Patroklos Pre-Release Discussion

Status
Not open for further replies.
That's the strongest Patroklos we've seen yet, but doesn't he seem a little weak? He appears to have no range or speed, and the second hit of his BB has much shorter range than his first, causing it to whiff.
 
That was Daishi playing Pat against Sousuhi playing Pyrrha. So it's not surprising he knew how to perform that. And I wouldn't worry too much. I think Daishi was trying to fish for that combo constantly and getting punished for it. So, while the combo looks amazing and all, I don't think it'll be a problem.

As for his range, that's the nature of Alexandra style fighting, but we've seen some videos where he's actually got some pretty decent range (and evasion) so I don't think he'll be too bad off there.


Anyway, thanks to Sousuhi for all the great footage.
 
So after studying the videos a bit I have some observations I'd like to share.

We have a clear view of one of Pat's Auto-GI moves. A lunging stab, it looks like you can charge it briefly to delay the stab, or tap it instantly to get the stab out in the fastest possible moment. Doesn't seem to cause knockdown, however.

The 3-hit string that led to Daishi's combo against Pyrrha is a Mid-High-Mid move. Looks like it starts with 3A into two BBs.

Pat has a tech crouching lunging horizontal. Looks to be is farthest reaching move seen.

Pat's AA has incredibly short range. In fact, the first A in the string has less range than the second. And it's 2A version is the same animation, but it's special mid or low.

Pat's BB, second B has slightly less range than the first.

It's hard to tell, but it appears that Pat's twirling into a high hitting shield bash that causes a stun on counter hit (leading to a KK combo) originates from 8-way run. Probably 88B or 22B.

Pat can pull off the stab in the final hit of 3-Hit string that led into Daishi's combo, by itself.

Pat's 1A doesn't appear like it could hit downed characters. But his 1K can. This also brings up an interesting insight. Pat seems to have very little oki options just based on these videos.

Pat has a Cassandra styled Angel Step - which we knew - and it seems he has a very similar Cassandra style 236AB. Only, instead of knocking the character back into the ground, he knocks them further upward.

Pat's 236B has a Just Frame option.

Pat has a ground stab similar in animation to Cassandra's from SC2, but operates like Sophitia's in that there's only one stab. Also seems to be incredibly slow.

From the Daishi video we get a good view of Pat's 66AB Brave Edge. We also know that 236B has a Brave Edge follow up.

It appears the stun mechanic from SC3 and SC4 that allowed certain combos is gone, replaced into with a slightly more potent double-over stun. Although it appears possible to re-stun a character with another DOS, it may operate in the same fashion in SC4 where the stun time is greatly reduced.

On that note; current stun attacks Pat has include his stab, a snap kick string that ends with a high hit, and shield bash originating from 8-way run. There's also a 1K attack that also causes a short stun.

The Pat combo Daishi performed actually didn't do that much damage. It looks like a counter hit 236B or stab could do just as much or nearly as much. This gives credence that despite the more combo-focused game play, combo damage still scales tremendously downward after the first hit.
 
In some TGS footage, we've seen a new move where Patroklos does a leaping kick, lands, then performs a crouching mid.

Also in the TGS vids we've seen Patroklos perform at least 4 different throws from the front. Two of which have him hitting the target with the butt of his sword. Another where he flips over the enemy and pulls the target with him, over and in front of him. The final one is where he performs two knee kicks into the enemy and sends him flying.

The flipkick into a retreating backflip motion definitely has some interesting movements. There's a video in some of the TGS vids where he simple does the flip, but doesn't follow up with anything else and recovers standing. I would guess that the move is a complex input rather than an actual stance. Something like 8K B K.

There's a few moves in the video here that seem incorrect. The high hitting gut punch and the move that looks like Cassandra's 4BB:A are simply his AA and 2A strings. However, he does have a gut punch attack (looks like the input might be 6B) where he crouches slightly and punches. His crouching horizontal lunge is probably 6A or 4A as 66A leads to his Brave Edge attack with the vertical guard break post shoulder rush.

His leaping vertical uppercut is probably 33B. His circle kick from 8-way run is a tricky one. It might be a variable input move (like 9_3_66K) as I've seen the move executed from various positions in 8-way run.

There's also another 3-hit string Brave Edge attack from the TGS trailer. There's also a move that looks and operates a lot like Sophitia's 66B. A shield uppercut that knocks the opponent upwards and behind him. Pyrrha also seems to have this move.
 
