Power Stone Tierlist and Discussion

jump kick is cheesy for getting stones.

Isn't that what "high level" matches mostly consist of in 1

I remember being linked to the finals of a tournament and that's pretty much most of what they did the entire match

Just seems incredibly boring to me.
 
Isn't that what "high level" matches mostly consist of in 1

I remember being linked to the finals of a tournament and that's pretty much most of what they did the entire match

Just seems incredibly boring to me.

Yea, thus it was banned in competitive play because of hits properties, it's just broke.
 
Grabbing all 3 stones in PS1 meant game over. I pretty much agree with Tiamat's description, PS1 was broke. Grab all 3 stones in 2 though and its a different story, since you have more more life, or everything does less damage in that game. But the multiplayer put PS2 over the top for me. Play with 4 people and only 3 powerstones, that game is most fun multiplayer game I've ever played.

Making this up on the spot:

Powerstone 2 Tier List:

Top:

Pride: Pride has the advantage of having attributes that are normally reserved for the big characters while retaining the size, run speed, and jump height of a normal character. For instance, big characters throw objects fast since they are strong. Throwing objects is important in powerstone, since you can't block and are open to being hit whenever you land from jumping, the best way to defend yourself is to catch the object. Its a lot harder to catch objects thrown by the big characters. He can pick up big character objects, like the glaciers on the submarine stage and throw them. This guy also gets 3 power fusions off of his power drive if you use them all right away and both of them are good. He has a mashable uppercut that can go on for decades and rockets like falcon, they don't track, but just one of them with knock off 30% On top of this he is godly in the air since he has the big character drop attack. I think most people know the way to cheese powerstones of your opponents is to do your dropping down air attack, which for most characters is an attack where you drop down onto your opponent and like kick them in the head or shit like that. If this attack hits your opponent while they are in the air though, they don't lose a stone. Big characters have a distinctive drop attack where they land on you and flatten you, if this hits in the air your opponent still loses a stone. If this guy had a double jump he'd be in a tier of his own.

Ayame: Fast run speed. Broke fucking super, grab the stones do the shurikens, grab the stones. She has a double jump which makes dodging thrown objects that are thrown THE RIGHT WAY easy for her. Bitch can turtle like a king.

High:

Gunrock: Fastest throw speed in the game. Has big people drop attack. Has the only strong attack worth noting in my opinion. Giant spinning gunrock power fusion is awesome and can do stupid damage when you learn how to use it right. Ground slam avalanche power fusion will fuck up anyone thier first time seeing it and is then guaranteed to fuck them up more once they figureo ut how to avoid it and you then you delay the drop.

Falcon: Above average damage. Double jump. Rocket power fusion does stupid damage when a bunch of the rockets hit. The other power fusion's hits can all be delayed to make dodge the thing almost impossible.

WangTang: Average in almost every way, but is one of 2 characters in the game that can make both of his power fusion connect completely. If spirit bomb connects, the whole DBZ kick super will land.

Galuda: This guy has the advantage of not needing powerstones to win, which is good because all of his transform shit is useless. Big people strength, throw speed, and drop attack. Fastest run speed out of the big characters. Big people own at this at this game.

Ryoma: Has a sword, he gotta be good right? Is the other character with a full combo on his power fusions. Crescent moons combos into super electricity flips. Too bad the damage on the 2nd one sucks. You're better off using his power drive attack which is like a 5 hit combo that does more damage.

Mid:

Rouge: Highest single jump in the game. Forget her power fusions, when you get the stones just keep doing her normal powerdrive attack, its that good.

Pete: Small target. Has power fusions that change when he's in the air or on the ground. Does SBK.

Gourmand: I hate looking at this character. But he's a big character so he can't suck. I don't remember his power fusions being anything to write home about.

Accel: Fast run speed average everything else. Power drive attack fails, bullet power fusion is a joke to dodge, motorcycle power fusion would be good if he could hit you more than twice with it.

Low:

Julia: Has an awesome gimmick to her power drive. Her power drive attack freezes you and guarantees her merry go round power fusion which has 1337 music. She has a big people drop attack if i remember correctly. On the ground untransformed I think she is the worst character in the game.

