- Moderator
- #461
UnseenWombat
[14] Master
I have -5 on hit for that one. Do you have some testing data or was that just a typo?Is the -4 on hit for 11A going to affect how i should follow up?
A:6's! A:6's everywhere. :DI tend to spam 66B, 4A, HOV mixups, 66K, AA, AAB, A+B, and 4A+B. Are there other important moves that I should add to my arsenal to improve my game?
Also use it after blocking Mitsu's BB, because every single one of them follows up with 4B (The scrubby ones anyway). (Though in that case it's probably better to dash in with 66B).66k isn't really an attack to spam (and I overuse it) but the combination of TC, TJ and great range does make it a solid move that often catches people with a tasty counter-hit -- either via dodging through a whiff or catching step (it's great against Mitsu's 3b, actually, but that's a punish situation). The -16 on block does make it risky, though (and -4 on hit isn't fantastic for Natsu's pressure game, either -- though you can probably reset nicely with a 2Ba or 4A+BA in most situations).