Most I remember from Sophie in SE was her bleating when hit

it was hilarious
I think Sophitia is much more aggressive than Cassandra

Patroklos has Angel Step, which was first introduced by Sophitia. He has An Angel step that is OBVIOUSLY COMPLETELY HIS OWN. In past videos I've observed that Patroklos has Sophitia's 3A+B, 44B+K, 1A,236K, and A move which resembles to Sophitia's 8K.
 
TGS 2011 9/17 #05

At 0:53, Pat uses 1K. It hits (NH). He AAs. Pyrrha AAs. Pat's AA wins.
!!!!!!!!!!!

CONFIRMED

PAT's 1K is ADVANTAGE ON HIT

Later on, they test more post-1K-on-hit situations. His 2K trades with Pyrrha's 2A. If these were SCIV frames, Pat's 1K would be +1 on hit. Kinda like Cervy's 1K!
 
His 1K appears to be +1 on block, seeing as his 2K trades with Pyrrha's 2A after a NH 1K.

The first hit of his mid-high-mid string looks really fast but has little range.

He also has lots of tech crouches that look safe, and he has both early and late tech crouches available.

His JF shield slam seems like iUmbrella speed, and it might even be safe or at least difficult to punish.

Looks like Single B will be better to use than BB in most situations since the second hit has much less range and it seems like he doesn't get very much advantage on hit from it.

First hit of his AA has very little range.

With an advantage-low and lots of fast, damaging, safe, and evading yet short ranged moves, it looks like Pat is a rushdown character. Not completely sure on his frames, but that's the way it looks right now.
 
The French game play today didn't reveal a whole lot we haven't seen. However, we can readily point out some weaknesses in Pat's fighting style and that being that 236B won't hit grounded but its Brave Edge version will. The move is also highly steppable and it appears that only the Just Frame version of 236B will combo after a 3B launch.
 
Hey - does Pat's 236B shield slam forfeit attack have aGI properties? There seems to be a yellow flash on his shield which looks the same as the one on Pyrrha's shield when she does Sophie's 44B+K which has an aGI window. It appears to TC also... could this be the new Asura?
 
No aGI properties, instead the flash seems to indicate that it's BE'able. Or it could mean it has a Just Frame properties. It does have TC properties, though, just like Cassandra's.

I also now know how to execute Pat's other Brave Edge. It actually starts from the semi-low hitting straight gut punch that Pat can do. When you Brave Edge it, two additional hits come out.
 
Well, in comparison to what we've seen so far, I think his 3B has good range. It's fast too, but it looks punishable (at least Mitsu was able to punish it) on block.

There's another video where Pat fights Astaroth and gets him in a side throw. The side throw looks rather cool. He trips the target then does a spinning body slam right on top of him. There's another throw where he knees the opponent twice, second time knocking him pretty far. All in all, I've seen at least six throws.

His 3-hit Brave Edge string starting from the low gut punch also combos with 66A BE. Exactly like the TGS trailer showed. 66A Brave Edge into - whatever the gut punch command is - into the Brave Edge string. Rings out too.
 
Well, in comparison to what we've seen so far, I think his 3B has good range. It's fast too, but it looks punishable (at least Mitsu was able to punish it) on block.

There's another video where Pat fights Astaroth and gets him in a side throw. The side throw looks rather cool. He trips the target then does a spinning body slam right on top of him. There's another throw where he knees the opponent twice, second time knocking him pretty far. All in all, I've seen at least six throws.

His 3-hit Brave Edge string starting from the low gut punch also combos with 66A BE. Exactly like the TGS trailer showed. 66A Brave Edge into - whatever the gut punch command is - into the Brave Edge string. Rings out too.
Yeah I saw those throws and that double BE combo, those were awesome. It did take a full meter though. Flippy kick launcher into CE is probably also possible after the first BE, costing even more meter, doing even more damage.

I also noticed Pat is capable of big big damage due to his CE and the ground pickup floppy kick launcher. He was able to take half health just from his mid stab->flip kick->CE. It looks like his wide array of crumple stun moves all combo into CE. Alternatively, he can do a ground stab into BE followup for less meter.

But the main thing I'm worried about is that, as an average speed, short ranged character, his space control appears to be NONEXISTANT. It seems like he'll have the hardest time pressing any advantage, but I've yet see the rest of his movelist and frames so idk. I'm hoping I can play him rushdown style, but without any control you pretty much have to bait for whiffs in order to get damage, poking at B and 1K range, stepping around, closing in for throws or baiting whiffs.
 
Status
Not open for further replies.
Back
Top Bottom