Jack: I'm not sure this guy can attack with anything other than his normal poke, which has stupid short range. He has a high jump but I think that fucks him over since his drop attack is a sort of corkscrew kick that goes down at an angle. Power fusions fail, all you have to do is walk away from this character to win.

Not really in the game tier:

Mel: OMG GETS 4 POWER FUSIONS FOR HER BAR?! That would be awesome if they all weren't also a joke to avoid. ALERT: this character is a shitty version of julia. Is the same fucking character with wings when she gets powerstones. This enables her to float, which means she can do nothing for a really long time in the air.
 
Ryoma's good enough to be part of two separate tiers, good shit.

I'm sad Ayame is considered broken, she was my main, along with Galuda. I gotta say, her super was too good, but I met some people that could reliably dodge it with a rightly times wall jumped if I did it sloppily.
 
Grabbing all 3 stones in PS1 meant game over. I pretty much agree with Tiamat's description, PS1 was broke. Grab all 3 stones in 2 though and its a different story, since you have more more life, or everything does less damage in that game. But the multiplayer pur PS2 over the top for me. Play with 4 people and only 3 powerstones, that game is most fun multiplayer game I've ever played.

Making this up on the spot:

Powerstone 2 Tier List:

Top:

Pride: Pride has the advantage of having attributes that are normally reserved for the big characters while retaining the size, run speed, and jump height of a normal character. For instance, big characters throw objects fast since they are strong. Throwing objects is important in powerstone, since you can't block and are open to being hit whenever you land from jumping, the best way to defend yourself is to catch the object. Its a lot harder to catch objects thrown by the big characters. He can pick up big character objects, like the glaciers on the submarine stage and throw them. This guy also gets 3 power fusions off of his power drive if you use them all right away and both of them are good. He has a mashable uppercut that can go on for decades and rockets like falcon, they don't track, but just one of them with knock off 30% On top of this he is godly in the air since he has the big character drop attack. I think most people know the way to cheese powerstones of your opponents is to do your dropping down air attack, which for most characters is an attack where you drop down onto your opponent and like kick them in the head or shit like that. If this attack hits your opponent while they are in the air though, they don't lose a stone. Big characters have a distinctive drop attack where they land on you and flatten you, if this hits in the air your opponent still loses a stone. If this guy had a double jump he'd be in a tier of his own.

Ayame: Fast run speed. Broke fucking super, grab the stones do the shurikens, grab the stones. She has a double jump which makes dodging thrown objects that are thrown THE RIGHT WAY easy for her. Bitch can turtle like a king.

High:

Gunrock: Fastest throw speed in the game. Has big people drop attack. Has the only strong attack worth noting in my opinion. Giant spinning gunrock power fusion is awesome and can do stupid damage when you learn how to use it right. Ground slam avalanche power fusion will fuck up anyone thier first time seeing it and is then guaranteed to fuck them up more once they figureo ut how to avoid it and you then you delay the drop.

Falcon: Above average damage. Double jump. Rocket power fusion does stupid damage when a bunch of the rockets hit. The other power fusion's hits can all be delayed to make dodge the thing almost impossible.

WangTang: Average in almost every way, but is one of 2 characters in the game that can make both of his power fusion connect completely. If spirit bomb connects, the whole DBZ kick super will land.

Galuda: This guy has the advantage of not needing powerstones to win, which is good because all of his transform shit is useless. Big people strength, throw speed, and drop attack. Fastest run speed out of the big characters. Big people own at this at this game.

Ryoma: Has a sword, he gotta be good right? Is the other character with a full combo on his power fusions. Crescent moons combos into super electricity flips. Too bad the damage on the 2nd one sucks. You're better off using his power drive attack which is like a 5 hit combo that does more damage.

Mid:

Rouge: Highest single jump in the game. Forget her power fusions, when you get the stones just keep doing her normal powerdrive attack, its that good.

