MONEYMUFFINS
[13] Hero
Fighting Pyrrha in close isn't fun. I also got a tip from my SC mentor that it's in your best interest to stay out of Pyrrha's 1K and throw range as much as you can to nullify most of her mix-up game. Naturally the most dangerous aspect of this MU is how well Pyrrha can punish you. I think she's the only character that can punish A+B with a bloody BB!
THIS ARGUMENT DOESN'T MAKE SENSE. CLOSE RANGE WITH NATSU PUTS YOU AT ADVANTAGE. YOU HAVE THE FASTER A.
ALSO, WHO IS YOUR MENTOR? I SEE NO REASON TO AGREE WITH ANYTHING YOU SAID. I ALREADY TOLD YOU KAB CONSISTENTLY BEATS ME, AND I'M ALMOST CERTAIN IT'S BECAUSE NATSU'S A AND A+B GIVES THE EDGE FOR NATSU IF BOTH CHARACTERS PLAY AGGRESSIVELY WITH MIXUPS, WHICH KAB AND I DO. ALSO, BB DOESN'T PUNISH NATSU'S A+B, UNLESS SHE TELEPORTS. THAT'S NOT EVEN WORTH MENTIONING AS PUNISHMENT IF YOU CAN SWITCH IT UP UNEXPECTEDLY. ONLY MY AA CAN PUNISH A+B, IF YOU DON'T TELEPORT. THAT'S A MIXUP, NOT PUNISHMENT.
PEOPLE LIKE ME WILL MAKE YOU WONDER WHY YOU DON'T WIN THE MATCHUP. IT'S NOT NECESSARILY PYRRHA BEING TOO STRONG AND IT'S NOT NECESSARILY NATSU BEING TOO WEAK. EACH CHARACTER HAS SITUATIONAL STRENGTHS IN THIS MATCHUP, AND IT TOTALLY DEPENDS ON THE PLAYER'S STYLE TO DETERMINE THE EDGE. THAT'S THE ONLY REASON KAB'S NATSU CAN BEAT ME EASILY AND MY PYRRHA CAN BEAT YOU EASILY.