Pyrrha Ω Gameplay Discussion / Q&A

How often do you guys actually punish things with DNS B? I pretty much only do it if it's something that's really negative on block (-18 or more), if it's at the end of a string, or if I JG something. I occasionally punish other things with it (Usually when a DNS B punishable move is getting overused), but that doesn't happen too often.
 
Block punish probably like you said, a lot of -18+ and occasionally a little less. Wiff punish... everything.
 
So... Is Pomega basically a harder to use Pyyrah that does more damage? That's the impression people give me.
Well, Vanilla Pyrrha has a faster AA and faster BB which is cool for attacking on slight or even medium disadvantages. It's much easier to zone vanilla Pyrrha. Omega has DNS B and 66B. Vanilla 22K catches step. Omega 22B doesn't (still awesome though). Omega has 4B which is really good for pressure. Pyrrha's 4B kinda sucks, on paper anyway with it being high, linear, and only 0 on block. Omega has good throws on all sides with front B probably being the worst. Pyrrha back and left side throws do terrible damage. Right side throw does good damage. Omega 1K and Pyrrha 1K have very different purposes. Vanilla Pyrrha can 3B is some match ups for an awesome zoning tool. 3A is underrated and also pretty cool for zoning.
 
Omega has the ability to get some decent frame advantage, but you need good reads to do it though cause its from slow moves. Also she has good movement. But honestly I think she could use a better low.
 
Omega is like if Pyrrha could rape your guard in one round and kill you in four hits. Except her AA and BB are a frame slower.
 
After a WR K/B+K/1B/4AA break - 4[A]A 3B DNS B and with meter 4[A]A 6BB CE/4[A]A CE (more consistent).

If you break on anything else... 66 or 33B+KAB G DNS B/G CE DNS B works best imo.

Of course going for a 2BB:4/DNS A into 236:B4 if a wall is nearby is a good option too.
 
After a WR K/B+K/1B/4AA break - 4[A]A 3B DNS B and with meter 4[A]A 6BB CE/4[A]A CE (more consistent).
I believe these combos work after breaking with 4B, 6K or DNS K too.

Also, if I'm not in a hurry to break guard, I like to leave them flashing red until in position for a RO. 33B for a reverse RO over a low wall (add BT B+K if there's no wall and you need a little more distance) and for a side RO 22B seems pretty effective (with a quickstep to put you in position).
Leaving their guard flashing red is great because they'll probably get desperate and do something you can stab :D
 
Yeah, couldn't recall if 6K break was one of the good ones or not since I just break with the ones I mentioned (4B and DNS K are good too but the slower speeds can occasionally be a reason not to use them).

Ring out options are a good idea too, though I never seem to be in a position to take advantage of them :(
 
Ok it's good to know that the jet stream rush is a nice option as well, i tend to break a lot with 66B and 4B so i'll try to keep in mind the cutlass europa or however it's called on pyrrha omega combo. My 2 button is break anyways so i guess i'll wait till i buy a new pad.

edit: Corrupted Ripper for the 4[A]A combo, cutlass europa is still a better name.
 
Yeah, couldn't recall if 6K break was one of the good ones or not since I just break with the ones I mentioned (4B and DNS K are good too but the slower speeds can occasionally be a reason not to use them).

Ring out options are a good idea too, though I never seem to be in a position to take advantage of them :(
6K is great for GB imo because its pretty fast and safe, but also, if your opponent tries to backstep, you'll get CH 6K > DNS B. 4B seems good for when you're at advantage and are expecting JG > G. And I've had success using DNS K on wake up as most people seem to get up while she's spinning around, and even if they stay down, it tends not to get punished.

Though I do agree with you. Breaking with 1B is great.
 
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