Ryoma: Has a sword, he gotta be good right? Is the other character with a full combo on his power fusions. Crescent moons combos into super electricity flips. Too bad the damage on the 2nd one sucks. You're better off using his power drive attack which is like a 5 hit combo that does more damage.

Pete: Small target. Has power fusions that change when he's in the air or on the ground. Does SBK.

Gourmand: I hate looking at this character. But he's a big character so he can't suck. I don't remember his power fusions being anything to write home about.

Accel: Fast run speed average everything else. Power drive attack fails, bullet power fusion is a joke to dodge, motorcycle power fusion would be good if he could hit you more than twice with it.

Low:

Julia: Has an awesome gimmick to her power drive. Her power drive attack freezes you and guarantees her merry go round power fusion which has 1337 music. She has a big people drop attack if i remember correctly. On the ground untransformed I think she is the worst character in the game.

Jack: I'm not sure this guy can attack with anything other than his normal poke, which has stupid short range. He has a high jump but I think that fucks him over since his drop attack is a sort of corkscrew kick that goes down at an angle. Power fusions fail, all you have to do is walk away from this character to win.

Not really in the game tier:

Mel: OMG GETS 4 POWER FUSIONS FOR HER BAR?! That would be awesome if they all weren't also a joke to avoid. ALERT: this character is a shitty version of julia. Is the same fucking character with wings when she gets powerstones. This enables her to float, which means she can do nothing for a really long time in the air.

Yea Rigel, thx i thought some ish you said, I'mma update the powers stone 2 with this.
Yours is probably more accurate than mine, seeing as how I still play power stone 1 over 2, but i guess 2 is the fan fav lol.
and what about Gourmand and his like incredible ability to take damage? His defense is mad high yo.


Also, Side tournies at majors preferably Evo, anyone up for it?
 
Yea, thus it was banned in competitive play because of hits properties, it's just broke.

well EVERYONE had the same kick...so it's not like it unbalances the characters from each other, but it does make the game stupid

however, if what you are saying is true, and they did ban "jump kick"....then fuck. if you have to ban a jump kick that every character has to make the game "playable" competitively, then the game is just too broken to play competitively period.

here's my new powerstone 1 tierlist:
SSS: jump kick
poop: everything else


As for powerstone 2, I usually played Accel, and mid tier is probably about right. I did like that he could shoot projectiles (which could knock out stones) at any time simply by grabbing onto a wall or object and bouncing off it.

Also, Rigel's list has mitsu in both high and mid tier XD
 
Also, Rigel's list has mitsu in both high and mid tier XD

Damn, copy and pasting error on my part. He's supposed to be in high tier.

Anyone interested in a PS2 ITEM tier list? You do play PS2 with items...RIGHT?!
 
yes I did play with items. i can't remember too well cause it's been so long. I think the arm laser that was homing was pretty good
 
Isn't that what "high level" matches mostly consist of in 1
I remember being linked to the finals of a tournament and that's pretty much most of what they did the entire match
Just seems incredibly boring to me.
Yea, thus it was banned in competitive play because of hits properties, it's just broke.
I really feel like these need to be responded to even though its been a long time since they were originally posted. I've watched those 'high level' tournament videos and they really aren't that great. The dive kick is not the end all be all of power stone and doesnt need to be banned. Its very punishable and not only by good position but there are a wide variety of moves that out prioritize it. Most airgrabs will go right through the jump kick, some characters the timing is a bit strict when other characters the timing is easy *cough*falcon*cough*.

I'd rather play a game with infinites than a game with supers that are unsafe on hit. Maybe it's just me.
Personally Im glad someone else noticed this. Most people think the opposite. They believe that gathering the power stones is what the game is all about when often times they put you at a disadvantage. However, a lot of the supers are actually safe when used in the right situtations. Ryoma's supers are a great example of this. When you first start using him it seems like getting the stones mean guaranteed punishment for him after his super. However if you combo into them correctly they will cause the opponent to go into the dizzy state and you will be safe. A lot more of the supers you might think are unsafe can be made safe as long as you just dont throw them out in random situtations.

