Nightmare's Movelist Changes and Move Speculation Thread

jG? just guard? why does it make more sense to have a 2 hit string than a 3 hit string?

the new BB does not look very good (CH combo only, less hits is worse, safety looks bad, etc) to me but we shall see
 
Is it the old BB like in SC and SC II ?

personally I prefer the old BBB.
I don't know how but NM player in my country can CH confirm it
I ate this move a lot -.-;
 
You will have to be extremely aggressive with Nightmare to make SC useful. And from what I see with most Nightmares, they are very defensive.

Oh HEEELLLL no. Have you ever played meeee? I use that SC shit all the time, and against a player who's expecting it, the mindfuck options are ridiculous. Not to mention it supplements his wall game a ton, especially if you can back the opponent into a corner and just lay into them with frametraps. Sure, not all will panic, and some may even impact, but that's when it gets interesting. If you can call the impact, the opponent may well end up eating a GB NS aB, or even A+B for even more wall combo/tech damage. The options my friend are truly ridiculous.
 
It's usually easy to guard impact the third hit of a three hit string, and I'm guessing that jG must be similar.

imo that is a non issue because it is easy to hit confirm and stop after 2 hits if you are getting blocked or only landed a normal hit

Is it the old BB like in SC and SC II ?

personally I prefer the old BBB.
I don't know how but NM player in my country can CH confirm it
I ate this move a lot -.-;

the hit confirm on BBB is pretty easy to do if you try
 
Doesn't the second hit relaunch now?

With regards to this. If they don't give it a ground stun on the second hit, it might be useful in wall combos (w!, 44B(B) NSS bA w!, 2A+B) as long as the alignment issues are fixed, but lost its use as an anti-techtrap move.
 
i agree Tiamat, i prefer SC3/4 BBB, which CH is confirmable and makes it safer than just BB w seems to not be confirmable and is unsafe.

the SC4 BBB also have pretty cool tracking too.
 
That's pretty good hah.

Edit: Yo, I think 1A is safe at max range on block. Look at the video vs Astaroth and look at the push back, not even bullrush reachs that far.
 
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