Isaiah
[10] Knight
When I first tried Natsu it was weird because the controls were different and the took out ALOT of Taki's good moves Which was a disappointment but SHE DOES KICK ASS!!!
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Ooops i should have sent you here instead:So she only has a couple notations? Or terms?
Thanks ;p Sorry imma noob @ her.Ooops i should have sent you here instead:
http://8wayrun.com/threads/scv-and-natsu-notation-conventions-aka-the-newbie-silencer.10418/
She doesn't have many special notations the rest is general SC stuff like numbers for directions, and notations for hit properties like CH~ Counter Hit etc.
Yea the just frames gets me! and thanks for the counter tips setting ;p I also wanted to know how to counter? 4B? tyThe Combo list is in the stickies on the top of the Natsu Forum, you could try some of the simpler advanced Combos listed there.
Especially the ones that start with launchers like_
are quite easy.
Some attacks like While Rising K only give stun on counter hit, short CH, meaning you must hit your opponent while he is trying to attack you, during the start-up animation of his attack.
You can turn on this effect in practice mode via System Settings~ Counter Hit Settings~ On
And other things like PO:
as combo link require precise timing.
Here's a thread about how to execute:
or A:6 and other hard to execute attacks, hope it helps.
http://8wayrun.com/threads/natsus-hardest-moves-discussion.11926/
SorryThe Combo list is in the stickies on the top of the Natsu Forum, you could try some of the simpler advanced Combos listed there.
Especially the ones that start with launchers like_
are quite easy.
Some attacks like While Rising K only give stun on counter hit, short CH, meaning you must hit your opponent while he is trying to attack you, during the start-up animation of his attack.
You can turn on this effect in practice mode via System Settings~ Counter Hit Settings~ On
And other things like PO:
as combo link require precise timing.
Here's a thread about how to execute:
or A:6 and other hard to execute attacks, hope it helps.
http://8wayrun.com/threads/natsus-hardest-moves-discussion.11926/
snip
How do you stun the opponent for the combo PO A-> ?For saving space please don't double post, edit your first post instead.
And if you quote longer posts, don't quote the whole wall of text, just replace the text with something short like i did above, snip for example.
To your questions:
Stickies are threads that are fixed to the top of a forum, because of importance.
Go Soul Arenas~ Natsu~ look at the threads on top, they are marked with a pin and separated from the others.
Those are stickies. One of them is a Combo listing. All are useful especially for Newcomers.
Counter Hit:
Every move can counter hit, you just have to hit your opponent while he's trying to attack or to sidestep or backstep.
Counter Hit gives a damage bonus.
Some attacks have different properties on CH,for example knocks down on counter hit.
WSstuns on CH.
If CH is required for a combo it is noted in the Combo Listing.
Another Link:
http://8wayrun.com/forums/soulcalibur-tactics.4/
This is for general SCV stuff, check out the stickies here, especially SCV: basic terminology and notation.
How do you stun the opponent for the combo PO A-> ?
A:6 is more guaranteed damage, but 4B into mixup between 44KK and 2A+B is a great damage mixup. also 4B has more range, so there may be moves where A:6 is not possible and 4B or KK are better options.