Pyrrha Q&A/General DiscussionThread

Her brave edges are truly dangerous to just throw out.

66B BE is so easy to JG, and on top of that, there's lots of characters with WR moves that will evade and punish the 2nd hit or auto-gi's. Barring that, they can just regular GI their way out. And at i23 coupled with flashly BE lightning effects, its not hard to see coming to block that initial hit. Still, it has its place in whiff punishment, in combos, and tech traps.

If you hit someone with the 2nd hit, after they block the first, its almost certainly either: They are a complete noob and don't know about the 2nd attack, or online latency screwed up their just guard attempt (watch the replay and turn on their inputs).

4AAA BE is so utterly completely horrible that I essentially never use it. You'll never even get to the BE part of the string, and even if you do, it tends to whiff and is unsafe on normal block anyways. 4AA is such an ineffective move, its slow enough that you have time to input an option select JG for 4AB and still block low if 4AA comes out instead. If you land a CH 4A, you're served well by just doing CH 4AB 3B. The only possible use I see for 4AA, is if my opponent keeps on trying to step after blocking 4A to avoid 4AB, but since 4AB is fairly easy to JG and is -14 anyways, you might as well just stand there and block it. I can't even imagine landing a 4{A} CH, that's such a slow high.

236AA BE is largely detrimental. Its like -30 on JG. And its only a tiny bit more damage than 236AA does, which doesn't make it worth the meter (I'd much rather spend it on a GI, 66B BE, or save up for a CE). Even worse, it sends your opponent flying further away from you than 236AA does, which puts them out of range of you. Other than the rare ring out this BE opens up, its really not very good at all. At least, its hit confirmable to a degree, if you input 236AA you have time after the first A hits to input the BE.


And let's try to keep things civil in here.
 
To be fair, Omega's throws actually can leave you in a decent oki situation. B+G, B+G 2A/B and A+G specifically will leave you in position to either land a force block or run up and do ________ if they tech.

That said, I think throw oki means more for regular Pyrrha.

B+G 2A/B leaves you in a good oki position. B+G and 66A+G don't o much.
 
B+G 2A/B leaves you in a good oki position. B+G and 66A+G don't o much.
B+ G without the following input leaves you in good oki to run force blocks.
B+G- 44B+K
B+G-3B
B+G-66B

Partisan explained this to me like.. week 3 of the game. He'll cover more information, with reasons to which move to implement.
 
holy shit, i must have not looked at the sign on the door, cuz i accidentally stumbled into the oprah forums somehow, my mistake

edit: holy crap apparently this is the pyrrah forums! wtf! just last week i could have sworn this thread became the scrubby tira forums for a second as well, incompetent former mods included, now i know how arizona feels with all these illegals
 
I thought you just do 236, then 8 5, or 2 5, anyway, its not that good so you probably don't want to use it

Isnt Sophitia's better? Anyways, I wanted to learn it to confuse people~ Especially since Ive ever seen anyone do that~
 
Isnt Sophitia's better? Anyways, I wanted to learn it to confuse people~ Especially since Ive ever seen anyone do that~

theres a long delay after the step, which means you can get hit out of it, but you're more than welcome to use it to stomp scrubs, although that doesn't require much... and yes sophies was supposedly better, but I didn't use it
 
Her brave edges are truly dangerous to just throw out.

66B BE is so easy to JG, and on top of that, there's lots of characters with WR moves that will evade and punish the 2nd hit or auto-gi's. Barring that, they can just regular GI their way out. And at i23 coupled with flashly BE lightning effects, its not hard to see coming to block that initial hit. Still, it has its place in whiff punishment, in combos, and tech traps.

If you hit someone with the 2nd hit, after they block the first, its almost certainly either: They are a complete noob and don't know about the 2nd attack, or online latency screwed up their just guard attempt (watch the replay and turn on their inputs).

4AAA BE is so utterly completely horrible that I essentially never use it. You'll never even get to the BE part of the string, and even if you do, it tends to whiff and is unsafe on normal block anyways. 4AA is such an ineffective move, its slow enough that you have time to input an option select JG for 4AB and still block low if 4AA comes out instead. If you land a CH 4A, you're served well by just doing CH 4AB 3B. The only possible use I see for 4AA, is if my opponent keeps on trying to step after blocking 4A to avoid 4AB, but since 4AB is fairly easy to JG and is -14 anyways, you might as well just stand there and block it. I can't even imagine landing a 4{A} CH, that's such a slow high.

236AA BE is largely detrimental. Its like -30 on JG. And its only a tiny bit more damage than 236AA does, which doesn't make it worth the meter (I'd much rather spend it on a GI, 66B BE, or save up for a CE). Even worse, it sends your opponent flying further away from you than 236AA does, which puts them out of range of you. Other than the rare ring out this BE opens up, its really not very good at all. At least, its hit confirmable to a degree, if you input 236AA you have time after the first A hits to input the BE.


And let's try to keep things civil in here.

To be honest, Pyrrha's become one of my mains, and the only useful BE I find on that list is undoubtedly 66B BE . Pyrrha could have been given better Brave Edges
 
To be honest, Pyrrha's become one of my mains, and the only useful BE I find on that list is undoubtedly 66B BE . Pyrrha could have been given better Brave Edges

I agree, why couldnt we get better BE's to use our meter with? I pretty much just save it purely for her CE, and I never GI, which is probably not good on my part
 
I agree, why couldnt we get better BE's to use our meter with? I pretty much just save it purely for her CE, and I never GI, which is probably not good on my part

That's one thing I love about Pyrrha though is that with her I scarcely use meter which becomes beneficial in the final matches of a round. Maybe having mostly crappy BE's is a gift and a curse :P
 
A lot of the brave edges suck in this game.. Most of the Critical Edges are worthwhile, but there's some that suck.
coughTIRA!coughcough :b
 
theres a long delay after the step, which means you can get hit out of it, but you're more than welcome to use it to stomp scrubs, although that doesn't require much... and yes sophies was supposedly better, but I didn't use it

Sophitia's AS in SCIV is basically what Pyrrha's nemisis step is in SCV. I wish they'd given it to Pyrrha instead of Omega
 
Sophitia's AS in SCIV is basically what Pyrrha's nemisis step is in SCV. I wish they'd given it to Pyrrha instead of Omega

Pyrrha DOES have AS, I believe you are confusing AS with TAS, and nemesis step with DOUBLE nemesis step, so to clarify pyrrha has AS but does NOT have TAS, oprah has NS AND DNS, NS = AS = 236, and DNS = TAS = 236236
 
That's one thing I love about Pyrrha though is that with her I scarcely use meter which becomes beneficial in the final matches of a round. Maybe having mostly crappy BE's is a gift and a curse :P

yes I agree, it is kind of a blessing in disguise because it means I don't have to think about conserving meter for CE as opposed to using for BE or GI, I hate decisions, especially ones I may regret later in the match
 
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