---
I dont agree with the tier list for Power Stone 1 in the first post. For mine I am going to leave out the boss characters and just focus on the ones available in the arcade version.

Tier A
Galuda: His damage is amazing. His pokes and jump punch have AMAZING priority. He can literally ground kick through a jump kick. Airgrab has good range so he can easily punish people for trying to get away from his dizzy set ups. His normals have some of the highest damage and best powerstone position trajectories. As long as you know what combo to pull out you should always be the one getting the stone even if they wall tech. His grab super does massive damage while being hard to avoid and somewhat safe. Heck on some levels his super even automatically returns a powerstone to him. He is a dizzy causing master with amazing grabs. Sure he is a little bit slower in movement speed than the other characters but his range, attack speed, versatility and damage more than make up for it.

Rouge: I always thought she was bad until recently. Her damage output is low outside of her transformation and she isn't as fast as Ayame. So why do I think she is better? Her air movement and jump punch are better for approaching than Ayame's. Her dodge is better for counter attacking than Ayame's. Her stone trajectory off combos are better than Ayame's. She has an easier time causing dizzies on opponents than most characters (bar Galuda). Having powerful control over stone positioning while still being amazingly fast and having decent priority gives her quite the edge. Not to mention her super form is extremely safe when used right and has massive damage potential at the same time. She often even gets a free stone back after her transformation end.

Ayame: God-like speed, long strings (though not nearly as long as Rouge's), amazing counter attacks off wall techs, large air grab. This alone makes her scary. Oh and there is more! She has one of the safest supers in the game and it does massive amounts of damage when done right. She has an easy time dizzying people compared to most of the cast (see a pattern with the top tiers?). So what makes her not as good as Rouge and Galuda in my mind? Her powerstone trajectory isn't that great. It usually leaves her opponent and her both close to the powerstone. Normally this wouldn't be too much of a problem thanks to her amazing speed. However there is a reverse synergy with her other problem. Though her transformation is amazing when the opponent is far away it can actually be easily countered if the opponent is close. The shurikens toss is actually easy to dodge and can be countered by a grab by many characters if they were close to you when you did it. The exactly same problem exists with her so-called teleport (though much less punishable if she uses it in the air). If they stay close they can easily stop her from being able to use her Hundred Flower Bloom with a grab and then they get to punish her again because her power form is now over. Even with all these problems her is still amazing due to her speeds and ability to counerattack. She has AMAZING stone control that should never be underestimated.

Tier B
Jack: I don't know how to play this guy properly but I've seen him played in amazing ways. He is high risk, high reward. His transformation at first appears lackluster but it is actually among the safest and most damaging in the game. Beyond all this he has some of the best wall/pole attacks. His turn around kick is the best in the game hands down, I don't know why but it seems to make it so just two more attacks will cause the opponent to go into the dizzy state. Speaking of dizzy states, Jack does not put his opponent into a different dizzy state than every other normal character in the game (final Valgas has it too). His dizzy can not be shaken out of so fast and I believe it also does damage over time [I have not tested this directly]. This allows Jack to have more time to set up ways to punish his dazed opponent. He might be higher but I haven't seen enough of him to know for sure.

Falcon: I'm just gonna start out by saying I think his transformation sucks. So why is her still this far up? His damage in his normal form is WAY above average. He seems to have the largest aerial grab range of any character as well. He is the only character I know of that can grab Gunrock out of his airpunch. That is some INSANE range. Beyond that the grab does amazing damage. His ground combos are surprisingly high damage with good trajectories for stone control (even if you don't want to get them most of the time). Double jump gives him good movement which makes his huge air grab range and decent priority air punch even more scary. So far I haven't found him to be good at causing dizzies on opponents and that holds him back.

Gunrock: Dat air punch has high priority. It knocks people out of their air kicks without trading if timed right. It stays out forever and combos into his ground combos if it hits grounded opponents... and often opponents hit in the air as well. His combo and throw damage is amazing. His stone control leaves much to be desired but when he transforms the game usually ends with him being the victor.

