Does the Combo List sticky ever get updated?
Nope. (what's good man, what's happening?)
3B -> 66A+B is not a combo, right?
Nope.
1B -> bA+B+K ~ AA ? bA+B+K isn't a move I know of
Probably referring to 1B BE.
The best combo is 1B, 1B BE, 3B. About a 25 point increase over 1B, 236K. I don't personally use it a lot (or hit 1B a lot for that matter.)
A+B -> 236K can also be done, right? isnt listed
Only if you're close enough to immediately land 236K (A+B point blank, or pushed near a wall/ring edge).
From farther away, you can try for a deep 236K. If they lay there they get hit, if they hold G they get hit, if they try to roll (they can't) they get hit. If they ukemi in any direction you're usually in big trouble.
no 236A,B combos listed, which ones are best for you guys?
I wasn't aware that 236AB comboed into anything. What are your findings?
WR A+B -> 3K,K can also followup with 236K instead of 66A+B right? I think someone also posted that it's possible to do WR A+B -> 236B BE -> 236K with a really deep 236K
wrA+B, 3KK, 236K is a combo, yes. Depending on how they fall, you may need to deepen the 236K.
wrA+B, 236B BE, deep 236K is left techable.
WS K,A -> any other good combos besides 2A+B?
236K, or CE.
finally, what are the best meter/meterless options after you land a 'Guard Burst'? I'm guessing it's 66B combo or 3B CE? i dunno
6BBB, 66B+K, 236K. Does comparable damage to 3B, CE without using any meter.
If you're too far away, 66B, 66B+K, 236K.
If you have the time,
check this out.
Oh, and welcome back.