Manta
[10] Knight
( Copied and pasted from LAU's post )
new patch is a revision of a lot of major bugs and balance issues... FIXED... I haven't downloaded this yet.. and according to Chang's Friend (another Hong Kong player... it's only available for JP version now..)
anyways.. here's his test results (I got internet +PS3 connection problems + using an american version... he's got all versions even xbox)
i'm sure this is no where the complete list.. but the following nerfs imo... are imo much needed.. some more than others, but in general i agree with all the changes.
These are the stuff he told me...
System Changes
- Soul Crushes are harder to pull off (moves generally take off less from the soul gauge)
- You can JI throws
Ivy:
-SW WS B is FIXED.... it hits TOTALLY different, SW WS B -> BT A+B no longer forward RO and can't follow up with the old combo, so no more infinites..
-whip 6A+B does less damage
- JF CS is easier to do (window is bigger)
- whip 3B worse recover
Algol:
-3B~41236B->3B - damage scaled down to 70 (before was 90)
-if 22B is hit in the air... it no longer provides a stun for 2A+B to bounce juggle
-8A+B in juggles will set them flying backwards... for BT B+K so 33B -> 8A+B -> BT B+K ... it does horrible damage compared to before... he mentioned something like 50? yeah
-66A+G throw pushes further back
Cassandra:
- 66B+K doesn't pick up the opponent like before...
- you can do five i236 in a row lol... (probably shitty damage)
Sophitia:
-BB damage is weaker now
-3A+B hit airborne once
Yoshimitsu:
-a:B+K damage is weaker, and can not follow up with 3AB UNLESS you do 2a:B before that.... making it harder
-44bA no longer rapes soul gauge like before.. takes around four 44bA against the wall for CF... not like before two 44bA no walls.....
Amy:
-3BA no longer rapes soul gauge does less damage
Raphael:
- BB no longer tracks like no tomorrow...
Setsuka:
-A+G throw is 5 less damage
Voldo:
- BS 236A no longer stuns
- BS 22B won't relaunch the airborne opponent
- combo damage is weaker
Astaroth:
- 6K is -14
Xianghua:
- 214B+G B hits Astaroth
Talim:
- A+K Tech Jump time is less
Cervantes:
-11K has less advantage on block
Tira:
-infinite against talim doesn't work (didn't even know there was an infinite lol)
- 2A no longer whiffs
Siegfried:
-3 SCH B no longer combos
Kilik:
- B+K GI vertical and smaller window
The Apprentice:
- A+B throw break has better recovery
Things NOT fixed:
- Cass 1K still misses LM
- Kilik's MO A still goes through Maxi.
- Still got some laggy stage but might be improved.. not too sure.
these are the changes he found so far... i'm sure when you guys start playing or when he plays more he'll know
but i gotta say i'm loving this game.. if namco is willing to fix this stuff expect the game to only get better
-LAU
new patch is a revision of a lot of major bugs and balance issues... FIXED... I haven't downloaded this yet.. and according to Chang's Friend (another Hong Kong player... it's only available for JP version now..)
anyways.. here's his test results (I got internet +PS3 connection problems + using an american version... he's got all versions even xbox)
i'm sure this is no where the complete list.. but the following nerfs imo... are imo much needed.. some more than others, but in general i agree with all the changes.
These are the stuff he told me...
System Changes
- Soul Crushes are harder to pull off (moves generally take off less from the soul gauge)
- You can JI throws
Ivy:
-SW WS B is FIXED.... it hits TOTALLY different, SW WS B -> BT A+B no longer forward RO and can't follow up with the old combo, so no more infinites..
-whip 6A+B does less damage
- JF CS is easier to do (window is bigger)
- whip 3B worse recover
Algol:
-3B~41236B->3B - damage scaled down to 70 (before was 90)
-if 22B is hit in the air... it no longer provides a stun for 2A+B to bounce juggle
-8A+B in juggles will set them flying backwards... for BT B+K so 33B -> 8A+B -> BT B+K ... it does horrible damage compared to before... he mentioned something like 50? yeah
-66A+G throw pushes further back
Cassandra:
- 66B+K doesn't pick up the opponent like before...
- you can do five i236 in a row lol... (probably shitty damage)
Sophitia:
-BB damage is weaker now
-3A+B hit airborne once
Yoshimitsu:
-a:B+K damage is weaker, and can not follow up with 3AB UNLESS you do 2a:B before that.... making it harder
-44bA no longer rapes soul gauge like before.. takes around four 44bA against the wall for CF... not like before two 44bA no walls.....
Amy:
-3BA no longer rapes soul gauge does less damage
Raphael:
- BB no longer tracks like no tomorrow...
Setsuka:
-A+G throw is 5 less damage
Voldo:
- BS 236A no longer stuns
- BS 22B won't relaunch the airborne opponent
- combo damage is weaker
Astaroth:
- 6K is -14
Xianghua:
- 214B+G B hits Astaroth
Talim:
- A+K Tech Jump time is less
Cervantes:
-11K has less advantage on block
Tira:
-infinite against talim doesn't work (didn't even know there was an infinite lol)
- 2A no longer whiffs
Siegfried:
-3 SCH B no longer combos
Kilik:
- B+K GI vertical and smaller window
The Apprentice:
- A+B throw break has better recovery
Things NOT fixed:
- Cass 1K still misses LM
- Kilik's MO A still goes through Maxi.
- Still got some laggy stage but might be improved.. not too sure.
these are the changes he found so far... i'm sure when you guys start playing or when he plays more he'll know
but i gotta say i'm loving this game.. if namco is willing to fix this stuff expect the game to only get better
-LAU