HajimeOwari
[11] Champion
Every Yoshi plays differently. This seems especially true after non-CH 3B. Assuming there are still some Yoshi players reading the forums, this thread is to discuss non-CH 3B combos and the strongest options you get (or don't get) after. I'll only add commentary to the follow-ups I've used extensively. Common follow-ups I've seen thus far include...
3B, a:B+K, 1B_66B (character specific or opponent isn't teching) - 52 & 58 dmg respectively
No wakes at all and you move yourself out of optimal range. RO potential if near an edge. DNK follow-up if near a wall.
3B, a:B+K, run up to the opponent
Terrible damage, but you can create some pretty strong wake-up games (throws, 33B, FC 3K, etc.) if you know how the opponent will react on you running in.
3B, DNK, 3B
Creates strong wakes and does 55 dmg. Small chance opponent can JUkemi, but that's a free throw attempt. Strongest follow-up, but precise timing makes or breaks this combo.
3B, 33B [B+K]
Creates strong wakes and does 60 dmg. Unfortunately, this combo is ACable by a knowledgeable opponent. Whether it is ACable based on mistiming the B+K follow-up is yet to be 100% proven, since the 33B can be canceled at various times. I encourage other Yoshis to test whether their own personal timing on 33B B+K can be ACed.
3B, 44bB, a:B+K
Timing is incredibly tight on a non-CH 3B. Not worth the risk considering the timing issue.
3B, 4A JFs, a:B+K, etc.
More power to you if you can hit this. The strengths and weaknesses of this particular follow-up should be apparent.
Other 3B Combos
3B, a:B+K, 44B+K and 44B+K stance mix-ups
3B, 6K
3B, 66K (Playing with this one to bait CH iMCFs, etc.)
IMO, 33B [B+K] seems like the most reliable, most damaging, error-free follow-up if the opponent doesn't know which way to AC. If the opponent does know which way to AC, what's a Yoshi to do? Give up damage for potential wakes? Chance mistimed DNK for potential RO opportunities? Same for 4A JFs? Same for 44bB? Discuss!
3B, a:B+K, 1B_66B (character specific or opponent isn't teching) - 52 & 58 dmg respectively
No wakes at all and you move yourself out of optimal range. RO potential if near an edge. DNK follow-up if near a wall.
3B, a:B+K, run up to the opponent
Terrible damage, but you can create some pretty strong wake-up games (throws, 33B, FC 3K, etc.) if you know how the opponent will react on you running in.
3B, DNK, 3B
Creates strong wakes and does 55 dmg. Small chance opponent can JUkemi, but that's a free throw attempt. Strongest follow-up, but precise timing makes or breaks this combo.
3B, 33B [B+K]
Creates strong wakes and does 60 dmg. Unfortunately, this combo is ACable by a knowledgeable opponent. Whether it is ACable based on mistiming the B+K follow-up is yet to be 100% proven, since the 33B can be canceled at various times. I encourage other Yoshis to test whether their own personal timing on 33B B+K can be ACed.
3B, 44bB, a:B+K
Timing is incredibly tight on a non-CH 3B. Not worth the risk considering the timing issue.
3B, 4A JFs, a:B+K, etc.
More power to you if you can hit this. The strengths and weaknesses of this particular follow-up should be apparent.
Other 3B Combos
3B, a:B+K, 44B+K and 44B+K stance mix-ups
3B, 6K
3B, 66K (Playing with this one to bait CH iMCFs, etc.)
IMO, 33B [B+K] seems like the most reliable, most damaging, error-free follow-up if the opponent doesn't know which way to AC. If the opponent does know which way to AC, what's a Yoshi to do? Give up damage for potential wakes? Chance mistimed DNK for potential RO opportunities? Same for 4A JFs? Same for 44bB? Discuss!