Tier C
Wangtang: I used to think he was the best in the game. Many people tend to. His movement is great and his transformation gives massive and pretty much free damage on the vast majority of the cast. So why isn't he higher? Bad stone trajectories. After using a combo stones are usually closer to the opponent than Wangtang. Wangtang also has a much harder time approaching than people like Falcon, Gunrock and Galuda. I have seen him be able to cancel his air pounce after the first stomp (deals 2 hits) then land on the ground and combo from it. So far nobody I play with has been able to figure out how to do it consistently but if someone can figure it out he would probably be much better because it allows him to have more dizziest.

Ryoma: His pokes are almost as good as Galuda's. The range on his grabs however aren't very great. His damage is only average and his approach doesn't compare to many other characters. He is alright at causing dizzies but its nothing special. His transformation form is hard to use and if a single mistake is made during it he will be punished hardcore for it. He just doesn't seem to have anything special going for him. He is just meh, big ol' sack of meh. He does however have some badass range.
 
Wow, why haven´t i seen this thread before...?

I fucking LOVE! Powerstone!

Especially powerstone 2! So many days and nights with friends playing powerstone 1+2... So long ago. :/

Where the hell is powerstone 3!? Come on Ono, YOU CAN DO IT!
 
I loved Powerstone back in the day. I used to play it for days on end with my buddies after school.

Someone needs to start a Facebook petition for Powerstone 3. Maybe also request that Powerstone 1 & 2 be brought over to XBLA and the PS Store with online play, but no stupid crossover characters like in PowerStone collections, that shit was broken.

Also if they make Powerstone 3, they need to use the Powerstone 1 announcer voice. It was a dude with a heavy Japanese accent and it was hilarious. While the Powerstone 2 announcer was memorable, I really disliked him compared to the first.

And for the love of god Capcom, if do you make PoSt3, keep it pure! No SF guest characters. I have a bad feeling we will see Ryu in it or something. >_>
 
I have been considering putting Ayame down a bit on my list. She has amazing strengths, but some glaring weaknesses when you get down to it. I am only referring to power stone 1 here, her weaknesses I am refering to are gone in 2.
 
Jack is top tier really? he's so slow tho...

and ayame is not top tier she does shit dmg.

Wang Tang and Falcon is top tier imo just cuz he's got a double jump.

then again i didn't play the game competitively. i was scrubb. =P

sega should srsly consider doing a remake for the current gen consoles...
facebook page. go.
 
Power Stone is a capcom game, I don't think sega can do anything about it.

Ayame may not do as much damage as the rest of the cast or have nearly as much health. However she has a lot of speed, a huge dodge that protects her from most any kind of aggression, some of the best wall tech counters, and very safe slams and wall/pole moves. Her super form is also pretty safe even when an opponent knows its weaknesses. Though she has a hard time getting in she does get dizzies pretty easy. I'm starting to think she might only be top of tier B but I'd have to get more gaming sessions in to figure it out and I don't have enough people to play against anymore to get a good idea.

Why is Jack good? Yes his moves peed on the ground is slow but he is also very small when moving. Some characters can't hit their jumping punches on him. His turnaround strikes are amazing. I don't know what the people at capcom were thinking when they made his turnaround kick because it seems like it dizzies if he hits with two at the same time and when Jack dizzies some painful shit is going down. Jack as probably the best dodging in the game especially since he is able to counter attack better than other people with good dodges. Jack has a lot less offensive properties than other characters but he is very effective at defensive maneuvers and controlling the map.

Having a double jump is AMAZING in power stone. Its one of the reasons I consider Falcon and Ayame so high up there. However that by itself is not enough to make up for Wang Tang's weaknesses.

Grabbing all 3 stones in PS1 meant game over. I pretty much agree with Tiamat's description, PS1 was broke.
Though you didn't clearly make a contradiction here I am sensing a misunderstanding. Tiamat wasn't saying that grabbing the 3 stones in PS1 was the end of the match. Tiamat was saying that a lot of the time grabbing the stones were more harmful to yourself than your opponent.
 
Back
Top Bottom