- Moderator
- #421
SilentWall
[10] Knight
Nice. 44K looks more useful? I pretty like the funny effect on this ground hit.Edit: 44k will. Hmmm.... 52 damage on the ground.
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Nice. 44K looks more useful? I pretty like the funny effect on this ground hit.Edit: 44k will. Hmmm.... 52 damage on the ground.
But not the GS mix-up right? Is there anything which will ground hit the left roll?
Edit: 44k will. Hmmm.... 52 damage on the ground.
I read somewhere that 1aK on midair oponent(just hit, no attack throw) comboes guaranteed in GS K BE? Is this 100% guaranteed? Thanks.
on stick btw, I am already doing the 2323 shortcut, but somehow grim stride always come out.
NM can NOT CE
....
or if you end up doing it too slow... 236, 236 A+B+k might be a problem too....
....
-LAU
Is Nightmare better than anyone else at playing keepout?
Correct me if I'm wrong, but it seems you have to play pretty tightly with him to get good damage. Right? Otherwise, it's 20 here, 30 there, and everything else is slow...
Feels like the main threat is really not his range, but his backstep.
Thanks for the perspective.
well- maybe I should rephrase that-I don't really agree with that.
For guard break if your opponent isn't a GI/JG user, it's pretty safe on blockPlease tell me someone has found a new use for 4BB outside of combos?
I mainly used 4bb as a whiff punisher similr to 22k.For guard break if your opponent isn't a GI/JG user, it's pretty safe on block
That's a joke right??This game is pretty balanced...