i dont get why they are even nerfing any of tiras moves really,i dont see what was OP with any of them,none are excatly outstanding,some SC3 moves were and they should come back,they had there problems but they were good stuff!
but nerfing out her 6K stun is irritating me,when weve clearly said her JS needs more stuns and its obvious it does,it like there just doing it to piss us off,theres not much point of 6K if it stays like that now
things like that really make me question how much they actually think about nerfs and buffs
there are examples i can use for ivy too but id rather not in this thread that show they really dont know how to nerf/buff certain moves
I agree with you too. I miss how



use to stun likle it did SC3. In SC3 Tira had 7 stun attacks that could be started into a stun combo. All of these stun combos were very useful, dependable and did great amounts of damage to the opponent. These are also stun combos that cannot be shaken out of if the opponent tried to use stun recovery to get back in a guarding position. They were:
1.



: Stun on counter hit and perfect for following up with




and rise with

. This combo took out half the opponents health.
2.



after pressing




or



: This would not only repell high and mid attacks but also stun the opponent allowing Tira to do a stun combo for a lot of damage.
3.

after pressing




or



: This move would also stun the opponent and can be followed up for stun combos.
4.




: Tira would spin the ringblade horizontally with her hand in front of herself and stun the opponent. Excellent for following up with




follow by


and



while the opponent was still on the ground.
5.



: This is a two hit attack that could also stun the opponent. Great for following up with




follow by


and



while the opponent was still on the ground.
6.




or



: This kick also put the opponent in a stun state accept in a down state aswell. Great for following up with


and



.
7.





or




: The second hit from this move would stun the opponent on counter hit. Great for following up with




follow by


and



.
In SC4 Tira has only five stun combos. Three of them are useless and only one of them serve a purpose. The useless ones where:




or



: Nobody really uses this move because it is to easy to avoid by stepping back or guarding against it. This move don't really impact

high or

mid attacks like it used to in SC3. If you guard impact some one with this move in SC4 online or offline, I will litterly treat you out to dinner.




: It's rare when you or anyone else use this move because, it can be guarded against pretty easily or it can be side stepped easily. This attack also leaves Tira right open to getting counter attacked aswell. This attack can easily be stopped.




or



: This move stuns the opponent but there is a problem........ She stuns her self too.
The only good stun attacks she had in SC4 were

while rising in gloomy: This move would stun the opponent on counter hit. Good for following up with



follow by




and then



and

. I use this combo a lot.



while in gloomy: This was a verticle slash that could put the opponent in a stun state and ground state. good for following up with




and then



and

. I use this combo a lot.
Thanks for reading