,B/1A,B/B+K depending on the opponent's habits.
It's an extremely disgusting mixup and easy to abuse.

Land 4B+K, follow up with BT B+K/[B+K].

Land 1BBA, follow up with 4B:B if they don't shake. Most won't.

You're being pressured, land B+K or bK.


I saw one Zasalamel who really liked to use the counterhit combo, but it's just like those guys who try to GI 20 times during a match, it rarely happens and they know that it gives them a disadvantage and gives nothing but coolpoints. They just like to do it anyway.

For the rest, they all fight exactly the way I did when I played him. He's the first character that I've played "seriously", after a whole 2 hours or practice... And I dropped him in the trash early because I wanted a challenge. I was a total newbie and I still pretty much had it all figured out quickly.

Double thumbs down to you unless you can name meaningful reasons why he's not that shallow in online play.
 
On the contrary, it's actually quite possibly the easiest JF in the game. Bind A+G, then hit A then A+G really quick with two different fingers... voila, easy just frame.


I'd replace Nightmare with Sets, but yeah, those three.


That's great and all but you're missing something. No mapping of any kind.

That's like saying x game is so easy but you used an infinite lives code or a Gameshark to beat it. LOL!
 
No one mentions Talim...Personally I find her difficult to be good with against most characters, as she has to be very close range to even take off slivers of damage. I don't know if I'd say she's the -most- technical, but I felt it was necessary to mention.

Also, Voldo is probably the most technical.
 
Ok I'll start another thing because I honestly don't expect much from the Zasalamel guys.

You two who named Voldo, have you played him at all?
If you have, explain why he's technical.

If you haven't, then you're just like those who think that Setsuka is difficult because of her JFs.

Hint : Voldo might be a weirdo who can fight with his back turned, but it doesn't make him technical.
If you haven't given up after reading that, please explain why he's technical.



...I'm probably giving an image like "Bring it on, I want flame wars"...
I'm just interested, maybe I'll learn something, but I have a stronger impression that I'm not the one who'll be learning in these two cases.
 
At this point, do we even know what the hell "technical" actually means anymore?

It seems that most of this arguing is because everyone has different definitions of what defines a "technical" character.
 
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