Official Natsu 1.02 Patch Changes Discussion

Hmm... I dunno if it's just me but doing PO 4A helps me with getting PO A:6. Maybe its just my way of making sure I can tell a difference between a:6 and PO a:6 but here lately I find myself doing PO 4a:6. If anyone else wants to try it they are more than welcome to. I like the idea.

ALSO! GAY GAY GAY we still don't have 6a+b4 PO a:6 as a solid punisher. At least getting caltrops on a standing opponent still gives a free a:6
 
I suppose it was too much to ask to get the caltrop ground stun back. I wouldn't even care if they nerfed the damage, I just want her awesome-looking combo back.
 
At least getting caltrops on a standing opponent still gives a free a:6
How are you guys getting this? When I do it, caltrops pushes the opponent back too far to land the A:6, unless their back is to the edge or a wall.
 
it has to be near an edge or a wall, but that is where its most deadly. you can land it as a tech trap after PO B, or PO A:6, the other practical use is after a ducked throw attempt from ivy, natsu, NM, hilde anyone that would want to RO you with their back to the edge. same applies to xiba 1A+B and NM/sieg ground throw you can block punish these moves with FC A+B into A:6.
 
ok just tested 6A+B4 PO A:6 against ezio, raph, ivy, algol, liz and viola......

still whiffs on all of them (sadface). maybe it will be changed in a future patch, but at least we didnt lose anything.
 
I was able to connect on Viola every once in a while for some reason though. Seems like it had to do with when I threw the PO A:6 out, but nevertheless, it felt like a very tight window for it to connect. Kinda felt like I had to delay the A:6 just slightly, but the whole thing comboed. And yea, it whiffed on everyone else for me too.
 
were you anywhere near a wall, or ring edge at all? because it will hit in those situations.
 
I've seen FC :2::A+B:~ :A:::6: work from the side too on some characters when you're really close to them without edge or wall. Seems to be a different pushback from FC :2::A+B: or something.

Nothing reliable though and she has better step whiff punishers
 
were you anywhere near a wall, or ring edge at all? because it will hit in those situations.

I was testing against all these chars on an endless stage. Could it also be possible that Viola was off-axis just a bit those times when I connected?
 
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