Reptile
Soul Calibur V
For 236B and 236236B, I only call them "The Stab" and the "The Big Stab".
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Well, Vanilla Pyrrha has a faster AA and faster BB which is cool for attacking on slight or even medium disadvantages. It's much easier to zone vanilla Pyrrha. Omega has DNS B and 66B. Vanilla 22K catches step. Omega 22B doesn't (still awesome though). Omega has 4B which is really good for pressure. Pyrrha's 4B kinda sucks, on paper anyway with it being high, linear, and only 0 on block. Omega has good throws on all sides with front B probably being the worst. Pyrrha back and left side throws do terrible damage. Right side throw does good damage. Omega 1K and Pyrrha 1K have very different purposes. Vanilla Pyrrha can 3B is some match ups for an awesome zoning tool. 3A is underrated and also pretty cool for zoning.So... Is Pomega basically a harder to use Pyyrah that does more damage? That's the impression people give me.
Aren't their BBs both i14?
Aren't their BBs both i14?
Wait what.Yes.
I believe these combos work after breaking with 4B, 6K or DNS K too.After a WR K/B+K/1B/4AA break - 4[A]A 3B DNS B and with meter 4[A]A 6BB CE/4[A]A CE (more consistent).
6K is great for GB imo because its pretty fast and safe, but also, if your opponent tries to backstep, you'll get CH 6K > DNS B. 4B seems good for when you're at advantage and are expecting JG > G. And I've had success using DNS K on wake up as most people seem to get up while she's spinning around, and even if they stay down, it tends not to get punished.Yeah, couldn't recall if 6K break was one of the good ones or not since I just break with the ones I mentioned (4B and DNS K are good too but the slower speeds can occasionally be a reason not to use them).
Ring out options are a good idea too, though I never seem to be in a position to take advantage of them :(